Mortaas Nov 4, 2013 @ 11:53am
Cannot launch
The game crashes when i try to start it. I installed it a second time and used the two installers in the game files, but it didn't work :( What can i do ?


SPPD Starting! - 04.11.2013 21:06:03
System.IO.FileNotFoundException: Die Datei oder Assembly "SharpSteamCLI.dll" oder eine Abhängigkeit davon wurde nicht gefunden. Das angegebene Modul wurde nicht gefunden.
Dateiname: "SharpSteamCLI.dll"
bei SuperPuzzlePlatformerDeluxe.SteamAPICLI.Init()
bei SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)


Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False
Last edited by Mortaas; Nov 4, 2013 @ 12:08pm
Showing 1-15 of 25 comments
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HighKillerDK Nov 4, 2013 @ 11:59am 
Mine does too...

Crashlog..
SPPD Starting! - 04-11-2013 20:57:49
Steam Init Succeeded!
Steam Init Failed!
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\CFace\AppData\Roaming\SPPDeluxe\savegame.sav'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
at SuperPuzzlePlatformerDeluxe.SteamAPICLI.FileRead(String name)
at SuperPuzzlePlatformerDeluxe.Main.loadData(Boolean haveSave, SaveGameData s)
at SuperPuzzlePlatformerDeluxe.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at SuperPuzzlePlatformerDeluxe.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False
TrixtaG Nov 4, 2013 @ 12:00pm 
same exact problem and tried both as well.

EDIT: SPPD Starting! - 11/4/2013 12:09:05 PM
System.IO.FileNotFoundException: Could not load file or assembly 'SharpSteamCLI.dll' or one of its dependencies. The specified module could not be found.
File name: 'SharpSteamCLI.dll'
at SuperPuzzlePlatformerDeluxe.SteamAPICLI.Init()
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)


Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False
Last edited by TrixtaG; Nov 4, 2013 @ 12:24pm
HighKillerDK Nov 4, 2013 @ 12:02pm 
Downloading 69mb patch, it might fix it :P

edit: Nope my game still crashes :/
Last edited by HighKillerDK; Nov 4, 2013 @ 12:03pm
Absynthe Nov 4, 2013 @ 12:06pm 
Also getting this. Downloaded the patch, still crashing!
RollingK Nov 4, 2013 @ 12:10pm 
Yep, not working at all.
granom  [developer] Nov 4, 2013 @ 12:18pm 
Stand by. We're looking into this! Thanks for your patience.
int main  [developer] Nov 4, 2013 @ 12:18pm 
Hey! So sorry to those of you having this issue, I wanted to let you know that we are looking into it right away. thanks for posting the crashlogs!
DrakeFox Nov 4, 2013 @ 12:22pm 
Mine does this too, though the file not found error points at SharpSteamCLI.dll. This file is located in the folder with the game though.
In the details view of the crash dialog I can see it mentioned as CLR20r3, parameter 04 being SPPDMonoWindows.
Has SPPD been recompiled using Mono instead of regular .NET as part of an effort to port it to Mac OS X? This might be the cause of issues. Or has it always been Mono based?

Oh right, crashlog, from {steam folder}\Steamapps\common\Super Puzzle platformer deluxe\spplog.txt
SPPD Starting! - 13-10-2013 20:47:52
Steam Init Succeeded!
SPPD Starting! - 19-10-2013 21:01:32
Steam Init Succeeded!
SPPD Starting! - 27-10-2013 20:17:49
Steam Init Succeeded!
SPPD Starting! - 04-11-2013 21:05:15
System.IO.FileNotFoundException: Filen eller assemblyen 'SharpSteamCLI.dll' eller en af dens afhængigheder kunne ikke indlæses. Det angivne modul blev ikke fundet.
Filnavn: 'SharpSteamCLI.dll'
ved SuperPuzzlePlatformerDeluxe.SteamAPICLI.Init()
ved SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)


Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False
Last edited by DrakeFox; Nov 4, 2013 @ 12:24pm
Ceelions Nov 4, 2013 @ 12:22pm 
SPPD Starting! - 04/11/2013 20:20:11
System.IO.FileNotFoundException: Could not load file or assembly 'SharpSteamCLI.dll' or one of its dependencies. The specified module could not be found.
File name: 'SharpSteamCLI.dll'
at SuperPuzzlePlatformerDeluxe.SteamAPICLI.Init()
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)


Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False
Last edited by Ceelions; Nov 4, 2013 @ 12:23pm
HighKillerDK Nov 4, 2013 @ 12:23pm 
Your application drive: (C: is quite normal) then Steam\steamapps\common\Super Puzzle Platformer Deluxe. open the file spplog.txt and post it here with code tags - Well you found out i see.. :)
Last edited by HighKillerDK; Nov 4, 2013 @ 12:25pm
Dan Glebitts Nov 4, 2013 @ 12:27pm 
Just brought this, was looking forward to playing :(


SPPD Starting! - 04/11/2013 20:22:37
System.IO.FileNotFoundException: Could not load file or assembly 'SharpSteamCLI.dll' or one of its dependencies. The specified module could not be found.
File name: 'SharpSteamCLI.dll'
at SuperPuzzlePlatformerDeluxe.SteamAPICLI.Init()
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)


Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False
superjoebob  [developer] Nov 4, 2013 @ 12:30pm 
Just pushed a patch that should fix it, you might need to restart steam to kick it into gear. It was due to a file mixup. I'm looking at the HighKillerDK crash right now, and I'll be posting a fix soon.
DrakeFox Nov 4, 2013 @ 12:32pm 
Now that's a fast turnaround. Well done :-)
HighKillerDK Nov 4, 2013 @ 12:38pm 
Originally posted by superjoebob:
Just pushed a patch that should fix it, you might need to restart steam to kick it into gear. It was due to a file mixup. I'm looking at the HighKillerDK crash right now, and I'll be posting a fix soon.

\o/ yay make my day and i shall repay you with a cookie
Mortaas Nov 4, 2013 @ 12:39pm 
New error :(


SPPD Starting! - 04.11.2013 21:36:58
Steam Init Succeeded!
Steam Init Failed!
System.IO.DirectoryNotFoundException: Ein Teil des Pfades "C:\Users\Patrick\AppData\Roaming\SPPDeluxe\savegame.sav" konnte nicht gefunden werden.
bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
bei SuperPuzzlePlatformerDeluxe.SteamAPICLI.FileRead(String name)
bei SuperPuzzlePlatformerDeluxe.Main.loadData(Boolean haveSave, SaveGameData s)
bei SuperPuzzlePlatformerDeluxe.Main.LoadContent()
bei Microsoft.Xna.Framework.Game.Initialize()
bei SuperPuzzlePlatformerDeluxe.Main.Initialize()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False
Last edited by Mortaas; Nov 4, 2013 @ 12:39pm
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