Penny Arcade's On the Rain-Slick Precipice of Darkness 4
Dredd 2/set/2013 às 21:28
Not in Love w/ the Pokemon Combat in Ep 4
Overall, I really enjoyed the Rain-Slick games. I just finished Ep 4 and I think Ep 3 and 4 did a decent job of continuing the franchise. I'm not really a big fan of 3 and 4's art style, i.e. the pixelated retro look; but, if that's the direction the new developer wants to take it in, they're certainly entitled to do that. I like these games enough to look past the art style. Again, I think you guys did a pretty good job w/ Ep 3 and 4, below is just my personal criticism.

I really intensely disliked the Pokemon-esque way in which you deal w/ combat in Ep 4, specifically having monsters stand in for the characters while the characters themselves act as trainers. I understand why they did this, to bring something new to the franchise and open up tons of new avenues for exploring tactics and party setups, etc. Similarly, I think it's important to offer your audience new things in sequential games, but this setup just did not work for me at all. I felt really detached from the characters in Ep 4. I felt like the characters themselves were narrating the story, rather than participating in it. Rather than seeing Gabe's desire to always punch things acted out in combat and having that connection b/w the narrated character and this guy I'm seeing in combat, I got to see him talk about punching things and then a rodent w/ sunglasses stepped in to do it for him. Everytime I entered combat, I felt really disappointed that I had to deal w/ the personality-less weapons platforms again, rather than getting to use the characters I know from the previous episodes. The rare exceptions occured when Tycho joins your party, those were my favorite bits of Ep 4.

Maybe I'm in the minority here, since Pokemon is so ridiculously popular right now; but I absolutely did not care for this aspect of Ep 4 and I really hope it doesn't pop up in any potential Rain-Slick games in the future.
Última edição por Dredd; 29/set/2013 às 7:58
Exibindo comentários 115 de 24
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TT 6/set/2013 às 0:20 
I feel the same dredd
Dredd 6/set/2013 às 4:41 
Our numbers grow.
Ace T'Ken 8/set/2013 às 15:09 
This is the first of the entire series I gave up playing midway through. I simply wasn't having fun.
The lack of battle characterisation was bad, but what I really despised was having to switch out my team and pick & choose for each situation. I much preferred the system from the third game. Simple and elegant with enough choice to be interesting. This was... bad.
Última edição por Ace T'Ken; 8/set/2013 às 15:10
Dredd 8/set/2013 às 15:11 
Agree.
irrevenant 9/set/2013 às 0:06 
Escrito originalmente por Ace T'Ken:
This is the first of the entire series I gave up playing midway through. I simply wasn't having fun.
The lack of battle characterisation was bad, but what I really despised was having to switch out my team and pick & choose for each situation. I much preferred the system from the third game. Simple and elegant with enough choice to be interesting. This was... bad.
I'm not a massive fan of the trainer thing - I preferred the "class pins" trick of #3. But then, I also seem to be in the minority in preferring PA #1 & 2...

Having said that, I rarely have to switch characters in and out. For the most part I just play the game with my chosen four (which gets tweaked occasionally as I come across new monsters).

Caveats: I'm playing on Normal difficulty and I've not finished the game yet.
Última edição por irrevenant; 9/set/2013 às 0:09
Dredd 9/set/2013 às 18:42 
Escrito originalmente por irrevenant:
I'm not a massive fan of the trainer thing - I preferred the "class pins" trick of #3. But then, I also seem to be in the minority in preferring PA #1 & 2...

Having said that, I rarely have to switch characters in and out. For the most part I just play the game with my chosen four (which gets tweaked occasionally as I come across new monsters).

Caveats: I'm playing on Normal difficulty and I've not finished the game yet.

Yeah, I hardly switched either. However, when I did switch, it just meant that I was that much less attached to the new character I had to learn to play with. The whole system just seems to trade attachment to your characters, which I thought was a strong point of Ep 1,2, and 3, for the ability to mix and match abilities in your group, something I don't really care about.

I also did not know that we were in the minority for preferring Ep 1 and 2 over 3 and 4.
irrevenant 10/set/2013 às 0:28 
Escrito originalmente por Dredd:
I also did not know that we were in the minority for preferring Ep 1 and 2 over 3 and 4.
It seemed that way when Ep 3 came out, but maybe it just seemed that way - or maybe people have felt more fondly towards the first two over time.
Fralel 29/set/2013 às 7:33 
I agree with you. The send your pet to battle style isn't my favorite at all. That is the main reason why i don't like this game very much.

