Publicado: 28 de mayo
Alright, I absolutely love hard games. Really, big fan. But there are two types of difficulty: the one that when you lose you feel like you are getting better, on your way to win next time, and the one that is just random, stupid, annoying and sometimes due to unresponsive controls.
Ducktales is more of the second type. There are lots of annoyances for losing, you are sent back to the stage selection screen and you need to press start and select skip at least 3 times in order to skip the cutscenes you already saw. Plus, you lose all your diamonds, and as a game that encourages the player to explore to find them, it's pretty annoying having to go through the same exploration to get them again. Imagine playing Metroid and losing your upgrades after dying. Sort of closer to that than Mega Man, where you don't actually lose that much, you just go through the linear stage again.
Some stuff are pretty random and require straight-up memorising patterns, and sometimes the controls are not very responsive. I'm not saying it's completely bad, it's just a dated type of difficulty that aged poorly.
Now to the good part, I'm absolutely in love with the boss fights, those are usually the highlights of any game for me, and in this one, they don't disappoint. The level design is pretty good, not amazingly perfect, but good enough. There are a decent amount of secrets throughout each stage, which makes exploring interesting, you'll find yourself searching every inch of the stage for treasures. The environments are PERFECT, I found myself smiling stupidly with every new stage and enemy, everything looks absolutely gorgeous. The soundtrack is also incredible, and that's something I don't usually even notice in games.
Overall I'd say Ducktales Remastered is a decent 2D platformer with top-notch graphics and soundtracks, but prepare to get pretty annoyed after some free-deaths it throws at you.