Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
If he's not dead yet (he's probably dead or very close on Normal, won't be dead on harder), at the last second switch to ♥♥♥♥♥♥♥ and turtle up again with potions and full heal until he expires from DOTs. Note that with this gimmick, ♥♥♥♥♥♥♥'s full heal is extremely powerful.
That's how I took him down on Insane anyway.
The bleed is pretty much the most useful thing he has until he gets Dread near the end of the game. The first-turn passive attack buff (I think from Gabe) makes it ludicrously powerful against anything that won't die in two turns -- especially since it ticks on the enemy's generally very fast action timer instead of a summon using its own slower timer. The damage per turn is in the ballpark of Power-Up + Skydive, and you only need one turn to apply it.
The point of switching characters in that fight is mainly that the stat bonus means everyone has way more HP than they can possibly heal in one turn unless their name is ♥♥♥♥♥♥♥. It's not quite a reset button, but it's good to stall for another couple turns with a fresh HP bar.
Alternate Power Up and Skydive. A buff to double the Skydive will be worth a lot more than a regular attack.
And don't be surprised if he gets less useful after the tree pillar. Most endgame monsters have resists across the board, and Perforate doesn't seem to affect physical resist that much (if at all). It might be a bug -- Ichor works fine for magic resist, but physical attackers just get hosed.
IIRC if you know Tycho is about to do a party nuke and you won't have time to interrupt it, you can always block it. You can usually survive one more cycle of attacks that way.