Realms of Arkania: Blade of Destiny
Chris Firefox  [developer] Jul 21 @ 3:02pm
Patch 1.34
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34.

New features
  • Equipment worn on the body only weighs half
  • Autocombat asks whether magic is to be used
  • Skip character with Space Key in combat
  • Vitality and Astral Energy regeneration on sea journeys
New Content
  • Mini event "Old Keep" in Thorwal
  • Phexcaer: Quests "Temple of the Golden One" and "Ektor Gremob" completed and extended
  • Phexcaer: New Dialogue "Blacksmith Alrik Derondan" (mix-up) added
  • Phexcaer: Quest Alrik Derondan completed
  • Phexcaer: Dialogue "Practice" completed
  • Phexcaer: Dialogue "Quack" completed
  • Phexcaer: Dialogue "Gambler's Den" completed and extended
  • Phexcaer: Dialogue "Golden Puddles Brothel" completed and extended
  • Phexcaer: Dialogue "The Archivist" completed and extended
  • Phexcaer: Dialogue "A Wagoner" completed and extended
  • Efferdun: New mini event "Imman man"
  • Nordvest: Text for castle added
  • Rovamund: New quest "Kidnapping"
  • Guddasunden: New quest "Occupied barn"
  • New Random Event: A silverling by the harbor
  • New Random Event: "Borbarads Witnesses"
  • New Random Event: A Villain
  • New Random Event: Tame a beaver
  • New Random Event: Burning
  • New Random Event: Elf conversation in the camp
  • DLC For the Gods Baerhag: Additional event "Bandits" enroute to Orkhun added
  • DLC For the Gods: Follow-up event, if Yussuf stays alive
Mods integrated to main game
  • Magic herb pouch (Stores herbs)
  • Shipyard Thorwal
  • The 13 Doxologies of the Nameless One (A dangerous book to read, which can be found in the Temple of the nameless)

Modability
  • Function: breakInventoryItem (slot, who)
  • campTrigger introduced
  • getHouseTrigger sequence established
  • modifyInventoryItem extended by parameters "movetoslot" and "movetowho"
  • Item Image Modding
  • Character Image MODDING (actually as a "mod", not only in the userimage folder)

