Realms of Arkania: Blade of Destiny

Realms of Arkania: Blade of Destiny

Преглед на статистиките:
Patch 1.34
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34.

New features
  • Equipment worn on the body only weighs half
  • Autocombat asks whether magic is to be used
  • Skip character with Space Key in combat
  • Vitality and Astral Energy regeneration on sea journeys
New Content
  • Mini event "Old Keep" in Thorwal
  • Phexcaer: Quests "Temple of the Golden One" and "Ektor Gremob" completed and extended
  • Phexcaer: New Dialogue "Blacksmith Alrik Derondan" (mix-up) added
  • Phexcaer: Quest Alrik Derondan completed
  • Phexcaer: Dialogue "Practice" completed
  • Phexcaer: Dialogue "Quack" completed
  • Phexcaer: Dialogue "Gambler's Den" completed and extended
  • Phexcaer: Dialogue "Golden Puddles Brothel" completed and extended
  • Phexcaer: Dialogue "The Archivist" completed and extended
  • Phexcaer: Dialogue "A Wagoner" completed and extended
  • Efferdun: New mini event "Imman man"
  • Nordvest: Text for castle added
  • Rovamund: New quest "Kidnapping"
  • Guddasunden: New quest "Occupied barn"
  • New Random Event: A silverling by the harbor
  • New Random Event: "Borbarads Witnesses"
  • New Random Event: A Villain
  • New Random Event: Tame a beaver
  • New Random Event: Burning
  • New Random Event: Elf conversation in the camp
  • DLC For the Gods Baerhag: Additional event "Bandits" enroute to Orkhun added
  • DLC For the Gods: Follow-up event, if Yussuf stays alive
Mods integrated to main game
  • Magic herb pouch (Stores herbs)
  • Shipyard Thorwal
  • The 13 Doxologies of the Nameless One (A dangerous book to read, which can be found in the Temple of the nameless)

Modability
  • Function: breakInventoryItem (slot, who)
  • campTrigger introduced
  • getHouseTrigger sequence established
  • modifyInventoryItem extended by parameters "movetoslot" and "movetowho"
  • Item Image Modding
  • Character Image MODDING (actually as a "mod", not only in the userimage folder)

