Freel May 3 @ 11:01pm
Automatic potion naming
Hello,

First of all, I really love this game and envy the developer!! How awesome!

Now to the point. We all know that all potions are random each game. You
somehow have to remember which color potion does what. I do that by pausing
the game, click on my second monitor and make a list in notepad.

The same mechanic is used in the Binding of Isaac with pills. Pills have random
colors and effects each game. But once you use a pill, it will be indentified the
whole game. If you pick up the next pill of the same color it says something like
pill of leveling or pill of speed (don't remember the real names in Isaac).

Maybe they could be made a little more interesting like:
Azure Potion of the Rabbit (speed)
Muddy Brown Potion of the Little Bear (small health)
Sparkly Gold Potion of the Phoenix (Level up)

But I am sure Robot Kitty will come up with much better names!

I would really like this put into this game.
Thank you and I am really looking forward to the expansions! :D
Showing 1-15 of 20 comments
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Ishraqiyun May 5 @ 3:36am 
There is something needlessly confusing about the potions - I don't even try to remember what they do anymore. Just drink til I'm sick...
TheOdds May 5 @ 4:26am 
Agreed! Having to memorize the potion effects every time is not fun especially when you play more than one game in a session, it all starts to blend in together.
spooky May 7 @ 6:23pm 
I had this exact thought. Definitely agree.
sere May 19 @ 1:35am 
disagree, you only need to memorize the colors that do good things, if you have ♥♥♥♥ poor memory you only need to remember 2 colors that heal you and discard the rest. the more potions you want to remember the more of a gamble it is, NOT when you only need to remember 2 potions.

people always fail to see the scale of this system and think it only behaves in the most difficult way. just think for a bit and it won't be that hard and i am sure 2-3 colors per run through will be something you can manage. if not, stick to apples or don't play.

if you are trying to remember colors that do bad things then you are definitely defintely doing it wrong and are falling into one of the game's meta-traps.

this game is blessed with numerous angles deemed "too hard" by the masses. thank goodness! however, the potions are only a gamble for each color the first time in each run through, you only need to commit to minimum of JUST ONE color! if you are pretty good you can mental juggle 4-5 colors for most of the buffs. STOP ACTING LIKE YOU NEED TO REMEMBER 11 COLORS AND LABELS EVERY FREAKING GAME!!!

how this play out for the qualified player is a sense of satisfaction when correctly performing the mental juggle in lower levels and rewarding yourself with buffs without fear of curses or other harm. with an automated system the satisfaction is lost because an otherwise EASY gamble that scales in difficulty by CHOICE is completely ELIMINATED for the sake of concession to UNCOMMITTED players lacking mental fortitude demanded by the game.

Last edited by sere; May 19 @ 1:47am
Freel May 19 @ 8:47am 
There are 9 positive potion effects (Level Up, Heal, Heal More, Restore Strength, Strength of the Minotaur, Stone Skin, Speed Up, Jump Up, Illuminate) and 7 negative effects (Poison, Brittle Bones, Slow, Darken, Confusion, Sleep, Fart). But as a committed player you already knew that of course.
sere May 19 @ 9:29am 
Originally posted by Freel:
There are 9 positive potion effects (Level Up, Heal, Heal More, Restore Strength, Strength of the Minotaur, Stone Skin, Speed Up, Jump Up, Illuminate) and 7 negative effects (Poison, Brittle Bones, Slow, Darken, Confusion, Sleep, Fart). But as a committed player you already knew that of course.

besides explaining the effects, did you have any point to make about the need to have a naming system in the game?

i only bother memorizing 4-5 potions per run through. any negatives are automatically discarded after i memorize the 4th or 5th one. do you understand the ease of the system and the foolishness in thinking you need to memorize the colors that harm you? this is a balanced risk/reward system. i have ruined some of the charm by being so explicit describing how to get your head around one of the game's traps.

for whatever the count is worth, you do not need the benefits of every color, stick with the ones you are most soon dealt during any given run-through.

even if you do not bother to memorize a single color or are just terrible at remembering the good ones, the overall harm from sampling bad potions is nowhere near gamebreaking unless you are dumb enough to drink potions in combat or next to lava.

the only issue i take is that instead of people figuring it out, they would rather the dev just change the game! wtf?!
Freel May 19 @ 10:16am 
I make a list to keep track of the potions because I want all the benefits, not just from 4 or 5. Like I said, there are 9 positive effects.
Cap'n Robot  [developer] May 19 @ 10:33am 
We think not auto naming the potions is a fun mechanic, it's how we like to play the game. Sorry it's not to everyone's liking, but it a design choice, and we're sticking to it.
Freel May 19 @ 10:51am 
Nice to hear from you Cap'n Robot. I respect your decision. :)
Ishraqiyun May 20 @ 1:19am 
Originally posted by Freel:
There are 9 positive potion effects (Level Up, Heal, Heal More, Restore Strength, Strength of the Minotaur, Stone Skin, Speed Up, Jump Up, Illuminate) and 7 negative effects (Poison, Brittle Bones, Slow, Darken, Confusion, Sleep, Fart). But as a committed player you already knew that of course.

I was not aware of this. Nice post.
eric May 23 @ 2:10pm 
haha I love the violent bloody defense of the non-named potions, but honestly... it's a rather casual game. If you've already found the effects of a potion, why not change it? I don't really play LoD to boost my mem... wait... what was I saying?
TehJumpingJawa Jun 3 @ 12:29pm 
Originally posted by Cap'n Robot:
We think not auto naming the potions is a fun mechanic, it's how we like to play the game. Sorry it's not to everyone's liking, but it a design choice, and we're sticking to it. :robotloveskitty:

Hope you reconsider this decision; inconvenience isn't usually a valuable mechanic.

Most other rogue-like-likes seem to disagree with you too.
ACWraith Jun 4 @ 11:33am 
Honestly, I find unlabeled potions to be an unnecessary inconvenience as well. May I suggest a forgetting potion instead? When consumed, you'd lose your labels or maybe the colors would even be reassigned.
Freel Jun 4 @ 11:55am 
I really like the forgetting potion idea!
Rage Quit Robert Jun 4 @ 2:24pm 
Originally posted by Freel:
Hello,

First of all, I really love this game and envy the developer!! How awesome!

Now to the point. We all know that all potions are random each game. You
somehow have to remember which color potion does what. I do that by pausing
the game, click on my second monitor and make a list in notepad.

The same mechanic is used in the Binding of Isaac with pills. Pills have random
colors and effects each game. But once you use a pill, it will be indentified the
whole game. If you pick up the next pill of the same color it says something like
pill of leveling or pill of speed (don't remember the real names in Isaac).

Maybe they could be made a little more interesting like:
Azure Potion of the Rabbit (speed)
Muddy Brown Potion of the Little Bear (small health)
Sparkly Gold Potion of the Phoenix (Level up)

But I am sure Robot Kitty will come up with much better names!

I would really like this put into this game.
Thank you and I am really looking forward to the expansions! :D

I don't play much, but I just remember them when I do.
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