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Докладване на проблем с превода
releaseversion started atleast
I am very glad I supported this project and will continue to do so.
How long till gold release now I wonder?
Will give it another go :)
I have one question.
Can the ingame time limit be made modable, as in the ablity to turn ON or OFF.
I know it does not bother lots of players, but to be honest it is the most crazy idea of any RPG I have ever played, I want to explore the whole game without thinking about getting the GAME OVER message, I want to sleep and rest and travel any way I want without having to keep check of time wasted etc.
Easy method, for your current game:
1) Open your current savegame (<Document>/BladeOfDestiny/save/<whatever>.dsa1save with a text editor
2) search for "<ignoreTimeout>" - if it isn't there, load the game with a current version of the game and save it again, then it should be there
3) there should be the text "false" (without the quotes) after the >. Replace it by "true".
It is also possible to create a supersimple mod (very little xml involved) to deactivate for all future games, but this would go beyond the scope here.
I know I would like this time limit removed but what does this cause to happen if and when the orcs invade, I assume they just wait for me to arrive at the cave ?
No deliberate waiting, in the original I followed a lead for a map piece that told me to meet a unicorn at a certain point on the map, I followed this line and waited and waited and waited and waited no unicorn ever apperard but soon after I hit the GAME OVER, I had been playing for quite a bit before this also. I knew there was going to be an orc invasion but did not realise it would bring about the end of the game.
And the only effect is that there is no gameover when the timeout is reached, everything else is unchanged.
@sunshinecorp, the crash is caused by a malfunctioning driver that is somehow unable to deliver a list of available resolutions. Might be your Window Manager, might be your driver, it is hard to tell. Anyways, nothing in the notes suggested that there was a fix regarding this problem, so that the problem persists is hardly surprising.