The Apogee Throwback Pack

The Apogee Throwback Pack

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FGSFDS Jul 1, 2013 @ 11:33pm
Throwback Extended Pack 2.0 (now with Blake Stone's port!)
Pack 2.0 includes OpenGL ports for both Rott and Blake Stone with its addon, new menu, where you can choose between ports and DosBox, install official Blake Stone patch 3.0 and launch three official Rott's map packs (HUNT Begins, You and Spray, and Wolf3D) without poking around with the setup menu.

WinRottGL 1.70 by Burger adds support for widescreen resolutions up to 1080p, WASD, mouse look, hi-res textures, fixes some original game bugs (and brings new), allows you to run user maps and more.

BStone by bibendovsky provides native support for modern OSes, higher resolution and customizable controls.

Download 2.0:
https://mega.nz/#!5V53kDDA!H0_XhPh5S0HXa5GN4QpXngkWV1vxFsUHGQVAefLquWw

Download 1.2:
http://www.mediafire.com/?77u911l7aictsoc
https://www.dropbox.com/s/5kwb23jj7xn813z/Thowback_Extended_12.zip

Unpack zip to \steamapps\common\The Apogee Throwback Pack and run the game from Steam as usual.

WinRott: http://www.riseofthetriad.dk
Bstone: https://bibendovsky.github.io/bstone
Last edited by FGSFDS; Jan 6 @ 4:00am
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Showing 1-15 of 88 comments
El Oshcuro  [developer] Jul 2, 2013 @ 12:45am 
BAM
Rommie Jul 2, 2013 @ 1:34am 
Originally posted by El Oshcuro:
BAM

So.. Why did you guys use DOSBox 0.72 over 0.74? Curious.
Disgraciau Jul 2, 2013 @ 1:57am 
Awesome, thank you so much, I have some kind of allergia with FPS running on DOSBox.
Rommie Jul 2, 2013 @ 1:58am 
Originally posted by Disgraciau:
Awesome, thank you so much, I have some kind of allergia with FPS running on DOSBox.

DOSBox isn't really the main problem, I think the producers lost sight of finishing it to where it could've been a really good emulator. I usually prefer front'ends and enhanced engines anyday though.
Last edited by Rommie; Jul 2, 2013 @ 1:58am
Disgraciau Jul 2, 2013 @ 2:00am 
It would be cool if they did something like "Duke Nukem 3D Megaton Edition" with this 4 games, but i'm not going demand it because they must be busy with ROTT 2013 :P
Rommie Jul 2, 2013 @ 2:00am 
Originally posted by Disgraciau:
It would be cool if they did something like "Duke Nukem 3D Megaton Edition" with this 4 games, but i'm not going demand it because they must be busy with ROTT 2013 :P

As long as it doesn't use dosbox. I'm up for it.
Disgraciau Jul 2, 2013 @ 2:02am 
Damn! WinROTTGL launcher doesn't have 1366x768 res. option. Any command / file edit for fix this?
Last edited by Disgraciau; Jul 2, 2013 @ 2:02am
Lu2 Jul 2, 2013 @ 9:36am 
thank you
Last edited by Lu2; Jul 2, 2013 @ 9:37am
kirkabus Jul 2, 2013 @ 10:54am 
BOOM - just saved searching Google.
gringopig Jul 2, 2013 @ 11:01am 
Keeps on crashing at the same point for me in Scene 1. Have tried v1.70 as well.
dblthnk Jul 2, 2013 @ 11:42am 
Thanks a lot.
gringopig Jul 2, 2013 @ 12:08pm 
AHA!! the 1.1 pack works for me. Thanks for posting it for us. I had used the WinRottGL_Full_v.1.70 I got from a website but it crashed the game halfway through scene 1. The pack I downloaded from you works fine. Some minor datestamp differences...

Thank you!
FGSFDS Jul 2, 2013 @ 12:12pm 
Strange. I used the same 1.70 version from the official site.
Just missed it when make 1.0 pack.
Anyway, winrott constantly crashes on E1A7 (is that a boss fight?) on both versions.
Last edited by FGSFDS; Jul 2, 2013 @ 12:13pm
eXcruciate Jul 2, 2013 @ 1:34pm 
This should be made as a sticky thread because I wouldn't play ROTT without this. Thanks.
El Oshcuro  [developer] Jul 2, 2013 @ 2:55pm 
STICKIE'D. Just know that WinROTT does tend to have some issues. YOU'VE BEEN WARNED!
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