Posted: January 29
You're probably aware that this is a beautiful game (nobody reads reviews before watching the trailer, right?), and it is BEAUTIFUL, the art and the songs. I see that most reviewers mention that and that the story is cool, but not so many people emphasize this enough:This is one of the best combat systems you'll find around
During combat you use your skills (therein called "functions"), run around and etc... but you also have a "turn bar" that when fills up, allows you to "pause" the fight; it sort of allows you to "script" what you're going to do next. You have a certain number of "turn points" to spend on using skills and moving around. Once you're done, you "unpause" and your character will "run the script".
That idea in itself is worth the game, really. But there is more.
The skills are AWESOME. There are 16 "only", but they are VERY DIFFERENT. "Bounce" hits the target and ricochets around; "Breach" has a long range and pierces the target and walls. "Crash" causes little damage, but stuns the target, which increases the next damage; "Void" does not cause any damage, but increase the damage for the next few seconds. Now, these are their Active function; skills can be used in Passive mode as well - which give you some bonus or protection - or be Combined (in the game its called "upgrade") e.g. Breach + (Bounce + Crash) will pierce through targets in a straight line, but also ricochet and stun. Mind you, Bounce + (Breach + Crash) is not the same thing, nor is Crash + (Breach + Bounce).
The combinations and possibilities for combos are so overhelming that I've finished the game twice and never settled down for one single combo line, always changing. The combat system is just plain amazing.
Finally, another reason to buy this game: it is a Supergiant Game. These guys are one of the best small studio I've seen around, professional products released in mature state, also customer support was great when I needed. Back these guys as much as you can, they deserve it.