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Rapporter et oversættelsesproblem
yea, that bug has been logged already, and should be resolved in the next patch :)
You can kill the varius passive creatures for goo, just a note.
also the spawns havent been 'reduced' so much as they are more spaced now, so sometimes jellies are just over your head and you just need to fly up alittle to check :)
not that evil anylonger at nighttime. Maximum enemys in cave at night was 3 wich is absolute ok and doable. Seems like the Storms are changed aswell. Now they only drain the Jetpack energy instead of life. I wouldnt mind if they change effects randomly tho.For now Storms are nothing more than a "dont jump around while active event" now wich renders them harmless to me.
Bottomline: A very nice update with usefull tweaks.
You guys rock XD
Cheers
the crabs are more managable and im not sure you tweaked this or if im just getting used to it but even the jetpack/movement feels alittle better.
i noticed somthing that may or nay not help.
as it goes dark just before it goes completely pitch black it is the PERFECT light sits on it for like 2 seconds then goes pitch black (like night time in terraria but a little darker)
also a suggestion if i may, a sensor array you can equip and set to search for different minerals. when selected it uses power and highlights the chosen mineral in a set radius around you.
To be clear, the tech upgrades, right now there is 5 of each, and you wont have all of them till the very end of the game ;)
Except, I was playing today and I fell into a pit with 2 crabs. I had no energy left to fly out of the pit and I couldn't recover energy because the knock-back of the crabs prevented me from touching the ground. It was a brutal death ;)
haha, it happens. It is a survival game after all :P
Once we get another lighting pass, I'll be adding the AO effect back in, which makes it clearer what is background and what isnt :)