게시 일시: 2015년 2월 28일
Unfortunately, I can't endorse this game in any way.
While from a technological side, the game is reasonably impressive for an unknown team, the game falls very short in the field of gameplay. Now, I was just bored so I decided to kick the game up and play singleplayer.
First off, the game seems to be going for a much darker and edgier theme on zombies. So far, that's OK. The problem is that the game pretty much just drops you in, and sorta hopes you know what to do. The problem is, "what to do" is far from obvious. The game really is supposed to be a more suspenseful game than the L4D series, so wasting bullets isn't what you're supposed to be doing, but...when you're first let into the world, you just are...there? I mean, the first reaction of most players nowadays when presented with no objective is to find the nearest zombie and pump it full of lead. To top off this tedium is hilariously over the top creepy music while I'm pretty much just chilling in a garage, and nothing is really bothering me.
I mean, is this my life? Just sitting around, murdering zombies that go near me? Eventually the game takes pity on me or something and tells me that I should be barricading an activated house. That's...great. There are dozens of houses in this map. Is this a joke? Somehow, through no action of my own, the game then tells me to go to an extraction point after a few minutes. Again, this is far from clear. There's no objective marker, hardly a description of what I'm looking for, and the map is quite large. The end result was that I spent about 15 minutes ambling around, occasionally taking potshots at a zombie, and then quitting the game. I didn't even find any loot, the traditional reward for players who look around in a map in order to keep them at least *slightly* engaged.
And the combat isn't terribly fun either, the zombies are...kind of hard to kill, and killing them feels incredibly unrewarding. Overall, this game feels, and plays like a vastly inferior Left 4 Dead without anything resembling a UI, and is more expensive to boot. Even if you got this game already as part of the last Humble Bundle, like I did, I wouldn't bother playing this. I'm sure someone can tell me what the objectives *were*, but it hardly seems worth the effort to play a game with so little consideration for the user experience.
The dev team clearly has no small amount of technical skill, so I'm looking forward to seeing if they can produce another effort, with better done game design and user experience planning in their next game.