Edge of Space

Edge of Space

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Patch v1.03: We Love Our Community! -UPDATE, 9/24/15
UPDATE 9/24/15: Thanks to the reporting since last night's patch, 1.03, we figured out that a problem in the build process had actually prevented some of the changes from going through. We have rebuilt tonight, and pushed the patch again, with the following additional changes as well:

  • Fixed the materials required for Architect armor, Engineer armor, and the Bulldozer pet.
  • Fixed another issue that could cause UI lag.
  • Increased the drop chances for the Master Brain.
  • Fixed an issue that prevented the "Fun Dungeon" achievement from being set when taking the Skiff from the dungeon exit.

Hey ArkCoNauts!

After reading your feedback and listening to all the requests coming in, here is another round of changes, fixes, and balances that you guys helped us find. We are lucky to have such an engaged community, and we hope you’ll keep the feedback and reports coming. Stay awesome!


  • Corrected an issue that could cause UI lag
  • Corrected an issue that caused the UI eventually to build up so much memory it would crash
  • Corrected an issue that would cause Lovebird to spawn outside of his room
  • Adjusted some schematic requirements that involved achomium
  • Corrected an issue that could cause players to get stuck in tiles that sit above a slope
  • Melee weapons are better at hitting breakable objects
  • Left clicking at item in the knowledge window will open the crafting window to that item
  • Chests can be renamed
  • Fixed several issues with boomerang weapons. Some fixes will require re-crafting the weapon
  • Greatly reduced the number of creatures that spawn in mid-air
  • Fixed an issue that could cause the Headhunter Dungeon to loop back on itself or change the entry room
  • The door in the Headhunter Dungeon boss room should now open after killing the Master Brain
  • The Master Brain once again has loot
  • Removed a few spawners in the Headhunter Dungeon to avoid gaining aggro as soon as the player entered the room
  • Adjusted sound attenuation ranges. Fewer sounds should be audible off-screen
  • The “Smarty Pants” and “Building Better Worlds” achievements should track properly now
  • Nest events now give a choice of either leaving the area (and blowing up) or disarming the bombs. When a Nest explodes, a small portion of the resources are dropped
  • Re-balanced hazard anomalies. Green plasma trees and volcanic vents should be easier to handle
  • Plasma tree projectiles have a light source
  • Fixed an issue where NPC’s could get the “kill shot” preventing the player from getting credit
  • Laser Picks no longer have a long light beam for a split second after being equipped
  • Tools are no longer semi-equippable while mounted
  • Fixed an issue with the center point of Pulse Grenade and ArkLife area damage
  • Pulse Grenades ignore damage from creatures after they hit the ground
  • Several features in the top areas of planetoids now have background tiles
  • Spread out burst text (damage numbers, etc)
  • Adjusted window positions for low resolutions
  • Added a light source to the Earthworm pet
  • Breakable objects now leave loot if they are destroyed by mining the tile they are attached to
  • PIOS mode closes when pressing Esc
  • Players piloting Mechs will now get Science XP from kills
  • Fixed an issue that caused Command Centers to continue playing their sound after they were picked up
  • Added a light source to Command Centers
  • Tall Power Generators can now be placed in the world
  • Fixed an issue that could cause the Penguin Dungeon to fail to generate
  • Fixed the Strange Plant’s activation size
  • Fixed an issue where renaming Command Centers or Chests would not be immediately visible to other players
  • Automation tiles no longer disappear when mined
  • Several minor fixes for Nests and other events. These will only be visible in new worlds
  • Fixed an issue where the bomb timer sound in Nests would continue playing
  • Added Raptor Nests. These will only appear in new worlds
  • Vehicles no longer decay when no players or vehicle bays are nearby
  • Added a new pet to Companions 1: Where Bot. This pet tells you where you are
Last edited by MoonlightEmber; Sep 24, 2015 @ 4:48pm
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Showing 1-15 of 53 comments
Wandering I Sep 23, 2015 @ 5:20pm 
Thanks, you guys are awesome. This game so much fun! :heart:
Dr.Chang 🎄 Sep 23, 2015 @ 5:43pm 
Awesome ! looks Fixed huge issues ^^ :8bitheart:

I can't wait to play, but I must start working at once.> <.
deepcut Sep 23, 2015 @ 6:20pm 
When I use a melee weapon I have a second arm waggling around behind the one holding the sword. It looks like this would be the gun holding arm, and there is no hand on the end of it.
http://steamcommunity.com/sharedfiles/filedetails/?id=523628291

When I pressed alt+enter taking screenshots to report the arm problem, my character became ghosted, with a duplicate behind it.
http://steamcommunity.com/sharedfiles/filedetails/?id=523628972
I think there are other issues with using alt+enter too, the mouse cursor felt like it was off-center or bounded to a box a different size from the screen resolution.