Bugfixes
Attention: Not all Bugfixes will apply to existing Savegames, especially those regarding Triggers in Dungeons already explored!
  • Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts
  • OD, Beilunk Riders in need: Rider-Event will only trigger once
  • FtG, forsaken woods can now be entered multiple times
  • Huge Skeletons now attack properly
  • FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle
  • Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked
  • Toadskin encumberance fixed
  • Magical Resistance Boni/Mali fixed
  • OD, Beilunk Riders in need: Secret message is now displayed correctly
  • Chain mail encumerance fixed
  • a lot of missing translations added
  • Fixed several F1 Helptexts
  • Reworked text punctuation
  • Fixed Armor Values of several helmets
  • FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4
  • Remove Runestone after completing Gorah/Sevenstone quest
  • Timings in the textbox "No orks yet" fixed / adapted to the voiceovers
  • Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot
  • Made Anti-Bravery-Elixier usable
  • Battle in Tavern "Green Horseshoe" now starts correctly
  • Fixed check for healing spell
  • hunting event "aurochs": time passes according to description
  • weights of several items fixed
  • added headline to riddle-chest in the ork cave
  • Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower
  • hunting events "aurochs": no more rations if the animal escapes
  • fixed superstition check at Zerif (Rukian)
  • adapted description text of hylailian fire
  • Zerif-battle (Rukian) not repeatable any more
  • FtG, questbook entry Baerhag clan fixed
  • Unlimited XP by hole in dwarven mine fixed
  • speartrap in dwarven mine now ignores armor
  • trap wolves den: ignores armor, reduced chance to sickness
  • FtG Rukian: Hunger/Thirst to 0 after meal at the elder
  • FtG Rukian: fixed wrong house captions
  • FtG Rukian Zerif: fixed text for missed superstition check
  • weapon usability for the druid fixed
  • reworked many item values
  • reduced damage for door crashes in the old bailey
  • Prem abandoned mine: reduced difficulty for some doors
  • Fixed re-triggering of Grimring search if already in possession
  • Fixed event "meeting rafters"
  • Old Bailey: Hole in the ground (ladder) now triggers multiple times
  • Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once
  • fixed several missing text keys in "Hyggelik the smaller"
  • Gameover after losing against the ork champion: according text is displayed in the gameover screen
  • The Dead Ship: The amulet that can be found was assigned to the proper corpse
  • Sweet erika: added missing text keys
  • Black mages ruin: included using magic to counter acrophobia checks
  • final battle: no more magic is usable
  • Reduced battle range of healing spell to 1
  • Added question where to continue the journey to after leaving a dungeon (and where it is necessary)
  • Fastness of Body Tiara fixed and added description that it needs to be used in battle
  • Moved hint to Gorah to another, more apropriate dialogue
  • Fix and Extension of the Swafnild-Egilsdotter-Quest
  • Fixed captions of houses in daspota
  • Trap in Daspota treasure cave ("Strange floor") fixed
  • added itemdescription for the register of debts
  • added text for orvil harbor ("no shipping routes available")
  • Hyggelik ruin: prevented leaving with the cursed gold
  • Hyggelik ruin: added effect "nausea" with foul food chest
  • Artair Branson (onion soup hero, Prem): adapted reaction to revisiting, onion soup now actually counts as food
  • Adsiniliya Wüstenschnee (Prem fire elf, Thorwal): introduced alcohol effect
  • Random encounter beggar: hint is now displayed when he thanks you
  • The old bailey: drunk effect and satiating introduced with Master Dramosch after-dungeon-party
  • Goblin cave: fixed bat encounter responses
  • FtG, Hasgar: Items are removed on quest completion
  • dwarven mine: Fixed dialogue headline bug
  • FtG, Baerhag: Final dialogue fixed (now can get one or both of the quest rewards properly)
  • dwarven mine: Speartraps are deactivated properly when pulling the arm of the statue
  • Fixed tavern info in Skelellen and journey duration to Phexcaer
  • Fixed tavern info in Thoss regarding resting places
  • Hyggelik ruin: fixed several text keys
  • dwarven mine: fixed several text keys
  • FtG, mysterious wooded area: adapted chest loot
  • FtG, Rukian: lock picks break properly at Zerif, text keys fixed, questbook entries fixed
  • XP for "magically knocked out" enemies fixed
  • Daspota treasure cave: trap "singing blade" fixed
  • drinking a wonder potion now results in an empty bottle
  • dragon cave: holes and dead dwarf now trigger multiple times
  • black mages ruin: removed agility check
  • undead ronald moves again
  • Thorwal armory: added hint that it only can be entered once (even with both documents)
  • Event strange marshes text keys fixed
  • Event Monolith, several text keys fixed
  • a lot of typos fixed
  • Hermit dialogue fixed
  • spider cave: Spider nests can now only be ignited once
  • FtG, Hasgar: added hint for actual delivery of the quest items
  • FtG, mysterious wooded area: The spider webs can now be ignited by equipped torches as well
  • Daspota treasure cave: moved bedroom trigger, loot can only be received once
  • introduced abandoned Firun temple (according to hint in Skelellen)
  • Travel event hunter's hut (meeting the hunter) fixed
  • Bug "Magic staff endlessly sellable" fixed
  • Bug "weather and clock on the top left corner disappear after showing a scene" fixed
  • Levelup: current AE/Vi is increased correctly
  • fixed bartering at the blacksmith
  • Tavern: "We are looking for you" with random name fixed
  • Fixed sleeping party members not waking up on damage
  • Fixed journey speed not respecting different road types
  • reworked all journey hunting events
  • Unicorn-Event: fixed several text keys as well as checking existing map parts
  • fixed missing inn hints (concerned Serske and the roud inns)
  • loading from the main menu doesn't reset to "professional" difficulty any more
  • loading ingame correctly resets dungeon chest contents
  • The Old Bailey: fixed corpse textkeys
  • descriptions of the miracle cure fixed
  • fixed wrong routes in "through the wilderness" (Skelellen-Kravik and Rovamund-Peilinen)
  • included ranged attack penalties for opponents in the shield descriptions
  • introduced hints and a quest to the ork cave
  • FtG, Rukian: added some missing Quest markers
  • Item "red lunar disc": added description and effects
  • Hyggelik ruin: replaced Heshtots by ghosts
  • Olimone (Strange marshes) now gives the recipe for a strong healing potion instead of a normal one
  • Hetman: new text for visiting "afterfinal"
  • Alchemy recipes now include duration
  • Hyggelik ruin: prevented multiple triggering of the final battle
  • Fixed bug on settings of "Calm Body"
  • Dungeon AmbientLight after battles fixed ("too dark after battles")
  • It is now possible to exchange NPCs in a tavern (to release them without replacement, you still need a temple)
  • InputBox (e.g. sleep how long) now reacts better to typed input
  • character image of npcs cannot be changed any more
  • Grimring is now correctly removed after the final battle
< >
Показване на 1-15 от 30 коментара
Sorry to be honest, but this game still doesn't work well on linux. So only conclusion after trying nearly every build and non work to a good extend -> finally made deinstallation.
still cant start a game just stops loading at torwahl 2%
releaseversion started atleast
I just may have to start my first game.
Fantastic! Thanks for the hard work!
I am very glad I supported this project and will continue to do so.
How long till gold release now I wonder?
Последно редактиран от NeonSocialite; 21 юли 2014 в 23:20
Thank you for the update :)
I have to say I did not expect this, thank you.

