In Deus ex: Human Revolution you dive in dystopic cyberpunk world ruled by technological advances that are controled by big corporations. Augmentations are not the advanced nanotechnological augmentation used by the two protagonists of the previous games, JC or Alex Denton, they are mechanical augmentation, the type of augmentation used by Gunther Hermann or Anna Navarre for example in Deus Ex. The philosophical subject of the game is like the epic cyberpunk movie "Blade Runner" how is meant to be human if you are completed by cybernetics and how dangerous is this power given by technology against the human freedom, as proven by history that can become abuse. Constantly harping on a moral-dilemma theme of humanity's troubling interface with technology
Mary DeMarle(narrative director) wrote a well-written story, with reallistic and humanized dialogs. Due to the RPG element of the game the answering options of every conversations are really good and can also alterate and effect the storyline of the game. There also many moments that you are called to take ethical decisions making you uncomfortable, of course if you are sceptical-philosophical human being. The ending (no spoiler dont worry) is one of the best and well-written endings i ever seen-read and that is one negative in this, i just seen-read not played like the first Deus Ex. But for me it was so literature and well-written that satisfied my erge for playable ending like the first one. Generally is not good as the first Game of the franchise but is more phillosophical and close to our future dystopian world that comes faster and faster.
The graphics are decent and the art-atmosphere of the game is JUST STUNNING. JONATHAN JACQUES-BELLETETE (Art Director) made an incredible world, merging the cyberpunk element of movies such as Blade Runner and Ghost in the shell and Renaissance. Is one of the best artistic styles i ever seen, the outcome of these two elements with a tone of sepia in the colors of the world is absolutelly mesmerizing, making a cyber-noir vision of our world. It also remarkable the architecture of EVERYTHING in this game. Every street in the cities, buildings, rooms, even furnitures, lamps, computers... are pieces of art.
The gameplay of Deus ex: Human Revolution is like a classic FPS game added with the stealth element. It's much improved from the first game in many things but doesnt gives you the option to focus in one gameplay style. You can play as an FPS monkey type gamer shooting here and there everything in the game or play stealthy along the missions giving you the oportunity to explore and discover a variaty of pathways that are hidden on the map of every place you are. Also you can combine these two gameplay styles. It has a kind of open world with a lot of stunning sceneries and hidden places for you to discover. The skilling system is interesting and gives you a lot of fun stuffs, options to unlock and upgrade, some of them can also enrich the dialog options and alterate the storyline. The hacking element also is present in this game like the first and ofcourse is different. The inventory is pretty hardcore, cause every item you add in to it gets a certain amount of space and every same item cannot merge with the other. For an example if you have two magazines of any weapon, doesnt take one space-slot.
Finally i wanna notice about the BEST soundtrack i ever listen in a game. Michael McCann was thought to follow the main art idea, marying the future and the past and to add an acoustic side in a electronic based music, which took the form of vocals / acoustic instruments. He made a really good job on that and this thing is noticable because he actually was impresed by the very strong philosophical / religious / political themes that permeate the story.
-Some silly voice acting (Lead character sounds like Batman)
-Linear boss fights
-Long load times