Penny Arcade's On the Rain-Slick Precipice of Darkness 4
eifel 17. úno. v 10.42 dop.
Tree of Demon Monkeys
I'm generally more of a Skyrim player, but I picked up this cheap and just love it. I'm playing on normal and I've won most fights at the first attempt, but the Tree of Demon Monkeys is just killing me. Best I've managed is with Infinitoad, start with Buffz then Hellborne/Drain each round hurts the Tree while getting my HP back. But the Tree's power is going up by 10% each round, by round 10 or so that will kill almost any ally in one round. Have I missed something - is there a way of controlling the Tree's power, or a much stronger attack?

Thanks
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Waypoint 17. úno. v 11.20 dop. 
Start with Mr. Beaks. Apply bleed, summon, and cauterize in that order. Hit him as hard as you can until he gets low, then turtle with potions to drag out the DOTs.

If he's not dead yet (he's probably dead or very close on Normal, won't be dead on harder), at the last second switch to Fuchsia and turtle up again with potions and full heal until he expires from DOTs. Note that with this gimmick, Fuchsia's full heal is extremely powerful.

That's how I took him down on Insane anyway.
Naposledy upravil Waypoint; 17. úno. v 11.21 dop.
eifel 17. úno. v 12.35 odp. 
Thanks Waypoint, that helped. My Mr Beaks doesn't have bleed or summon (I've never switched allies to the other character to see what difference it makes). Anyway I started with cawterize, then clutch-call, then alternated between simple attacks and skydive. Skydive did over 3000 each round, and the cluch-call crow over 1000, so between the two Mr. Beaks sorted it out without even switching to anyone else. Appreciate it, great little game.
Waypoint 17. úno. v 2.22 odp. 
Wait, how does Mr. Beaks not have bleed? I'm pretty sure he starts with Beakonomics, or at least it's the first thing he learns. And IIRC clutch-call is his summon.

The bleed is pretty much the most useful thing he has until he gets Dread near the end of the game. The first-turn passive attack buff (I think from Gabe) makes it ludicrously powerful against anything that won't die in two turns -- especially since it ticks on the enemy's generally very fast action timer instead of a summon using its own slower timer. The damage per turn is in the ballpark of Power-Up + Skydive, and you only need one turn to apply it.

The point of switching characters in that fight is mainly that the stat bonus means everyone has way more HP than they can possibly heal in one turn unless their name is Fuchsia. It's not quite a reset button, but it's good to stall for another couple turns with a fresh HP bar.
Naposledy upravil Waypoint; 17. úno. v 2.29 odp.
eifel 17. úno. v 2.45 odp. 
Remember I'm an idiot at this sort of game! One of the reasons I like it is that I've got this far without help, another is that although it's turn based, the battle music makes you want to play fast and gives it an excitement that much more complex games like Civ4 lack. BUT I was looking for Bleed and Summon options, not things that do bleed and summon under a different name. So I *was* Summoning, and I guess my alternating between Skydive and attack was similar to using Bleed (Beakonomics) each turn. Anyhow, I got past the Monkey Tree and I'm now half way up the BIG Tree.
Waypoint 17. úno. v 3.30 odp. 
Beaks should start most fights with Beakonomics on the enemy with either the thickest HP bar, or the biggest threat on the field that absolutely has to die quickly. That turn-1 passive buff from Gabe makes it a really quick one-turn investment that'll wind up doing almost as much damage as everything else he does for the whole fight.

Alternate Power Up and Skydive. A buff to double the Skydive will be worth a lot more than a regular attack.

And don't be surprised if he gets less useful after the tree pillar. Most endgame monsters have resists across the board, and Perforate doesn't seem to affect physical resist that much (if at all). It might be a bug -- Ichor works fine for magic resist, but physical attackers just get hosed.
Naposledy upravil Waypoint; 17. úno. v 3.37 odp.
eifel 17. úno. v 9.45 odp. 
I'll keep all that in mind for the final tower, I just finished the 2nd one. Thanks!
eifel 1. bře. v 2.43 odp. 
So I got to the end, and managaed to take out a number of fairly tough (for me) opponents on the way, but I can't beat Possessed Tycho. I got him down from 100k to just below 20k, but that's the best I've managed. Interrupt potions seem to have little or no effect. I've tried going straight into attacks to start doing damage before he gets too powerful, I've tried the opposite - loading up on Buffz and anything that will protect my team or help do more damage, I just can't take him out before he gets too powerful. Can anyone help?
eifel 1. bře. v 3.07 odp. 
OK, ignore that, I gave it one last go and managed, not sure what was different this time round but hey.
Waypoint 1. bře. v 10.22 odp. 
Easiest way to handle bosses in the endgame is by abusing Brodent's reusable stun, Fuchsia's element buffs, Grouchophon with Briquettes, and Philosofly with Clean Energite. You basically have two turns of heavy setup, then two casters that can each nuke for 11k a turn.

IIRC if you know Tycho is about to do a party nuke and you won't have time to interrupt it, you can always block it. You can usually survive one more cycle of attacks that way.
Naposledy upravil Waypoint; 1. bře. v 10.25 odp.
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