Bugfixes
Attention: Not all Bugfixes will apply to existing Savegames, especially those regarding Triggers in Dungeons already explored!
  • Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts
  • OD, Beilunk Riders in need: Rider-Event will only trigger once
  • FtG, forsaken woods can now be entered multiple times
  • Huge Skeletons now attack properly
  • FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle
  • Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked
  • Toadskin encumberance fixed
  • Magical Resistance Boni/Mali fixed
  • OD, Beilunk Riders in need: Secret message is now displayed correctly
  • Chain mail encumerance fixed
  • a lot of missing translations added
  • Fixed several F1 Helptexts
  • Reworked text punctuation
  • Fixed Armor Values of several helmets
  • FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4
  • Remove Runestone after completing Gorah/Sevenstone quest
  • Timings in the textbox "No orks yet" fixed / adapted to the voiceovers
  • Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot
  • Made Anti-Bravery-Elixier usable
  • Battle in Tavern "Green Horseshoe" now starts correctly
  • Fixed check for healing spell
  • hunting event "aurochs": time passes according to description
  • weights of several items fixed
  • added headline to riddle-chest in the ork cave
  • Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower
  • hunting events "aurochs": no more rations if the animal escapes
  • fixed superstition check at Zerif (Rukian)
  • adapted description text of hylailian fire
  • Zerif-battle (Rukian) not repeatable any more
  • FtG, questbook entry Baerhag clan fixed
  • Unlimited XP by hole in dwarven mine fixed
  • speartrap in dwarven mine now ignores armor
  • trap wolves den: ignores armor, reduced chance to sickness
  • FtG Rukian: Hunger/Thirst to 0 after meal at the elder
  • FtG Rukian: fixed wrong house captions
  • FtG Rukian Zerif: fixed text for missed superstition check
  • weapon usability for the druid fixed
  • reworked many item values
  • reduced damage for door crashes in the old bailey
  • Prem abandoned mine: reduced difficulty for some doors
  • Fixed re-triggering of Grimring search if already in possession
  • Fixed event "meeting rafters"
  • Old Bailey: Hole in the ground (ladder) now triggers multiple times
  • Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once
  • fixed several missing text keys in "Hyggelik the smaller"
  • Gameover after losing against the ork champion: according text is displayed in the gameover screen
  • The Dead Ship: The amulet that can be found was assigned to the proper corpse
  • Sweet erika: added missing text keys
  • Black mages ruin: included using magic to counter acrophobia checks
  • final battle: no more magic is usable
  • Reduced battle range of healing spell to 1
  • Added question where to continue the journey to after leaving a dungeon (and where it is necessary)
  • Fastness of Body Tiara fixed and added description that it needs to be used in battle
  • Moved hint to Gorah to another, more apropriate dialogue
  • Fix and Extension of the Swafnild-Egilsdotter-Quest
  • Fixed captions of houses in daspota
  • Trap in Daspota treasure cave ("Strange floor") fixed
  • added itemdescription for the register of debts
  • added text for orvil harbor ("no shipping routes available")
  • Hyggelik ruin: prevented leaving with the cursed gold
  • Hyggelik ruin: added effect "nausea" with foul food chest
  • Artair Branson (onion soup hero, Prem): adapted reaction to revisiting, onion soup now actually counts as food
  • Adsiniliya Wüstenschnee (Prem fire elf, Thorwal): introduced alcohol effect
  • Random encounter beggar: hint is now displayed when he thanks you
  • The old bailey: drunk effect and satiating introduced with Master Dramosch after-dungeon-party
  • Goblin cave: fixed bat encounter responses
  • FtG, Hasgar: Items are removed on quest completion
  • dwarven mine: Fixed dialogue headline bug
  • FtG, Baerhag: Final dialogue fixed (now can get one or both of the quest rewards properly)
  • dwarven mine: Speartraps are deactivated properly when pulling the arm of the statue
  • Fixed tavern info in Skelellen and journey duration to Phexcaer
  • Fixed tavern info in Thoss regarding resting places
  • Hyggelik ruin: fixed several text keys
  • dwarven mine: fixed several text keys
  • FtG, mysterious wooded area: adapted chest loot
  • FtG, Rukian: lock picks break properly at Zerif, text keys fixed, questbook entries fixed
  • XP for "magically knocked out" enemies fixed
  • Daspota treasure cave: trap "singing blade" fixed
  • drinking a wonder potion now results in an empty bottle
  • dragon cave: holes and dead dwarf now trigger multiple times
  • black mages ruin: removed agility check
  • undead ronald moves again
  • Thorwal armory: added hint that it only can be entered once (even with both documents)
  • Event strange marshes text keys fixed
  • Event Monolith, several text keys fixed
  • a lot of typos fixed
  • Hermit dialogue fixed
  • spider cave: Spider nests can now only be ignited once
  • FtG, Hasgar: added hint for actual delivery of the quest items
  • FtG, mysterious wooded area: The spider webs can now be ignited by equipped torches as well
  • Daspota treasure cave: moved bedroom trigger, loot can only be received once
  • introduced abandoned Firun temple (according to hint in Skelellen)
  • Travel event hunter's hut (meeting the hunter) fixed
  • Bug "Magic staff endlessly sellable" fixed
  • Bug "weather and clock on the top left corner disappear after showing a scene" fixed
  • Levelup: current AE/Vi is increased correctly
  • fixed bartering at the blacksmith
  • Tavern: "We are looking for you" with random name fixed
  • Fixed sleeping party members not waking up on damage
  • Fixed journey speed not respecting different road types
  • reworked all journey hunting events
  • Unicorn-Event: fixed several text keys as well as checking existing map parts
  • fixed missing inn hints (concerned Serske and the roud inns)
  • loading from the main menu doesn't reset to "professional" difficulty any more
  • loading ingame correctly resets dungeon chest contents
  • The Old Bailey: fixed corpse textkeys
  • descriptions of the miracle cure fixed
  • fixed wrong routes in "through the wilderness" (Skelellen-Kravik and Rovamund-Peilinen)
  • included ranged attack penalties for opponents in the shield descriptions
  • introduced hints and a quest to the ork cave
  • FtG, Rukian: added some missing Quest markers
  • Item "red lunar disc": added description and effects
  • Hyggelik ruin: replaced Heshtots by ghosts
  • Olimone (Strange marshes) now gives the recipe for a strong healing potion instead of a normal one
  • Hetman: new text for visiting "afterfinal"
  • Alchemy recipes now include duration
  • Hyggelik ruin: prevented multiple triggering of the final battle
  • Fixed bug on settings of "Calm Body"
  • Dungeon AmbientLight after battles fixed ("too dark after battles")
  • It is now possible to exchange NPCs in a tavern (to release them without replacement, you still need a temple)
  • InputBox (e.g. sleep how long) now reacts better to typed input
  • character image of npcs cannot be changed any more
  • Grimring is now correctly removed after the final battle
Showing 1-15 of 33 comments
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schmusekater78 Jul 21 @ 4:00pm 
Sorry to be honest, but this game still doesn't work well on linux. So only conclusion after trying nearly every build and non work to a good extend -> finally made deinstallation.
Mkoll Jul 21 @ 4:11pm 
still cant start a game just stops loading at torwahl 2%
releaseversion started atleast
phototime Jul 21 @ 6:16pm 
Nice.. :)
McClonkenbonk Jul 21 @ 7:49pm 
Thanks!
Royal Fusilier Jul 21 @ 8:02pm 
I just may have to start my first game.
Revelator Jul 21 @ 10:57pm 
let's try...another time...
thx...
NeonSocialite Jul 21 @ 11:04pm 
Fantastic! Thanks for the hard work!
I am very glad I supported this project and will continue to do so.
How long till gold release now I wonder?
Last edited by NeonSocialite; Jul 21 @ 11:20pm
Caz Jul 21 @ 11:58pm 
Thank you for the update :)
pfdsotm Jul 22 @ 3:19am 
I have to say I did not expect this, thank you.

