Penny Arcade's On the Rain-Slick Precipice of Darkness 4
XanoX Jun 8, 2013 @ 11:56am
Was this made with RPG MAKER ?
It really look like this game was made with RPG maker XP.
I see some tile sets that look like they are from that editor...

I'm i wrong ?
-Edit- : Devs explained that their game doesn't use any assets from RPG Maker or use that program at all. Similarities are pure coincidence.
Last edited by XanoX; Jun 11, 2013 @ 5:23pm
Showing 1-15 of 26 comments
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Clord Jun 8, 2013 @ 12:24pm 
Yes you are wrong. RTP can be only used commercially if the game is made by using RPG Maker which is it meant to be used for. These guys have coded their own engine.
DPB Jun 8, 2013 @ 12:35pm 
No, it was entirely their own work.
Agent Orange Jun 8, 2013 @ 2:16pm 
A hint that it isn't RPG Maker is that it supports much higher resolutions.
XanoX Jun 8, 2013 @ 3:20pm 
Still, You can modify RPG maker with your own coding. What made me think they used rpgmaker in the first ♥♥♥♥♥e is the red carpet on the floor that are exactly the same as the stock rpg maker texture packs. And i beleive you can code the program to make your own menu/system and resolutions.
Agent Orange Jun 8, 2013 @ 3:56pm 
Originally posted by XanoX:
Still, You can modify RPG maker with your own coding. What made me think they used rpgmaker in the first ♥♥♥♥♥e is the red carpet on the floor that are exactly the same as the stock rpg maker texture packs. And i beleive you can code the program to make your own menu/system and resolutions.
You can script in it but you can't modify the engine with your own code. The style is of the JRPG's of the 90's as is RPGMaker.
Hammerfan Jun 8, 2013 @ 6:08pm 
No this isnt a RPG maker game. At ALL.

This game, and ALL games by Zeboyd Games were coded in their own engine.

So yeah, stop saying that...
Noogy Jun 8, 2013 @ 6:28pm 
Originally posted by Hammer-ifan:
No this isnt a RPG maker game. At ALL.

This game, and ALL games by Zeboyd Games were coded in their own engine.

So yeah, stop saying that...

Exactly, some people are reaching for straws. Custom engine from scratch, and even if it were licensed who cares? The first two Hothead games used GarageGames' Torque engine and I didn't see any complaints.
XanoX Jun 9, 2013 @ 12:13am 
Sorry guys, i wasn't trying to complain or anything like that. I was just wondering if it is RPG Maker made. Thanks for the feed back, like people say it is a costum engine. But may i ask some more questions for you guys? I'm interested in buying this game. Does it have unique RPG features or is it really standand RPG ? What did you like the most about this game (Features/unique system, Story, longevity, Artistic details ?). Why would this game be better than most regular RPG? I'm looking for a new RPG experiencee, but i'm not yet convinced this game is something i should play. But you guys know better !
Last edited by XanoX; Jun 9, 2013 @ 12:49pm
2Bit Jun 9, 2013 @ 6:48am 
judging by the screenshots alone, its supposed to be a throwback to the orignal rpg video games. so id say nothing new here, but i could be wrong.
CriticalComposer Jun 9, 2013 @ 6:41pm 
The mechanics and combat systems from Episodes 3 and 4 are genuinely amazing. Even though we have see the Interrupt/Cmd/Act system in Grandia and the starting at 0MP in FFTA2, combining them into a traditional ATB RPG works really well. The Class Pin system from 3 allowed a lot of customization and some of the classes were brilliantly devised. Mix in the fact that there were some experimental ideas that both worked and did not(Gardens worked while apocalypse spells were hit and miss) and you have some genuinely unique stuff going on in that game.

While I place that system above the monster system, it does hold its own merits. Having different trainers giving different stat boosts on Level Ups introduced a branching level up system, much akin to Zeboyds first two RPGs(Breath of Death and Cthulhu Saves). This was a nice way of streamlining the process though and aided with further customization of your monsters. They may have a more limited set of class combos but the classes were better defined and the weaker classes were discarded(again, see apocalypse class).

The story is amazing, while you don't need to play the first two episodes they do add to the story and it all takes place pretty much in a small timeframe. The comedy is genius as well. Jerry Holkins writes most of the story(Tycho from the comics) and Zeboyd is very in tune with modern memes to create some nice puns/jokes/stabs here and there. Basically, if you like Penny Arcade's sense of humor and SNES RPG's there is no reason to avoid these titles.
wulfster42 Jun 10, 2013 @ 1:14am 
I believe part 3 is still free at penny arcades website, so I suggest you just download that and play it. If you like it, you'll probably like 4 as well. It's not exactly the same, and not qutie as fun to me, but still close enough to be enjoyable.
XanoX Jun 10, 2013 @ 7:37am 
Thank you guys for the feedbacks, i'll definately buy the game when i get some more free time :-D !
rwb36  [developer] Jun 10, 2013 @ 8:26am 
None of our games were made with RPGMaker or use art from RPGMaker. All of our games so far were created using XNA & C#.
Last edited by rwb36; Jun 10, 2013 @ 8:26am
Troll Jun 10, 2013 @ 8:43am 
Even if the game was made with RPG Maker (which is not), what would be the problem ?

To The Moon is a fantastic storytellign game (yep, it still is a game), and was made with RPG Maker.
Zeboyd Games are fantastic at making neo-retro RPGs, and that's what counts.
bstiernberg  [developer] Jun 10, 2013 @ 9:56am 
I drew all of the art for this game myself. None of it uses anything from RPGMaker.

The engine was written in XNA using the C# programming language.

RPGMaker was not involved in the creation of any asset of this game in any way.
Last edited by bstiernberg; Jun 10, 2013 @ 9:56am
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