Realms of Arkania: Blade of Destiny

Realms of Arkania: Blade of Destiny

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onlyhippies Dec 12, 2013 @ 12:45am
no tutorial
cant figure out basic ganeplay need help
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Showing 1-15 of 26 comments
Chris Firefox  [developer] Dec 12, 2013 @ 1:44am 
Your Question isn't really specific, so I'll try to go with the basics and ask some questions:
1) I assume you were able to start the game, and you saw an introductory text. Did you read that one? Because it contains valuable information about what to do next
2) You start in a temple, there is a set of 9 big and chunky buttons to the right, you basically control your gameplay with them. One of them is "leave", so you can get out of the temple
3) Stroll around a little in Thorwal, FPS-Style (so WASD, right mouse button to toggle Mouse-Look, F8 to toggle Strafing if you prefer "real shooter style"). If you leave your mousecursor on a door, you can see what lies behind it. Signs on top of the entrances and a different style of building (bricks instead of loam) differentiate between "general housing" and "something to do"
4) You can either "run into" the door, or click it (given you are close enough). You then enter a building, which can be Shops, Taverns, Hostels and so on.

This should at least get you started. You can check your Questbook with "Q", and find extensive ingame help with "F1". I'd also recommend reading the manual.

All in all, prepare to read a lot and do a lot of experimenting, the game is far from railroaded, you are basically free to "do as you choose".

The interface is getting a major overhaul with a patch due this week, so if you have trouble using the current interface, wait for a few days until Patch 1.32 is released, that should also help in finding your way around. If you have further questions, just go ahead and ask, as we should now hopefully be past the "what's this all about"-State :).
urartu Dec 12, 2013 @ 1:49am 
In the Gold Release there should be radical changes in User Interface. Of course I'd be happy to provide some starter info. In Realms of Arkania HD you play a group of adventurers who will roam through Northlands in search of a sword named "Grimring" which is the fabled weapon of Hetman Hyggelik.

-Since you are beginner, you might want to start with the preset party before indulging yourself with character creation. The starter party is well-balanced and when you click on them you can reach to character sheet. Also you can drag a party member's portrait to change the party leader anytime.

-In Character Sheet, you will notice AT/PA values. AT means your attack value which also effects your hit chance while PA is the parry value which will affect your parry chance against incoming attacks. Each turn every character and enemy has at least one parry. So surrounding an opponent and wasting their parry will create the necessary opening to hit them.

-Cities are filled with shops where you can buy provisions, weapons, armor, herbs and several other goods. There are taverns where you can eat, drink, use a talent to make money and as well as listen to rumors. Some particular quests can be acquired by hearing a rumor about some place. Blacksmiths will repair your weapons, though they can repair one weapon at a time. In the first city (Thorwal) after hearing the call to arms of Hetman Tronde, you can go to his longhouse and initiate the main quest.

-Food, water, tools and proper clothes have major impact on the game. Especially if you are using land routes during the winter and you do not have winter equipments, you will have a good time getting sick. Healers in towns generally remove those sicknesses but they will not do it for free or cheap. Some sicknesses may fester if you leave them unattended for a good time.

-There is an overland map where you can enter via Harbors, or sign-posts around the city. There might be several events on your way ranging from ork ambushes, to unique encounters. Also anytime you can stop your journey and make camp. During camping, your talented hunters or survivalists can find food and water, even region specific herbs...but mind you depending on the season the possibility will change. Winter in Northlands is no joke.

-In Realms of Arkania equipment follows a different logic. The stronger the better logic in armor would not work, since the armor also have weight and being overcumbered will reduce movement points of your characters. Also, heavy armor will reduce your chances to hit most of the time. Some weapon types have different advantages and disadvantages, such as an axe should be a bad weapon to parry while a sword be a better. The weapons are subject to breaking, except magician wands which are unbreakable by a ritual. Wand rituals can add extra bonuses to the wand.

-You can run from almost every battle by simply moving towards the edge of a battle map.

-You can donate to Temples, add new characters to your party as well as beseech for miracles. While miracles are sparse in Aventuria, for the faithful the rewards can be quite satisfying. But I shall not give spoilers.

Well, this was a chaotic mass of tips, I hope it will be a start for you.
Last edited by urartu; Dec 12, 2013 @ 1:51am
[BitcH]BeaN[KGB] Dec 12, 2013 @ 5:11pm 
maybe its a good idea to make that topic a sticky one chris
wilowood Dec 21, 2013 @ 3:12am 
I think his point is, that with a lot of games you get a tutorial to ease you into the opening part of the game ( introduction,first quest ..etc ) , this way he learns as he plays rather than told read a manuel that we may not fully understand and also need to keep pausing to refer to manual. To be fair to developers i think you have just introduce something in the latest patch.
[BitcH]BeaN[KGB] Dec 21, 2013 @ 9:44am 
Advice by urartu for traveling in the winter time:

