Deus Ex: Human Revolution - Director's Cut

Deus Ex: Human Revolution - Director's Cut

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triumph Sep 21, 2014 @ 8:09pm
What engine does this game use?
I've looked on google and i can't find anything. Mostly just curious but also would like to mess with the engine if possible.
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Showing 1-9 of 9 comments
narutosage10106 Sep 21, 2014 @ 8:19pm 
might be a early version build of what they used on tomb raider. cause eidos is a part of square enix
trek554 Sep 21, 2014 @ 9:04pm 
http://www.hardocp.com/article/2011/09/12/deus_ex_human_revolution_gameplay_performance_review/#.VB-fxEpdXLE

"Deus Ex: Human Revolution is built upon a modified Crystal engine from Square Enix subsidiary Crystal Dynamics. The engine itself was initially designed for the Tomb Raider franchise in 2006, but has been updated, and heavily modified for Deus Ex: Human Revolution. DirectX 11 support has been added, featuring tessellation, SSAO, and post-processing features by way of DX11's DirectCompute technology."
Last edited by trek554; Sep 21, 2014 @ 9:05pm
Web watcher Sep 22, 2014 @ 12:57am 
They should switch to Unreal Engine 4 or build there own new engine as this one is pretty damn old and should be phased out the Crystal engine have had its time.
Last edited by Web watcher; Sep 22, 2014 @ 12:58am
triumph Sep 22, 2014 @ 6:00pm 
Originally posted by akstalker:
They should switch to Unreal Engine 4 or build there own new engine as this one is pretty damn old and should be phased out the Crystal engine have had its time.
But what was Unreal Engine 4 based on? An older one, they might just be able to do a few things like: increase texture ressalution, add tessaltion, add mantle/dx 12 support. Using another companies engine costs money, and writting an engine from scratch takes more time and money.
murph Sep 23, 2014 @ 3:46pm 
Originally posted by trek554:
http://www.hardocp.com/article/2011/09/12/deus_ex_human_revolution_gameplay_performance_review/#.VB-fxEpdXLE

"Deus Ex: Human Revolution is built upon a modified Crystal engine from Square Enix subsidiary Crystal Dynamics. The engine itself was initially designed for the Tomb Raider franchise in 2006, but has been updated, and heavily modified for Deus Ex: Human Revolution. DirectX 11 support has been added, featuring tessellation, SSAO, and post-processing features by way of DX11's DirectCompute technology."

This refers to the original (where SSAO and post-processing and DX11 actually worked). This is a port.....is it the same engine?
Last edited by murph; Sep 23, 2014 @ 3:47pm
Deathcrow Sep 25, 2014 @ 7:11am 
Originally posted by murph:
This refers to the original (where SSAO and post-processing and DX11 actually worked). This is a port.....is it the same engine?

Yes. It's a newer version of the engine AFAIK. Porting a game to an entirely different is quite infeasible.
|METT| Dihler™ Aug 21, 2016 @ 4:19pm 
Originally posted by akstalker47:
They should switch to Unreal Engine 4 or build there own new engine as this one is pretty damn old and should be phased out the Crystal engine have had its time.
Maybe in a remaster of this game but Unreal Engine 4 wasnt a thing when this game was released/worked on.
XOF Aug 1, 2022 @ 4:10am 
Originally posted by Deathcrow:
Originally posted by murph:
This refers to the original (where SSAO and post-processing and DX11 actually worked). This is a port.....is it the same engine?

Yes. It's a newer version of the engine AFAIK. Porting a game to an entirely different is quite infeasible.
AFAIK it is older version, cuz they lost the sources for the original game and only had resources from WiiU version which has older engine without fixes
Adam Jensen Aug 1, 2022 @ 4:12am 
Originally posted by XOF:
Originally posted by Deathcrow:

Yes. It's a newer version of the engine AFAIK. Porting a game to an entirely different is quite infeasible.
AFAIK it is older version, cuz they lost the sources for the original game and only had resources from WiiU version which has older engine without fixes
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