And.. my preference for having my helmet enabled is not saved when I save and quit.
Deadcrazzy Sep 23, 2015 @ 6:26pm 
awesome job guys
2d0x Sep 23, 2015 @ 6:46pm 
Originally posted by LadyAijou:
  • The Master Brain once again has loot
Really ?! Where is the loot?
http://imglink.ru/show-image.php?id=ad5d5a10a157c8e545aaf12f6c8016cb
http://imglink.ru/show-image.php?id=bfbc57b9ee2bd7931f94716f223c0c99
And where achievement Fun Dungeon (Complete a Dungeon)?
Originally posted by LadyAijou:
  • Adjusted sound attenuation ranges.
Sound collision with Headhunter incredibly loud and sharp.
Originally posted by LadyAijou:
  • The “Smarty Pants” and “Building Better Worlds” achievements should track properly now
I did not notice the changes :(
Last edited by 2d0x; Sep 23, 2015 @ 6:53pm
D E V I N Sep 23, 2015 @ 6:52pm 
Renamable chests YES! Also you should really add that you fixed the mat requirements for the projectile weapons because that's the best part of this patch imo.
tannim Sep 23, 2015 @ 6:58pm 
Thank you for the new patch. A lot of those changes sound good. Especially leaving the nest sites alone to harvest stuff.

I'm still getting HUGE memory leaks from Edge of Space. Load a game, quit to menu, and you will be using at least 1.5gb of ram. Load another game, and you are now at at least 2gb of ram. Load a 3rd game and you will be at minimum 2.3gb of ram with the game close to unplayable.

Technically the game didn't finish loading the third time. Either windows killed the browser portion to save memory or it just crashed. Most likely, it crashed.

During the first load, I tried moving a couple things in inventory. The lag was almost exactly as bad as before. There may have been a minimal increase, but if it was less, it was so insubstantial as to not be better at all.
Last edited by tannim; Sep 23, 2015 @ 7:03pm
coreoveride Sep 23, 2015 @ 7:23pm 
Originally posted by 2d0x:
Originally posted by LadyAijou:
  • The Master Brain once again has loot
Really ?! Where is the loot?
http://imglink.ru/show-image.php?id=ad5d5a10a157c8e545aaf12f6c8016cb
http://imglink.ru/show-image.php?id=bfbc57b9ee2bd7931f94716f223c0c99
And where achievement Fun Dungeon (Complete a Dungeon)?
Originally posted by LadyAijou:
  • Adjusted sound attenuation ranges.
Sound collision with Headhunter incredibly loud and sharp.
Originally posted by LadyAijou:
  • The “Smarty Pants” and “Building Better Worlds” achievements should track properly now
I did not notice the changes :(

the loot should have dropped underneath him, neither of your screen caps have any useful information in them, sorry.

are you certain you are fully updated?
coreoveride Sep 23, 2015 @ 7:26pm 
Originally posted by deepcut:
When I use a melee weapon I have a second arm waggling around behind the one holding the sword. It looks like this would be the gun holding arm, and there is no hand on the end of it.
http://steamcommunity.com/sharedfiles/filedetails/?id=523628291

When I pressed alt+enter taking screenshots to report the arm problem, my character became ghosted, with a duplicate behind it.
http://steamcommunity.com/sharedfiles/filedetails/?id=523628972
I think there are other issues with using alt+enter too, the mouse cursor felt like it was off-center or bounded to a box a different size from the screen resolution.

And.. my preference for having my helmet enabled is not saved when I save and quit.

until we can sort out the issue, i would reccommend not using alt-enter, to be honest you should not use such a shortcut with today's games, most if not all have a window/fullscreen option that resets the view which you should be using. (alt-enter is more of a diagnostic/troubleshooting shortcut nowadays)
2d0x Sep 23, 2015 @ 7:44pm 
Originally posted by coreoveride:
the loot should have dropped underneath him, neither of your screen caps have any useful information in them, sorry.

are you certain you are fully updated?
You think I have nothing better to do, how to lie? Under killed the boss is absolutely nothing there, so I went upstairs to search. But then there was nothing, except the new (to me) NPC and ship. Yes, I'm sure that was updated (door is opened).
Last edited by 2d0x; Sep 23, 2015 @ 7:52pm
Neutralize Sep 23, 2015 @ 8:02pm 
Awesome devs, awesome game. Glad I jumped on board. Keep up the great work. :steamhappy:
Laser Sandwich Sep 23, 2015 @ 8:07pm 
"Smart Pants" is still bugged. Not sure about "Building Better Worlds", haven't gotten around to terraforming yet.
MoonlightEmber Sep 23, 2015 @ 8:17pm 
Originally posted by LaserSandwich:
"Smart Pants" is still bugged. Not sure about "Building Better Worlds", haven't gotten around to terraforming yet.

Can we get some log files from you? File an in game ticket by pressing escape, clicking support, and filling in the form.
MoonlightEmber Sep 23, 2015 @ 8:18pm 
Originally posted by 2d0x:
Originally posted by coreoveride:
the loot should have dropped underneath him, neither of your screen caps have any useful information in them, sorry.

are you certain you are fully updated?
You think I have nothing better to do, how to lie? Under killed the boss is absolutely nothing there, so I went upstairs to search. But then there was nothing, except the new (to me) NPC and ship. Yes, I'm sure that was updated (door is opened).

She wasn't calling you a liar, she is trying to verify and be sure you're up to date. If the issue is persisting, we're going to need fresh log files to investigate why the changes we pushed aren't working.
2d0x Sep 23, 2015 @ 8:27pm 
Originally posted by LadyAijou:
She wasn't calling you a liar, she is trying to verify and be sure you're up to date. If the issue is persisting, we're going to need fresh log files to investigate why the changes we pushed aren't working.
I just said, it makes no sense to deceive. In one approach is not dying I walked all the rooms. The loop has disappeared, the door opens and everything is correct. But the boss is still a blank for me. And achievement "Fun Dungeon" is not (it is associated with this dungeon?).
Last edited by 2d0x; Sep 23, 2015 @ 8:30pm
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