It did improve overall from the 3rd game, that is for sure, but having pets in battle took away having the main chars in battle, which i really enjoyed in the third one.

The pixel style, i can stand it, but not a fan of it. I hope Zeboyd add some smoothing option in their next games, that would be nice!
irrevenant 29/set/2013 às 17:18 
Escrito originalmente por Fralel:
I agree with you. The send your pet to battle style isn't my favorite at all. That is the main reason why i don't like this game very much.

It did improve overall from the 3rd game, that is for sure, but having pets in battle took away having the main chars in battle, which i really enjoyed in the third one.
You think it's an improvemnent over the 3rd one? I much preferred the 3rd one - the "Class pins" mechanic was interesting and I found myself actually using it - unlike in #4 where I pretty much put together my favourite group of not-Pokemon, assigned them to the most appropriate trainer and stuck with it.

I think basically the only time I seriously rejiggered it was when the parties merged. (Okay, spoiler, I guess but you had to know that was coming...)
Dredd 29/set/2013 às 18:06 
Escrito originalmente por Fralel:
It did improve overall from the 3rd game, that is for sure, but having pets in battle took away having the main chars in battle, which i really enjoyed in the third one.

The pixel style, i can stand it, but not a fan of it. I hope Zeboyd add some smoothing option in their next games, that would be nice!

I felt the 3rd game was stronger than the 4th. Admittedly, it had that kind of "middle book/movie" feel to its story, but I think it was closer to what I liked in the 1st and second episodes.

Some graphics options would be cool.
Twitchblade 20/out/2013 às 11:11 
I think that the system in Episode 4 was fine, but it was the forced splitting of the parties that sorta ruined it. I would've enjoyed it more if there were parts where you could consolidate the party members, and then then it was like "Oh no! 2 people have to go over here for some reason. Pick which 2 are going and which monsters will go with them."

I think both systems in 3 and 4 were terrific systems, but the implementation in 4 harmed it a bit.
Jao Le 29/out/2013 às 20:43 
I think Ep 1 and 2 were amazing and I loved the Ren and Stimpy cartoon style along with the humor. Ep 3 was okay with a great story. 4 was just plain crap. Just like Dredd said, I felt detached from the characters. I think this series deserved a great game with a great ending, but I just feel underwhelmed, unfulfilled, and cheated.
irrevenant 29/out/2013 às 23:02 
Are you sure you don't mean "the Penny Arcade cartoon style"? :)

I completely agree, BTW.
Última edição por irrevenant; 29/out/2013 às 23:04
Dredd 30/out/2013 às 17:35 
Escrito originalmente por Jao Le:
I think Ep 1 and 2 were amazing and I loved the Ren and Stimpy cartoon style along with the humor.

Yeah the art style of the original titles went a long way with me, I really liked it.
Waypoint 2/nov/2013 às 23:36 
The loss of the 1-2 art isn't anything that can be helped. Remember, the original project was scrapped entirely after 2 until Zeboyd came in and pulled it out of the fire. And frankly, I think this game is gorgeous as is.

I feel like the main shortcoming is in the construction rather than the execution. I loved the weirdass writing itself as much as ever. But while Underhell is a great setting and they cranked as much scenery variance out of it as one could possibly hope for, it really, really wears on you for an entire game's worth. Having one of the two central characters completely absent for all but three fights and half a chapter doesn't help. That and it ultimately boils down to Nihilism: the Game, which isn't the most compelling story.

The other main problem I had is that most of the monsters are just so poorly tuned as to be borderline useless. About 2/3 of them had such idiotically mismatched stats and movesets that they were good for little more than slinging items. Of all your defense types, only one has a taunt, and the one you're likely to use is a party healer and buffer you don't want getting hit anyway. Most of your strength-types like Twisp and Leviathan have almost exclusively magic movesets they don't have the stats to utilize, and the latter is gimmicked to use a trainer that doesn't complement what he can utilize. The speed-types are just plain awful across the board for most of the game and have none of the support capacity you could equip Moira with in 3 via classes; the only reason Brodent is good at the very end is because Moira's last few trainer perks happen to be hilariously powerful. The casters were the only ones that reliably had movesets to match their dominant stats.
Última edição por Waypoint; 3/nov/2013 às 19:03
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