Substance Designer 4

Substance Designer 4

Flamin Jesus Oct 16, 2013 @ 2:28pm
A couple of questions
I've looked over the recent posts here, but I'm not 100% certain about everything, so please forgive me if these seem stupid and/or obvious:

1) Will this integrate seamlessly with my (obviously non-steam) versions of Unity, 3D Max/Maya and PS CS6?
2) Are there any activation limits beyond the usual Steam limitations? Particularly for the commercial version?
3) A feature question: I've seen SD3 before and pondered getting it, but I keep wondering whether there is any library or extension included (particularly for Unity), that will allow the on-line generation or modification of substances, things like adding noise or simply adjusting the generation values you use to generate textures. If yes, how extensive is on-line generation and how performant is it (rough estimate)?
4) Does the commercial license include any source code? I prefer to learn how to replicate limited versions of the tools I'm using in case I need to add special features, I understand if there's no source code included, but I'd love to hear otherwise. ;)
< >
Showing 1-2 of 2 comments
Jerc  [developer] Oct 16, 2013 @ 4:33pm 
1/ Yes, Unity 3.5 and higher, Max and Maya 2012 and higher integrate the substance runtime natively. You will also be able to bring your psd files in substance.

2/ The activation works like any other game/app on Steam.

3/ The component for runtime generation in unity is already embedded and all you have to do is save your work in SD and drag and drop the results in Unity for it to work. You can customize and change at runtime every single part of your texture, there is no limitation really.
It uses CPU power to generate the textures and it's fully multithreaded, you canc ontrol exactly how much processing power to allocate to the texture generation.
Performances depend on a lot of factors but pretty much any PC should be able to manage runtime generation and modification of textures.

4/ The tool doesn't come with source code but you shouldn't need it. Even AAA studios using it extensively never needed the source code. If a feature is missing simply tell us, our dev pipe is entirely built upon requests from users :)
Flamin Jesus Oct 16, 2013 @ 4:53pm 
Thank you, bought.
< >
Showing 1-2 of 2 comments
Per page: 15 30 50