Ste4mPunkProgrammer  [developer] Sep 5, 2013 @ 5:29am
*READ BEFORE POST*Known Issues/Bug/Requests.
I'm adding this list in an effort to reduce duplicate threads about the same bugs as well as very often feature requests. So please, if you see your bug here. No need to make another thread about it :)


YOU CAN NOW REPORT TICKETS IN GAME, DOING SO WILL SEND US LOGS AND OTHER IMPORTANT INFORMATION TO HELP TRACK DOWN THE ISSUE; SO IF YOU SEE A PROBLEM, EVEN IF IT HAPPENED LAST TIME YOU RAN THE GAME SUBMIT A TICKET FROM THE OPTION SCREEN!

For the current state of the game, its important to note that GRAMMER AND SPELLING is not a valid issue, as most of the content is still very much in flux, you should assume most if not all text is placeholder.

If the game doesnt start when you press LAUNCH in the launcher. Please first ensure you have all the required packages installed by downloading and running this file.

https://s3.amazonaws.com/EOSPatches/vcredist_x86.exe

Steam 'should' install this on first time run, but we've had a few people that had it not occur and this solved the issue for them.

KNOWN ISSUES:
  • Launcher not saving settings for a small amount of users.
  • There is some studdering and low FPS issues for some users (generally the work around for this is to play at a lower resolution as less tiles at once is less effort for the game overall).RESOLVED NEXT PATCH
  • GFX error in log (often this issue just writes text in your log over and over but doesnt cause an issue, work arounds for this include, rebooting, exiting any other directX games and running in window mode)
  • Crafting with a full inventory results in lost items.
  • Shotgun does not work after specific generation rules.

Below are a list of common requests. While we do plan to do most of them, we wont end up doing all of them at the same time, this is just a list of the most commonly requested things.
COMMON REQUESTS:
  • Keymapping.
  • UI Scaling.
  • Zoom out/in.
  • Quick keys for toolbar.
  • More/Easier to find Tech Upgrades.
  • Pause in single player.
  • Some method of navigation (a map is never going to happen :P)
  • Melee Weapons (Will not be till after full release)
  • Quit button to exit game rather than clicking start again
Last edited by Ste4mPunkProgrammer; Mar 22 @ 3:24pm
Showing 1-15 of 206 comments
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Camron Bro Sep 6, 2013 @ 7:32am 
This update sounds pretty handy; not to pester you, but is there any word on ETA for the patch?

Side note: I want to thank you guys/gals for being so on the ball with everything; you've got a lot on your hands, but even so you still manage to publicly address people's issues and let them know everything you can about how you plan to deal with them. Keep up the good work!

Side note 2:
Originally posted by Ste4mPunkProgrammer:
I'm adding this list in an effor to reduce duplicate threads...
I think you meant to say "effort", not "effor". Just a heads-up! ;P EDIT: I see you fixed it already; that was some fast work there! But, now the sentences "So please, if you see your bug here. No need to make another thread about it" should probably be merged. Don't worry, I make more than enough mistakes for both of us!
DaetherX Sep 6, 2013 @ 9:14am 
Please, I beg you to add "pause button" on to the list of things that will be in the next patch. I really NEED it. Sometimes I have to pee, or sneeze, or whatever unaviodable real life issues that can and do arise once every hour or so and require me to go AFK temporarily, but for less time than it would it take to trek back to where I am from HQ after disconnecting.

I hold up the first Neverwinter Nights game by Bioware as the example. Single-Player always has pause, while Multi-Player had 3 options before hosting a server- No Pausing, Host Only Pausing, and Everyone Pausing. If nothing else only having Host Only Pausing would be acceptable since that would apply equally well to SP and MP.

PS I always seem to exit a wormhole and end up at the very upper left of my starter area even when I leave with 10+ seconds, then I have to jetpack to the right and try and catch some land at a speed that won't kill me.
Ste4mPunkProgrammer  [developer] Sep 6, 2013 @ 5:36pm 
Originally posted by DaetherX:
Please, I beg you to add "pause button" on to the list of things that will be in the next patch. I really NEED it. Sometimes I have to pee, or sneeze, or whatever unaviodable real life issues that can and do arise once every hour or so and require me to go AFK temporarily, but for less time than it would it take to trek back to where I am from HQ after disconnecting.