Shoes, winter coats, blankets and sleeping bags reduces the chance to get affected from cold true. But, even you have the best protection sometimes cold is too much, campfire will not be enough and your characters will freeze. During winters it might be a wiser method to use ships rather then cold, harsh roads of Northlands.

thx urartu
Some tips
In dungeons leader of party shall have high intuition and perception for secret doors and traps
When travelling overland leader of party shall have high nature skills (tracking, orientation, survival)
Bartering with merchants is increased with talent fast talk, when selling goods the guy with this skill shall be a leader of party. Asking for more than 15% discount is very hard though
If you don’t know where to put points then such talents as climb, swim, sneak, hide are sometimes handy for everyone
Talent cheat is used at taverns and it is good source of income (play instrument or dance is similar but less profitable)
One guy with plant lore for herb gathering, one-two guys with animal lore and survival for hunting at camps (water and food are somewhat important)

Take a look at possible spells for him, choose a few you plan to use, and check attributes that govern casting it. The higher they are, the better. Aim to have 12+ at attributes, and 6+ spell level. This shall minimize spell casting failures
Spells I used
horriphobus – enemy flees battle, full xp for him, sometimes you need to cast it 2/3 times at target
fulminictus – damage spell, I only used for bosses with high defence or magical (expensive cost in astral points, but always great to have)
lightning and plumbumbarum – debuff for enemy attack so he can’t hit you as much
rust iron – destroys enemy’s weapon, then he fights with his bare hands 
clarum purum – heals poison (some poisons are very deadly)
skeletarius, balm of healing, ignifaxus – interesting but expensive
When leveling this guy increase staff fighting, alchemy, and spells

Attack, Parry and Ranged are governed by Strength so put points here up to 18, also he gets +1dmg somewhere on the way
At the start of game i have not used armor wit att/parry deductions, only helmet(1,0,0) and epaulet (1,0,0). After every fight I had to camp and use talent treat wounds on wounded (it helps if healer has got berries or better yet green healing herb in his inventory, more hp healed)
When weapon skill reached 15 I started to add more armor (max 10 is making the fighter very durable)

Ranged fight is somewhat haunted by enemies constant evading, so i preferred melee (rapier, sword, spear) for wasting enemies parry then wounding them with Dwarf and his axe (ork noose)
Anyway, best spells are Axxeleratus, then Fulminictus and Lightning

My team consisted of dwarf, warrior, green elf, sylvan elf, druid, magician
Also, try to Enchant staff of Magician asap. At Enchantment level 4 it gets: unbreakable, free light source, can change into rope, spell discount of 2 AE
Chris Firefox  [developer] Feb 6, 2014 @ 5:17am 
Evasion to ranged attacks is fixed in the upcoming patch, it was allowed for every ranged attack, now it is only allowed instead of a parry (meaning ranged attacks can now be used to "eat up" parry attempts as well)

Great tip summary all in all, just wanted to point out that for herb gathering, you not only need plant lore, but also survival, it is a so-called "meta check", meaning the average of several skills is taken, and is limited by "double of the lowest". Same goes for Water- and Food gathering. In summary:

Water Gathering: orientation, perception, survival
Food Hunting: survival, animal lore, track
Herb Gathering: plant lore x2, survival
tiger.uppercut Feb 9, 2014 @ 4:31am 
not saying that its a good thing or fit for this time. but back in the days when the original came out, it came with a ton of manual to read, which didnt really help you anyway, and you stumbled into the game and died horribly, because it punishes every mistake. it was how we learned to play it back then. and i still get my♥♥♥♥♥wiped when i try to camp in the starter dungeon.

the advantage is that pretty much every skill does what it says. in winter, take a fur with you, boots are better than shoes for travelling. you can actually make rational choices in such a world.
Signularis Feb 16, 2014 @ 5:44am 
Dont know if its also true for the remake but at the original one i still gave mmy front fighters the best armour i could get and a shield. I mostly let the archers hunter and green elf do the damage while the enemie swarms around my front fighters and if needed I casted terror power on my fighters and used lightning to blind the foes so i survived large group encounters. If im correct are the front only good for being a tank.
OnlyOffensive Mar 31, 2014 @ 8:25pm 
These games usually have manual. I can reccomend you to google manual to realms of arcania series. You can figure basics there, also read ingame help.
Last edited by OnlyOffensive; Mar 31, 2014 @ 8:25pm
Infected Shogun Apr 9, 2014 @ 11:45am 
Yea I can't even figure out how to get out of the first town...
Chris Firefox  [developer] Apr 9, 2014 @ 12:49pm 
There is a map button on the bottom left side. Just click the neighbouring town you want to travel to. If you want to travel by ship, go to the harbour. There is also a number of signposts around town (a signpost leaning against a rock), click it and you will also get the map opened to travel.
Infected Shogun Apr 10, 2014 @ 6:41am 
My problem was that I couldn't find what town I was actually in on the map, once I found it on the map I figured it out.
[SIN] Kryadan Apr 13, 2014 @ 6:53am 
The top of the map screen tells you the town you are currently in.
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