Posté le : 2 mai
I bought the Director's Cut for $4.99 through the loyalty discount Steam had for owning the original Human Revolution and its DLC. It took around 46 hours to beat, which is a little faster than my combined 49 hours in HR and The Missing Link.
If you're familiar with HR, the big question you're wondering is probably "is the DC worth it?" I'd say it is, but it's not without its hitches. There's also the fact that you can't buy the old HR at all on Steam, though it's still sold through other retailers like Amazon or Green Man Gaming and so on. If you've never played the original Human Revolution, CTRL+F "for those new" since I can give a review of the base game here as well.
The boss fights were noticeably improved as far as catering to people building Jensen as a stealthy hacker. Excepting the final boss, the three other fights had additional rooms added where you can access a security system to turn turrets against your enemy or activate other defenses. You can win these fights without firing a single shot now, but you need specific augs to do it all.
There's a New Game Plus feature, but you obviously have to finish the game to be able to use it. And you can't use your old HR saves, which I whined about a little, but I still went through the whole DC anyway. You don't get to keep your weapons from your last game, but you can keep your augs at least.
The DC incorporates The Missing Link where it falls in the story, when you leave Hengsha for the second time. You're still subjected to having your augs reset and weapons taken away, and while you get everything back once you clear that part of the game, some people might find it annoying to start from square one so near the end of the entire package. The preorder DLC for HR is here too, though it's a lot more subtle in integration.
The AUD “grenades” are a godsend for the new boss battles, even if you're a master hacker.
I'd suggest not listening to the commentary your first time through since it spoils some of the story, but it also really disrupts the flow of the game. There's no visible marker of where you're to stand to activate the commentary, but you get a little Infolink icon and a prompt to start if you're in the right place. They seem to stop if you move away from the area enough or get an in-game Infolink transmission, so you unfortunately are gonna have to stand around a bit if you want to listen to everything.
And there's eight hours
As for the hitches, I found the game ran a bit worse than the original HR at times for no real reason, mostly things like frames suddenly dropping or things getting stuttery. The audio also got extremely quiet at times like there was commentary playing, except I had that feature disabled. And there were apparently a lot of bugs added back into the game for the DC, but I only really ran into one other than above and it was minor. Some people have had worse issues, so it's a “your mileage may vary” situation.
But yeah, in summary, if you liked HR and want an excuse to go through it again, you can generally get it for $4 when it's on sale which is ridiculous for what you get. The additions are nice, but you're buying something you own already for just a few changes and DLC integration. If you've never played HR, $4 is a damned good price for what you get.
And for those new to the game, Human Revolution is a first- and third-person stealth-based shooter-RPG. Despite that description, you're given a pretty wide range of methods to deal with whatever situations you find yourself in. Such as, you're hiding in a room full of armed mooks and boxes. You could just pop up and start firing, or you could watch your radar for their patrol patterns and systematically knock out each person and hide their bodies, or you could just turn invisible and skip fighting everyone by ducking into an air vent. There's no right way to play, but some ways are easier than others.
The story starts with an attack on Sarif Industries which results in the death of a scientist team as well as nearly killing Adam Jensen, the protagonist. The game cuts to six months later and Jensen, now an augmented human, is called out of sick leave to deal with the thugs who have taken over a Sarif manufacturing plant. He runs into a hacker who promptly kills himself and then Jensen has to get into the Detroit Police's morgue to retrieve the hacker's cranial datavault, and things progress from there. Will you try to sweet-talk the desk sergeant and get unrestricted access to the police department...or just sneak in and risk being shot by the police?
You're given a lot of freedom to build Jensen in the way that suits your playstyle best. Doing quests and dispatching enemies gives EXP which leads to Praxis points, or you can find/buy Praxis Kits in the world, and with those you're able to activate/upgrade your augmentations. You start with a small selection which gives great room to grow. Will you bolster your hacking aug to cut through security with ease? Maybe invest in the jumping aug and the Icarus Landing System to safely explore areas? Arm stabilizers to improve gun accuracy even while moving? Or maybe you'll max out your battery and cloak to just sneak through areas.
Even though the game is largely played in first-person perspective, you can take cover and sidle along walls which shift you into third-person view. You can then blindfire while in cover, peek out for better accuracy, or just stick to a corner to be able to see around it. It's very hard to play this like a typical first-person shooter since Jensen is so fragile and loud guns will draw more enemies to shoot at you. You do naturally heal and can reduce damage with augments, but you still can't stand in the open and expect great results. Not easy, but still doable. My first time through HR I went the loud lethal Rambo route, and I went through the DC as a stealthy non-lethal hacker. The experiences were quite different.
You'd probably like DEHR for its near-future cyberpunk story full of conspiracy, or if you want a game with a variety of ways to dispatch enemies and handle situations, or maybe if you really like customizing a playable character in a variety of skills, or maybe you just want to explore the world and hack into computers to read everyone's emails. You might not like it as much if you're going to play it like a typical FPS, but it works for a cover-based shooter. It's still a bit of an RPG, so if checking a skills screen to manually increase skills and having to remember that you can now turn invisible or see through walls is a challenge, things might be a little difficult for you. Even then, if you like the idea of a stealthy game, I'd suggest this. It wasn't my first stealth game, but it was the first one I really got into and enjoyed.