Will give it another go :)

I have one question.

Can the ingame time limit be made modable, as in the ablity to turn ON or OFF.

I know it does not bother lots of players, but to be honest it is the most crazy idea of any RPG I have ever played, I want to explore the whole game without thinking about getting the GAME OVER message, I want to sleep and rest and travel any way I want without having to keep check of time wasted etc.
Last edited by pfdsotm; Jul 22 @ 3:43am
Chris Firefox  [developer] Jul 22 @ 4:50am 
I'll reward you with a virtual beer in a thorwalian tavern if you can play a game without deliberately waiting for months at a time and actually reach the timeout. Moreover, the timeout was modable from day 1.

Easy method, for your current game:
1) Open your current savegame (<Document>/BladeOfDestiny/save/<whatever>.dsa1save with a text editor
2) search for "<ignoreTimeout>" - if it isn't there, load the game with a current version of the game and save it again, then it should be there
3) there should be the text "false" (without the quotes) after the >. Replace it by "true".

It is also possible to create a supersimple mod (very little xml involved) to deactivate for all future games, but this would go beyond the scope here.
Last edited by Chris Firefox; Jul 22 @ 4:50am
pfdsotm Jul 22 @ 5:06am 
DId not realise I could do that, so I need to do this for every new save ?

I know I would like this time limit removed but what does this cause to happen if and when the orcs invade, I assume they just wait for me to arrive at the cave ?

No deliberate waiting, in the original I followed a lead for a map piece that told me to meet a unicorn at a certain point on the map, I followed this line and waited and waited and waited and waited no unicorn ever apperard but soon after I hit the GAME OVER, I had been playing for quite a bit before this also. I knew there was going to be an orc invasion but did not realise it would bring about the end of the game.
Last edited by pfdsotm; Jul 22 @ 1:18pm
sunshinecorp Jul 22 @ 5:47am 
Still crashes when I click on settings... Ubuntu 12.04.5 64-bit.
scruffer <ussr> Jul 22 @ 5:52am 
Thanks Devs :)
nathelbiya Jul 22 @ 9:47am 
Thanks for the update!
min0 Jul 22 @ 10:35am 
Thanks!! This is good game but too many bugs ruin the experience, now it's enjoyable!
Showing 1-15 of 33 comments
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