Ste4mPunkProgrammer  [developer] Sep 1, 2013 @ 10:58am
Hows it feel now?
Just wondering how people feel about the latest patch that spaced enemies out more and made some of the easier to kill. :)

Oh plus tutorial and brigheter light sources :)
Last edited by Ste4mPunkProgrammer; Sep 1, 2013 @ 11:01am
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hendie Sep 1, 2013 @ 11:17am 
the weakening of the crabs was great and i now place torches since it no longer requires tone to light a small area one problem with the lower spawn rate means theres a lot of waiting for the drones to spawn later on when going for titanium armour but it made it a lot easier i have made a lot of progress after patch and barely any before. Thanks for the quick updates main problem i have is exting wormholes and picking up an item from a chest then getting knocked away before i can put it in inventory this means i cant do or use anything until i restart the game.
Ste4mPunkProgrammer  [developer] Sep 1, 2013 @ 11:20am 
Originally posted by hendie:
the weakening of the crabs was great and i now place torches since it no longer requires tone to light a small area one problem with the lower spawn rate means theres a lot of waiting for the drones to spawn later on when going for titanium armour but it made it a lot easier i have made a lot of progress after patch and barely any before. Thanks for the quick updates main problem i have is exting wormholes and picking up an item from a chest then getting knocked away before i can put it in inventory this means i cant do or use anything until i restart the game.


yea, that bug has been logged already, and should be resolved in the next patch :)
Cpl.Facehugger Sep 1, 2013 @ 11:24am 
So far I like the lighting changes and the reduced crab spawns, but the best change is the ammo display for your equipped gun. I kind of wish jellies spawned more though, because I still need tons of jelly goo for torches.
Ste4mPunkProgrammer  [developer] Sep 1, 2013 @ 11:25am 
Originally posted by Cpl.Facehugger:
So far I like the lighting changes and the reduced crab spawns, but the best change is the ammo display for your equipped gun. I kind of wish jellies spawned more though, because I still need tons of jelly goo for torches.


You can kill the varius passive creatures for goo, just a note.

also the spawns havent been 'reduced' so much as they are more spaced now, so sometimes jellies are just over your head and you just need to fly up alittle to check :)
Neophysis Sep 1, 2013 @ 12:36pm 
I like the bigger lighting area alot. Makes exploring caves much easier. Ammo counter is very usefull aswell. I didnt play the tutorial so far but i will create a new toon just for that. Spawns are
not that evil anylonger at nighttime. Maximum enemys in cave at night was 3 wich is absolute ok and doable. Seems like the Storms are changed aswell. Now they only drain the Jetpack energy instead of life. I wouldnt mind if they change effects randomly tho.For now Storms are nothing more than a "dont jump around while active event" now wich renders them harmless to me.
Bottomline: A very nice update with usefull tweaks.
You guys rock XD
Cheers
Baofu Sep 1, 2013 @ 4:10pm 
Just a suggestion, maybe you can implement some kind of an icon(or something else) that indicates that there is an active "anomoly" in current sector?
☠ ][)EDIGNOЯ ☠ Sep 1, 2013 @ 4:36pm 
fantastic, heaps better the jellies arent super speed anymore.
the crabs are more managable and im not sure you tweaked this or if im just getting used to it but even the jetpack/movement feels alittle better.

i noticed somthing that may or nay not help.
as it goes dark just before it goes completely pitch black it is the PERFECT light sits on it for like 2 seconds then goes pitch black (like night time in terraria but a little darker)

also a suggestion if i may, a sensor array you can equip and set to search for different minerals. when selected it uses power and highlights the chosen mineral in a set radius around you.

rabite Sep 1, 2013 @ 5:30pm 
I like that sensor idea. So far I'm loving the update. Thanks for all the time you've put into making it a better experience all around.
Harpoon Sep 1, 2013 @ 7:49pm 
You need more Trees
Vyper Sep 1, 2013 @ 7:49pm 
Still having trouble finding alot of upgrade platforms.
Ste4mPunkProgrammer  [developer] Sep 1, 2013 @ 7:53pm 
Originally posted by Vyper:
Still having trouble finding alot of upgrade platforms.


To be clear, the tech upgrades, right now there is 5 of each, and you wont have all of them till the very end of the game ;)
Mahoosive Sep 1, 2013 @ 8:01pm 
That update is very nice!

Except, I was playing today and I fell into a pit with 2 crabs. I had no energy left to fly out of the pit and I couldn't recover energy because the knock-back of the crabs prevented me from touching the ground. It was a brutal death ;)
Ste4mPunkProgrammer  [developer] Sep 1, 2013 @ 8:17pm 
Originally posted by mslifier:
That update is very nice!

Except, I was playing today and I fell into a pit with 2 crabs. I had no energy left to fly out of the pit and I couldn't recover energy because the knock-back of the crabs prevented me from touching the ground. It was a brutal death ;)


haha, it happens. It is a survival game after all :P
Mahoosive Sep 1, 2013 @ 10:39pm 
I've made more progress in the last hour than I have in the past few days. This patch really helped balance some things out. Thanks to all the developers who work so hard.
Artyom Sep 1, 2013 @ 10:48pm 
As I commented before at news post, last patch made the game much more enjoyable and it's easier to progress too. The only thing I'd love to see now is darker background tiles, because sometimes it's hard to say what's foreground and what's background.
Last edited by Artyom; Sep 1, 2013 @ 10:49pm
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Date Posted: Sep 1, 2013 @ 10:58am
Posts: 84