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Saves are almost finished, and I've been working on adding highscores to menu.
I guess glad you like the game? o_o
Maybe, IPaladini, maybe :-)
PS: I am glad you guys enjoyed the reading.
meh, the no saves were a feature that set this game apart from the plenty of games we already have containing such conventions. lack of those conventions are what some of us sorely need and look forward to because it's rare a developer will chance their game without compromises for the masses.
remember; there was an entire generation of games where 2-4 hour playthroughs without any save option was common. i had dozens of nintendo carts i enjoyed in my childhood that belonged to that generation of game and it wasn't a problem for some of us then and it isn't now. keep your 95 games a year that release with save options and online multiplayer, let the rest of us have our 5 games a year that don't.
I am not saying legend of dungeon should have saves of the "regular" kind, I say saves like dungeons of dredmor.
in dungeons of dredmor you can save anywhere, but if your character was built with permadeath, the save is gone when you die, so you can't go around, die, load and keep going. it's just a measure to prevent loss of progress if, I don't know, your computes locks, power goes out, you have to leave or, as many gamers, you lack the time needed for a full run.
If I remember correctly, the Developer said your saves are deleted upon loading, and when you want to save you must also quit the game.
It'll be Rogue-like.
And Sere, I don't want to take too much of a poke at you, but with respect, do you really need an Achievement to force yourself to beat the game without a Save?
With that being said, I still think it's a nice idea for an Achievement. A Proper "Achievement".
He has a very valid point about not trying to make every game a clone of every other game. A point which is completely lost on 98% of all gamers. I see arguments like this on many forums for games which are advertised as difficult. Some games are designed with the entire draw being that it's a hard game. And yet these games will somehow attract complete morons who need a tutorial, practice modes, cheat codes, etc... These people will flood forums with complaints and requests for anything to make the game easier. And they will constantly say "just give us the OPTION" as though having the option to be easier doesn't diminish the difficulty of the game in the first place. But it totally does.
You see save features as simple progress, a technological feature which belongs everywhere. And some people do not.
Just having the option to save does ruin a small part of the charm of some games. So when the vast majority of games have save features, and there are literally dozens of other "roguelikes" (which are strangely nothing like the game Rogue) out there with save features, why don't you go play those instead of trying to change this game to be more like them?
Sere enjoys this game as it is, and you think it needs improvement. Why should your opinion be more important?
Why must every game have the same features? Why must every game be more like some other game, instead of unique in itself?
While I think a save feature would be appropriate to this game, I respect Sere's desire to not have it. There are literally hundreds of games with save features for the rest of us to choose from. Where are the hundreds of games without save features for people like Sere to enjoy?
Ultimately, the developer needs to sell the game, and they will bend to whichever option will make the most money. In this game's case, it means there will be save features. This means that people like Sere will be repeatedly screwed out of games they enjoy, just to satisfy the much larger population of gamers who have no desire to be challenged.
Current market trends are that games without saves are less popular, so they will make less money, and fewer of them will be made. People like Sere have to endure with crap title after crap title, should they also have to endure people trying to convince them that their tastes are wrong?
Leave the guy alone.
Maybe they could add a couple of different gamemodes that could appeal to both sides of the fence?
LOD hardcore for the people that want to play it like an original rouge-like and LOD casual for the people that don't have the time or patience to sit down and play for 3 hours or people that just want a casual playthrough to easily get to floor 26.