Legend of Dungeon

Legend of Dungeon

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Online Multiplayer
In a time where local multiplayer is known as a rarity, it's great seeing a game include it but it's absolutely mind boggling that it doesn't have online co-op.
I'm so certain that many people are put off from this game just from the lack of online play.
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It's a microscopic design team making about a nickle for every copy sold. What do you expect. It's a good game at a bargain price.
I agree that online coop should be a standard nowadays and it does pain me that this title doesn't have it but all we can do is purchase and hope that our support will encourage a future update for online multiplayer
It's nice to have buddies sitting together looting however lacking of online co-op is still disappointing.
among my tiny circle of friends, this game being an online game istead of local only would have gotten it 6 copies sold. can imagine it being the same elsewhere. even for a tiny team the profit potential can't be ignored.
it shames me that i don't get to play this game with my friends as it is now.
If it had online multiplayer I would have bought it. As is, won't be buying it. It's nothing vindictive, I just don't want to play a game that I can't play with my friends. It's a common thing to see small indie games not have online multi, but the bottom line is, they lose a lot of sales by not putting it in.
omg just use one of the other dozens of threads, this topic over and over again...and again...and again.
I think that Online Multiplayer would be great idea in this game :d
Wait a sec.. there ISNT multiplayer? How stupid is that. Its a party based game with no online play..lol
Origineel geplaatst door Ambassador_Kong:
It's a microscopic design team making about a nickle for every copy sold. What do you expect. It's a good game at a bargain price.

Not really, it's true that it's just a couple of people and that implementing online coop would require A LOT of work (i'm not saying it's doable, at all) but the part about "a nickle for every copy" it's quite silly, because two people getting around 70% of a game's pricetag is proportionally a lot more than what people in a big team make, so in terms of what devs gain it's often more profitable to have a 10$ game made by two people than a 30$ game made by 20 people or more. :)

Anyway i'm not saying the game is not worth buying, i only played an old alpha/beta (the one they gave away with Groupees) and i'll probably buy it now.
Laatst bewerkt door radicalnetwork; 22 dec 2013 om 5:41
For the price, I'm sure it's worth buying. However I would probably play it for 10 minutes and get bored with co-op
Yeah, I can't complain considering I only paid $1.49 for it, but had I paid full price and then realized there is no online co-op I would be pretty pissed right now.
I thought it did have online co-op... oops. -_- Oh well. The game was only $1.50 :/
The game really isn't meant to be co-op. The added local co-op is more of a bonus.

I really don't get peoples obsession with playing co-op.

You kids need to learn how to enjoy some personal time here and there.

Oh, and this has been posted 1,000 times. How bout reading first?
P 22 dec 2013 om 12:14 
Well considering it's made in Unity, which provides good starting point for netcode, and that they already have local co-op done, it would be a worthy next step to go ahead and expand the coop to online. I'm just saying it for their own benefit. It's still a great game, but I'm sure they would have an order of magnitude more sales if they supported online co-op.
Origineel geplaatst door Chargeit:
The game really isn't meant to be co-op. The added local co-op is more of a bonus.

I really don't get peoples obsession with playing co-op.

You kids need to learn how to enjoy some personal time here and there.

Oh, and this has been posted 1,000 times. How bout reading first?
I NEVER play multiplayer but co-op seems to be the only thing going for this game.
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Geplaatst op: 21 dec 2013 om 19:07
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