I hold up the first Neverwinter Nights game by Bioware as the example. Single-Player always has pause, while Multi-Player had 3 options before hosting a server- No Pausing, Host Only Pausing, and Everyone Pausing. If nothing else only having Host Only Pausing would be acceptable since that would apply equally well to SP and MP.

PS I always seem to exit a wormhole and end up at the very upper left of my starter area even when I leave with 10+ seconds, then I have to jetpack to the right and try and catch some land at a speed that won't kill me.

I've added the pause thing to the request list.
the 'PS' however is number 3 on the first list :P

Originally posted by Camron Bro:
This update sounds pretty handy; not to pester you, but is there any word on ETA for the patch?

Side note: I want to thank you guys/gals for being so on the ball with everything; you've got a lot on your hands, but even so you still manage to publicly address people's issues and let them know everything you can about how you plan to deal with them. Keep up the good work! :smile:

Side note 2:
Originally posted by Ste4mPunkProgrammer:
I'm adding this list in an effor to reduce duplicate threads...
I think you meant to say "effort", not "effor". Just a heads-up! ;P EDIT: I see you fixed it already; that was some fast work there! :crafting: But, now the sentences "So please, if you see your bug here. No need to make another thread about it" should probably be merged. Don't worry, I make more than enough mistakes for both of us!

No etas.
molokaicreeper Sep 6, 2013 @ 7:38pm 
Thank you so much Steam Punk Programmer, when you have a little extra time (3 minutes worth) please watch this: http://youtu.be/ME5hvdkz-LQ

And, the video I mentioned about an item that you can carry even though is not with you: http://www.youtube.com/watch?v=etXGlkmq5ro
Argan Gauss Jordan Sep 7, 2013 @ 1:30pm 
Great!
Brave Sir Robin Sep 7, 2013 @ 4:22pm 
Hello. I absolutely love this game. It is beyond the most amazing beta I've ever played and a bargain at any price. Good work on it so far, to the programers!

Now that that's aside, I have a issue with the night. Not a bug. More of two suggestions. I've mentioned this in my recommendation for the game.

<Quote>

"The night could use a little work IMO. Without light you can see the background, which clearly has some form of light, (e.g. Stars etc.) and your character perfectly fine above ground but when you look at the terrain, it's pitch black. Plasma torches are not hard to make, however you get one per craft. I'm probably overcomplicating; after all it's a video game. "

<End quote>

The suggestions if you feel like TL;DR-ing it:
  • One torch per craft is slim picking for crafting it offsets/imbalances the night and how dark it is.


  • It either should be a little more visible as far as the surface terrain goes and/or torches need to be a little more copious.
Feel free to make it so or not. I just feel that others may think this too.

If not.. Just take it as a "Thank you for this awesome game and letting me spout my opinions of this and that! LOL"
Benis, Esq. Sep 7, 2013 @ 4:37pm 
i kind of agree with the torches thing. i tend to plow right through them when spelunking through caves. perhaps implementing a pet flashlight might work too. keep up the good work guys!
Ste4mPunkProgrammer  [developer] Sep 7, 2013 @ 4:38pm 
Originally posted by BENIS!!!,Esq.:
i kind of agree with the torches thing. i tend to plow right through them when spelunking through caves. perhaps implementing a pet flashlight might work too. keep up the good work guys!


Originally posted by Berra Razuke:
Hello. I absolutely love this game. It is beyond the most amazing beta I've ever played and a bargain at any price. Good work on it so far, to the programers!

Now hat that's aside, I have a issue with the night. Not a bug. More of two suggestions. I've mentioned this in my recommendation for the game.

<Quote>

"The night could use a little work IMO. Without light you can see the background, which clearly has some form of light, (e.g. Stars etc.) and your character perfectly fine above ground but when you look at the terrain, it's pitch black. Plasma torches are not hard to make, however you get one per craft. I'm probably overcomplicating; after all it's a video game. "

<End quote>

The suggestions if you feel like TL;DR-ing it:
  • One torch per craft is slim picking for crafting it offsets/imbalances the night and how dark it is.


