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This game has a lot more depth in dialogue and stealth systems in terms of upgrades relating to stealth, but augmentations and skills are about on-par. Shooting is less in-depth but there is a cover system now and due to it being a modern game the shooting is far more streamlined. Streamlined does not mean bad as some may misinterpret. It is simpler and more similar to a typical shooter but that's only to suit the gameplay, it is not a dumbing down.
tl;dr This game is a truly worthy successor in every possible way. My third favourite game ever. Get it. You will love it. Don't worry about whether it's as in-depth or not and just play and enjoy.
The guy who says shooting 'is less in depth' is completely delusional. Unlike DX OG, HR actually has a combat system, and stealth is functional. The cover system isn't actually used to take cover, but to reposition and navigate the levels.
I feel like I acknowledged all your question. Maybe I didn't though, in which case what don't you think I mentioned?
And yes the games in the series that were 'dumbed down' are Invisible War and The Fall. The Fall was designed to be a spin-off title made exclusively for mobile phones, but was later ported to PC anyway. It's not meant to be taken in the same vein as the rest of the games. Invisible War was admitadly held back by the original Xbox at the time. HR and MD however aren't.
How does that mean it's bad.
It's actually very easy, but still realistic. You wait for enemies to stop shooting, whip out your (Weapon), and kill 5 of them. Sure, it's not a rush, but it's still fun.
You absolutely can not kill 5 of them without a grenade in a quick whip on the hardest difficulty. In the original game you absolutely can recover, but if you're good enough and use common sense you can pretty easily take on 5 guys even if you're on very low health where one hit could kill you.
It's not too bad, but to deny the original when saying this game has any combat system at all is purely ignorant. I mean, at least there's no invisible edges stopping you from getting a hit you should have on every single damn wall.
Back to Invisible War though, I'd say it's a solid 4 aug canisters out of 5. I dig it a lot, warts and all. That game pushed lighting and graphics far as hell back in the day and I still think it holds up visually. Just like Thief DS the lighting in the game is ♥♥♥♥♥♥♥ stellar. At the end of the day a filet mignon cut up into little cubes is still a filet mignon.
Also, you might want to start growing some opinions of your own, and make your own jokes while you're at it.
Seems that you either didn't bother to continue reading past my "Nowhere near" part or disregarded everything I said afterwords. "The newer games are a blend of the openness of the original but the linear game design of Invisible War. Like Invisible War there are limited avenues of approaching a mission. But like the first game levels are pretty big." I will stand by what I said.
If you want me to waste time and go into details I can. Human Revolution on the surface looks like and plays like the original. When you start digging you notice where they decided differently than Ion Storm. For example, lets compare the first mission of each.
1. Liberty Island: Big map with lots of different ways to bypass things and go straight to the NSF dude. No loads, just one seamless playspace. Side tangent but I also think Liberty Island is the best first level of any game. It teachs you everything without being in your face about it. Every option is completely viable.
2. Hostage Situation: This level on the surface is big and open but there is a lot of things holding this level back from being on par with the originals design philosphy. There are lot of hidden load screens throughout the level. There is always only two entrances to get into the main building. Which when we compare to Liberty Islands large amounts of freedom it pales in comparison.
Now you're mistaking what I'm saying as me crapping on Human Revolution or Mankind Divided. You would be wrong but I can notice the design differences in these games. There has not been a Deus Ex sequel that has topped the original. They are all great games but at the end of the day the first game reigns supreme. I mean I could go even more in detail but then you'd be reading a novel and we both know we don't want that. Also we both have played these games we know that these games are awesome. So I'm not here to get into a pointless debate about why they are awesome lol.
I definitely did not misunderstand your comment as giving the games crap. I responded more because I think it's funny that you took a whole paragraph of someone else's opinion, which is kinda just pathetic. The original does reign supreme, but in terms of gameplay mechanics and RPG elements I don't consider it to have been dumbed down. The amount of side quests and the hub world sizes are on-par with the original.
Only thing I guess I stole was referencing Razorfists scoring system for his retrospective but again. Using a scoring system isn't stealing ya nincompoop.