Posted: March 27
Let the downvotes come, I didn't like Transistor and I can't even tell precisely why. I just felt it to be overhyped, overpriced, overrated, and, in the end, disappointing.
It's pretty obvious to me that the producers tried to transfer the features that made Bastion great to Transistor, but they couldn't also transfer the feeling of novelty and originality that Bastion had, or its heart and immersiveness.
They used that narrator again, but while in Bastion the narrator was inspiring and emphatetic, the Transistor's narrator feels rather shallow and soulless. It often says the most, utterly useless things and feels cold and superficial. They tried to maintain the same story-unravelling-as-you-play approach, but while this approach made Bastion captivating and more interesting, it only manages to make Transistor confusing and unengaging. I played for 4 hours and got undeniably bored, hoping almost desperately for something special to happen and trying to lie myself into thinking it's worth keeping on playing. They tried to make the main character (Red) as mysterious as Bastion's kid, but it end up just being lackluster. And so on....
It's hard not to compare Bastion to Transistor, they even have the same difficulty level system and similar "challenges zone" systems, but Transistor just ends up feeling empty by comparison to me.
The combat system is quite interesting when it comes to skill assignments, but the enemies are neither truly challenging nor offering enough variety. So... back to zero.
The only good thing about this game remains the music / soundtrack. Well, guess what, you'll hardly hear that throughout the game...
My conclusion: Bastion remains "the one". Transistor lacks too many and it's simply dull.