nathelbiya Mar 6 @ 12:27am
Is experience supposed to be that low?
After some playing, it seems that experience distributed for fighting is extremely low. Is it supposed to be that way? As a level 1 group I get about 2 points for each party member after a fight against a cultist and five skeletons - this seems a bit low.

Or did I simply miss some other ways to get experience points? Because if fighting is the main contributor, this makes for a very slow progression.
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Karol13 Mar 6 @ 1:09am 
Like in original games, very low XP is awarded from battles. Most Level Ups hail from quests. But also from opening locks, finding traps and from similar actions. (I know that my rogue was nearly one full level ahead before the rest of my party).
But from battles... I traveled a lot and only fought battles (no quests, no dungeons) and after dozens of battles I did not make a level.
So what is different in Realms of Arkania: fighting is not the main XP contributor. Following the story and side quests is.
For first level one needs 100 XP. Fighting 4-5 robbers gives only 10-12 XP (a battle that a lot of us lost, so not a easy one). So the first level is possible achieved after 10 battles (still quite some), but later one needs let's say 1000 XP and probably more to advance a level. And the XP from fights does not provide 10x higher XP as reward. I think that the XP from fights is still between 10-50. Maybe for special enemies is also extra XP awarded, like Heshtot. But most fights are with goblins, orcs, robbers, wolves... low XP enemies.
nathelbiya Mar 6 @ 1:20am 
Well, I don't even get 10 xp per battle, but more like 2-3.
My party is at the second level, I did the dungeon in Thorwal and that may have brought a couple XP (but definitely below 50).
The characters have slightly different XP but I don't think I get XP for opening locks, at least not always.

Maybe the main problem is that I don't seem to be able to find sidequests?
Marybelle Mar 6 @ 5:15am 
I had enough experience for a party level of only 4 when I finished the main quest, with other people relating they had actually more than twice of that.
I also didn't bother with the sidequests, so I guess that's our problem right there. :)
nathelbiya Mar 6 @ 5:44am 
Reading a bit more, it seems usually that in the old version, at the end of the first game the party would be about level 7-9. This seems quite unreachable for me, if I don't find any XP sources.
Also it seems that for known enemies, one would get only about 1 XP each, so I guess that is what I'm encountering. But then there should be more types of enemies...
Chris Firefox  [developer] Mar 6 @ 5:57am 
The "1 XP per known enemy" stuff was the old way of giving XP. Level 4 to 5 in the end is the intended level of your Party, as we want to have some room for an import of the current party into a potential Star Trail. We did nerf the XP per enemy with Patch 1.33, as having Partys of level 7+ is just too strong for the challanges faced in BoD. But all in all, I believe you managed to survive, so the balancing should be just right. Try going to Daspota for example, try exploring a little more, and you might also stumble upon sidequests you can make XP with.

But as old school as we are, we didn't want you to "dance" through the main quest and have everything presented to you on a silver plater - you'll need to do some digging yourself to find the good stuff and the XP :).
Karol13 Mar 6 @ 6:01am 
Remake has some more XP sources compared to the original. So I just checked my party.
All are on level 10, my rogue has 4800 xp, other party members have 4600.
Level 10 needs 4500 XP and I need to reach 5500 XP to gain another level (what is nearly impossible when only battles are left as XP source)

Do not worry, as stated above, fights are not the main source of XP, when you will follow the main quest, the game will reward you with plenty XP. If you will miss side quests, you should still get up to level 7-8. But it is much better not to miss side quests :)

Actually the main difference between level 7 and 10 is only in Vital Points and Astral Energy. As due the Dark Eye skill/spell system, I failed nearly all attempts to increase my main skills/spells. (warrior failed on two handed, swords, mage on arcane lore and alchemy... so the 15/20 points I got in skills were nearly all wasted on FAILS)
Last edited by Karol13; Mar 6 @ 6:05am
nathelbiya Mar 6 @ 6:03am 
Yes, of course it shouldn't be too fast. It just feels a bit frustrating to have a hard fight taking 10 minutes or more and then only getting 1 XP.

Also, I'm not sure how to find sidequests. Am I supposed to just knock at the door of houses marked with a yellow star on the map? That would feel a bit weird from a role playing perspective.
Karol13 Mar 6 @ 6:08am 
Originally posted by nathelbiya:
Yes, of course it shouldn't be too fast. It just feels a bit frustrating to have a hard fight taking 10 minutes or more and then only getting 1 XP.

Also, I'm not sure how to find sidequests. Am I supposed to just knock at the door of houses marked with a yellow star on the map? That would feel a bit weird from a role playing perspective.

Like in Thorwal: the local inn/tavern is the best place to start. Then look for yellow "suns" or "stars" on the map, so you can find abandoned mine for example. Some are really hidden and unless you travel on the specific road, you will miss it. But I think it is managable to travel all roads (if you plan it wisely and remove waste travel = repeat travel)

Also what could be funny to add, is some advanced HINT / ADVICE system when a player chooses NOVICE difficulty. That could work on a system of random encounters in specific areas, like it is already working with the traveling merchant or bard.. "while camping strange hunter visited you, .. as you offered him your meal, water and place at your fire, he shared some local knowledge ... you should travel from X to Y to find old cave..." so new players, who do not know all locations by heart will be informed, they just need to read all texts. And who does not care, will just miss it.
Last edited by Karol13; Mar 6 @ 6:11am
nathelbiya Mar 6 @ 6:12am 
Abendoned Mine, yes if you are talking about the one in Prem, I found that (not only by the star but also like I expected by getting information from the barkeep). The thing is, I found five skeletons there (netting me 1 xp, woohoo) and that's it.
Well, there is still a closed door that I cannot manage to open.
urartu Mar 6 @ 6:13am 
You can speak with innkeepers, sit on taverns and listen to rumors, travel around etc.

There are lots of ways to find sidequests and other dungeons.

Yellow star buildings are points of interest, they might have some quests (for example in Rukian if you have For the Gods DLC), interesting encounters, athmospheric text instances etc.
Karol13 Mar 6 @ 6:13am 
Originally posted by nathelbiya:
Abendoned Mine, yes if you are talking about the one in Prem, I found that (not only by the star but also like I expected by getting information from the barkeep). The thing is, I found five skeletons there (netting me 1 xp, woohoo) and that's it.
Well, there is still a closed door that I cannot manage to open.

don't use spells/pick locks, just kick the door open by force :)
urartu Mar 6 @ 6:14am 
Sounds like injury status should be added to failure on kicking the door with a chance. Apparently LE loss is not noticeable enough :P

Marybelle Mar 6 @ 7:26am 
There's health point damage for failing to kick down doors? Wowsah, never noticed that. :D
Philippe_at_bay Mar 6 @ 8:15am 
I think that was in the original game and was added back in with the last patch.
nathelbiya Mar 7 @ 4:48pm 
Well, I don't get that one door to open anyway. Not by magic, not by lockpicking, not by brute force.
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