Worm room May 4 @ 1:10am
Bad game
I don't like this game very much. Thanks for reading.
Showing 1-15 of 52 comments
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Xyber Peach May 4 @ 9:48am 
Context, please?
Mole May 4 @ 12:03pm 
Well you must have a reason......
Last edited by Mole; May 4 @ 12:03pm
Ishraqiyun May 5 @ 3:34am 
Profound.
VoidOfGuts May 5 @ 8:14am 
He can't get to the treasure, obviously.
Worm room May 5 @ 1:45pm 
To me, it's not a game I'll be playing much in the future. Thanks again for reading.
VoidOfGuts May 5 @ 2:47pm 
So to the point
Such elaboration
Much detail
Wow
Hidden Warrior May 6 @ 12:10am 
There is no point to this post. If you provide some helpful criticism, perhaps the devs can improve their game.
Ishraqiyun May 6 @ 1:03am 
Originally posted by Calm Ricky:
To me, it's not a game I'll be playing much in the future. Thanks again for reading.
No, thank you.
Worm room May 6 @ 1:30am 
I would definitely be playing this game more if it were better, is my criticism. Thanks for reading, and I hope the developers can improve this in the future.
Det. Riggs May 6 @ 1:32am 
Originally posted by Calm Ricky:
I would definitely be playing this game more if it were better, is my criticism. Thanks for reading, and I hope the developers can improve this in the future.

Yeah, I agree. The developers need to start working on some improvements.

EDIT: Welcome to rogue-likes
Last edited by Det. Riggs; May 10 @ 5:39pm
Cap'n Robot  [developer] May 8 @ 8:50pm 
Det. Riggs May 10 @ 1:00am 
All vague trolling aside, it’s a bad video game because it’s a beat-em-up RPG built on a floaty combat system, it’s set in a series of disconnected rooms that imply little to no story or context for where you are or what you’re doing, and it floods players with a mountain of gear that is difficult to understand or organize in the clunky inventory. It’s also pretty to look at and has multiplayer. But even still… It’s a bad game.

The characters have no weight to them. This is probably my biggest issue. It might be forgivable under other circumstances, but the majority of the game rests on button-mashing melee combat that always results in an unintelligible flailing of swords. It’s a minimalist game with a minimalist look at design, but there’s not even knockback, characters are unfazed by hits, enemies have no pattern other than walking and swinging their weapons frantically. There’s very little finesse to be gleaned or tricks to be mastered. But worst of all, it’s not fun to hit things. And when it’s not fun to hit stuff, the novelty of finding new weapons or gear to help you hit that stuff evaporates.

But there are still a few parts of the game that don’t consist of fighting. There’s still the exploring to be had. But the rooms are randomly generated and completely disjointed. There are no defining traits for an area. It’s as if someone scrambled the Metroid levels and threw away the map. There’s no wonder or intrigue because there’s no progression or discovery about what type of area you’ve gotten yourself into. There’s nothing to help contextualize what it is you’re exploring except for the occasional blacksmith and the party at top of the dungeon.

Even when playing with friends, the game really fails to capture any sense of excitement because you quickly realize that there’s very little point to all of it. The combat is boring and clumsy, the items are interchangeable and the enemies do little more than fill the space. What is there to master, to overcome? Some spectre is eventually going to claim you down in the dungeon anyway.

And then you begin to understand... the lack of any rhyme or reason to the layout, the unintuitive combat system, the mystifying absence of a goal, the absurd items. Those party-goers aren’t taking a break before their next big plunge into the labyrinth, they just understand, after being trapped for who knows how many centuries in that purgatory, that the only winning move is not to play. Those warlocks aren’t bad guys and you aren’t good guys. We’re all just victims of circumstance so why not party it up as long as we’re trapped in this coil? It’s a lesson in existentialism poorly disguised as a video game. And I love it for that.

EDIT: Welcome to rogue-likes
Last edited by Det. Riggs; May 10 @ 5:39pm
Ishraqiyun May 10 @ 3:20am 
@Miguel Blanco
That really should have been posted as a review. It tells others exactly what you think and it tells it clearly.
VoidOfGuts May 10 @ 3:02pm 
Originally posted by Miguel Blanco:
snip

Welcome to proceedual death labyrinths. Enjoy your stay, or don't. Whatever.
Last edited by VoidOfGuts; May 10 @ 3:04pm
Tryyton May 10 @ 3:40pm 
"I would definitely be playing this game more if it were better, is my criticism. Thanks for reading, and I hope the developers can improve this in the future."

don´t even give a hint on what you don´t like... the developer has a crystal-ball on his desk to know what people don´t like. maybe it was not cleaned properly, so your wishes and criticism were missunderstood...

i hope the trolls stop posting "i don´t like this game" posts without any info. no one cares what you like or not... there needs to be a possibility to mark posts as troll-posts so they get deleted from time to time. even better would be to mark someone as troll if they just post stupid threads.

@miguel that´s how you do it right. but to correct you.. "disconnected" rooms?? you didn´t play too long, did you? or i missunderstood what you mean.
and fyi it´s not a real rpg, so backgroundstories about the chars are not important at all. it´s a permadeath-dungeoncrawler. if you want something with substance to it you´re right. then l.o.d. is definately the wrong game for you. get the treasure and survive...
Last edited by Tryyton; May 10 @ 3:45pm
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