Posted: November 20
First of all, I'm a great fan of roguelikes and dungeon crawlers so my preferences in games of said genre will always be the progression and diversity of content that the game might be able to present or generate along with the ability of said content to react with other pieces of content. Even though comparing this little game to great titles such as Rogue, Nethack, Dwarf Fortress is just mean, this game could at least have vaguely followed their footsteps (which - if you catch my drift - it clearly didn't)
The game has cosy visuals, easy-to-understand combat mechanics, easy-to-understand inventory system and a basic stat system, but that's about it.
Let me put it this way: there are people who play games to experience the story, immersion, challenge, content and may prioritize dozens of other aspects. I'm simply a person who enjoys the intricate (and well implemented) systems that games have to offer as well as the challenge curve which rewards learning and mastering said systems. Let's just say that this game lacks this kind of stuff so much that the content BRogue has to offer is colossal in comparison, and BRogue is free.
The only thing in this game that's worth 10€ is the pixel graphics, and even then I'm probably only saying so because I - silly me - got the game first and had a look at the content afterwards.