Mr. Chicken nipples Jul 2 @ 2:21pm
Game will open but error message directley after
Whenever I launch the game it opens but than it says "superpuzzleplatformer has stopped working"

Thats really all there is error message and I can't play the game.
Showing 1-2 of 2 comments
< >
int main  [developer] Jul 3 @ 12:10pm 
Hey Mr. Chicken, sorry the game won't start for you. If you post your error message I should be able to get it working for you! You can find the error message if you right click on the game in your library, click properties, then local files, then browse local files, then open spplog.txt. Thanks for your help!
Last edited by int main; Jul 3 @ 12:19pm
Mr. Chicken nipples Jul 3 @ 2:29pm 
Hello, here it is


SPPD Starting! - 7/2/2014 4:19:49 PM
Steam Init Succeeded!
Loading Save...

Loaded load
Windows Build.
System.NullReferenceException: Object reference not set to an instance of an object.
at SuperPuzzlePlatformerDeluxe.altcade.SPPInput.gamepadPressed(GamepadButtons button, String deviceID, Int32 deviceNum, Boolean any)
at SuperPuzzlePlatformerDeluxe.altcade.SPPInput.CheckPressed(SPPKeys key, SPPInputProfiles profile, String device)
at SuperPuzzlePlatformerDeluxe.altcade.SPPInput.CheckPressed(SPPKeys key, SPPInputProfiles profile, String device)
at SuperPuzzlePlatformerDeluxe.altcade.SPPInput.UpdateLastInputDeviceStatus()
at SuperPuzzlePlatformerDeluxe.altcade.SPPInput.Update()
at SuperPuzzlePlatformerDeluxe.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Showing 1-2 of 2 comments
< >
Per page: 15 30 50