  • It either should be a little more visible as far as the surface terrain goes and/or torches need to be a little more copious.
Feel free to make it so or not. I just feel that others may think this too.

If not.. Just take it as a "Thank you for this awesome game and letting me spout my opinions of this and that! LOL"

This:
6) Creatures only drop one item as loot (creatures can now drop more then one item when they die)
Brave Sir Robin Sep 7, 2013 @ 4:52pm 
I don't understand what that has to do with what I was asking. I have a feeling you misunderstood. I don't want to say you didn't read it but... It seems like that. Perhaps I wasn't clear?

My opinion is : Importance of slightly brighter night terrain > Importance of more Torches.

Also, thank you for that amazingly fast response! I really am suprised at how quick that was. XD
Ste4mPunkProgrammer  [developer] Sep 7, 2013 @ 4:54pm 
Originally posted by Berra Razuke:
I don't understand what that has to do with what I was asking. I have a feeling you misunderstood. I don't want to say you didn't read it but... It seems like that. Perhaps I wasn't clear?

My opinion is : Importance of slightly brighter night terrain > Importance of more Torches.

Also, thank you for that amazingly fast response! I really am suprised at how quick that was. XD


its all tied together :)
if more goo drops, then more torches can be made. :)

its unlikely the darkness of night will change however
DaetherX Sep 7, 2013 @ 5:57pm 
"3) When exiting a wormhole, if you leave after the event has expired,you return to the overworld at 0,0 (top left corner of the world)"

How this is phrased "after the event has expired" it seemed to me like there was a bug where occasionally people weren't dying when the counter reached zero or they had left just as it reached 0 and I thought what I was encountering was different problem than what you had listed since I was leaving Before the event timer had expired. My mistake.
Ste4mPunkProgrammer  [developer] Sep 7, 2013 @ 6:00pm 
Originally posted by DaetherX:
"3) When exiting a wormhole, if you leave after the event has expired,you return to the overworld at 0,0 (top left corner of the world)"

How this is phrased "after the event has expired" it seemed to me like there was a bug where occasionally people weren't dying when the counter reached zero or they had left just as it reached 0 and I thought what I was encountering was different problem than what you had listed since I was leaving Before the event timer had expired. My mistake.


The event and the wormhole are two seperate things. When the event ended the wormhole entry on the other side would close, but the world you where in was still stable, when you tried to leave, it couldnt find the exit, so you ended up at 0,0. Now the entry portal is saved whenever you leave the overworld to ensure you always return to the correct place.

should be all fixed next patch :)
Brave Sir Robin Sep 7, 2013 @ 7:39pm 
Originally posted by Ste4mPunkProgrammer:
Originally posted by Berra Razuke:
I don't understand what that has to do with what I was asking. I have a feeling you misunderstood. I don't want to say you didn't read it but... It seems like that. Perhaps I wasn't clear?

My opinion is : Importance of slightly brighter night terrain > Importance of more Torches.

Also, thank you for that amazingly fast response! I really am suprised at how quick that was. XD


its all tied together :)
if more goo drops, then more torches can be made. :)

its unlikely the darkness of night will change however

Ah kay. Thanks anyway.
{PMG} General M-13™ Sep 9, 2013 @ 2:31am 
Well since Quickkeys has been requested i'm happy about that, but what about some kinds of Melee weapons? trying to shoot those tiny Crabs is a PAIN.

so my Suggestion: ANY kind of Melee Weapon, wether it be a good old fashioned sword or a lightsaber style laser sword... anything is better then guns for the tiny creatures of Edge of Space.
LadyAijou Sep 9, 2013 @ 5:01am 
Originally posted by {PMG} General M-13™:
Well since Quickkeys has been requested i'm happy about that, but what about some kinds of Melee weapons? trying to shoot those tiny Crabs is a PAIN.

so my Suggestion: ANY kind of Melee Weapon, wether it be a good old fashioned sword or a lightsaber style laser sword... anything is better then guns for the tiny creatures of Edge of Space.

That would be something we'll look at after launch. It's an entirely different mechanic, and very time intensive. We know everyone wants it :)
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