Додано: 1 травня
I played this game for more than 36 hours in the first three days that I'd bought it. I believe this alone speaks to its quality. I have no doubt whenever my friends and I have the itch to play zombie shooters, it *will* be Contagion we return to. Three things about it to note; you should play with other people at least once, even if you don't know them, because it's a different game, although there is charm in playing alone; the sound system is amazing, and it will immerse you really well, plus it's incredible in Hunted; and they capture the feeling of the zombie apocalypse rather well.
Most of the charm in it for me is playing with other people, who can be scarce. Many of my experiences were better because a friend of mine rented a server so we essentially played whatever we wanted, but if you don't do that and already have three or four friends to play with, it can get a little difficult to find enough players to do what you want to do. Especially in Hunted, if you're stomping a round for a good 20 minutes, people tend to leave.
Other than that, the sound *is* fantastic, except for one regard - it doesn't handle vertical distances very well. Playing Hunted was amazing on Aurora Estates, but not so much on Biotech; in Aurora, you pinged, you knew someone was at least in your house, but in Biotech, you already knew they were nearby as it's a smaller map, but with there being three floors and four rough sections, you can't ever tell what section they're in, only that they're near you on the XY axis. That said, there's nothing like sitting in Ventrilo, in kind of silence, making vague jokes about what everyone else is doing but trying very hard to listen for quiet footsteps... and then someone shoots the shotgun *once,* and the whole game is galvanized.
Finally, the zombies. The ♥♥♥♥♥♥♥ed zombies. You wonder in games like Left 4 Dead how the zombies actually killed anything, ever, if there were such violently competent survivors running about. I understand that there was a small percentage of the population which was immune, but that wasn't explained until a game later, as subtext for the end of a campaign; the thought remained long enough to disenchant me. Contagion, however, makes every zombie a threat, even without the possibility of you being infected. When they didn't infect you, a single one could take up too many bullets if they caught you by surprise, or you'd miss a lot, or you'd go for the sledgehammer kill to save ammo or be quiet and it would be this huge pain in the ♥♥♥ and now you're missing half of your health feeling like a ♥♥♥♥♥. At the same time, I never felt cheated when a zombie got the better of me, because you don't die in Contagion due to the game screwing with you, it's because you ♥♥♥♥ed up. What's more, aside from the zombies' competence at genocide as a whole, once a single player went down, they became an infected player, and the hypercompetent player zombie always brought the game to a swift end soon after, in both Hunted and Escape. There were very few games that ended in a player victory in Escape with player zombies present, and in Hunted, many an infected survivor won by the skin of his teeth because the zombie players found the other final survivor, or both of them were infected and it was a time game, or one of them ran out of ammo but the other was infected - all kinds of stuff.
tl;dr it's outrageous fun, grab a friend, hell grab a four pack, get a server, play Escape and be the hero your friends deserve, play Hunted and be the ♥♥♥♥♥♥♥ you were meant to be