Will give it another go :)

I have one question.

Can the ingame time limit be made modable, as in the ablity to turn ON or OFF.

I know it does not bother lots of players, but to be honest it is the most crazy idea of any RPG I have ever played, I want to explore the whole game without thinking about getting the GAME OVER message, I want to sleep and rest and travel any way I want without having to keep check of time wasted etc.
Последно редактиран от pfdsotm; 22 юли 2014 в 3:43
I'll reward you with a virtual beer in a thorwalian tavern if you can play a game without deliberately waiting for months at a time and actually reach the timeout. Moreover, the timeout was modable from day 1.

Easy method, for your current game:
1) Open your current savegame (<Document>/BladeOfDestiny/save/<whatever>.dsa1save with a text editor
2) search for "<ignoreTimeout>" - if it isn't there, load the game with a current version of the game and save it again, then it should be there
3) there should be the text "false" (without the quotes) after the >. Replace it by "true".

It is also possible to create a supersimple mod (very little xml involved) to deactivate for all future games, but this would go beyond the scope here.
Последно редактиран от Chris Firefox; 22 юли 2014 в 4:50
DId not realise I could do that, so I need to do this for every new save ?

I know I would like this time limit removed but what does this cause to happen if and when the orcs invade, I assume they just wait for me to arrive at the cave ?

No deliberate waiting, in the original I followed a lead for a map piece that told me to meet a unicorn at a certain point on the map, I followed this line and waited and waited and waited and waited no unicorn ever apperard but soon after I hit the GAME OVER, I had been playing for quite a bit before this also. I knew there was going to be an orc invasion but did not realise it would bring about the end of the game.
Последно редактиран от pfdsotm; 22 юли 2014 в 13:18
Still crashes when I click on settings... Ubuntu 12.04.5 64-bit.
Thanks!! This is good game but too many bugs ruin the experience, now it's enjoyable!
@pfdsotm, no, you only have to this once per playthrough, so as I said, start a new game or load an existing one, save, then edit the savefile, then load the edited save file. If you continue to play, the "ignoretimeout"-Setting persists. Until of course you start a completely new game.

And the only effect is that there is no gameover when the timeout is reached, everything else is unchanged.

@sunshinecorp, the crash is caused by a malfunctioning driver that is somehow unable to deliver a list of available resolutions. Might be your Window Manager, might be your driver, it is hard to tell. Anyways, nothing in the notes suggested that there was a fix regarding this problem, so that the problem persists is hardly surprising.
< >
Показване на 1-15 от 30 коментара
На страница: 1530 50

Дата на публикуване: 21 юли 2014 в 15:02
Публикации: 30