A turn based strategy game focusing on combat rather base building or politics, in this game you will be constantly outnumbered, outgunned, and out of resourses.You'll have to use range differences between different units and units that counter different armour to full effect to win.
The game has a heavy focus on keeping your troops alive, and going up against the enemy head on will usually end poorly for you. Units gain veterancy which can be spent on new abilities, or to heal the unit for a good amount, and as you can only level up each unit twice you have to decide which is more useful in the long run.
All resourses in game are area specific, so you'll need to transport ammo to artillery, fuel to airports, mines to the front lines and supplies to unit production buildings and repair units meaning that you need to keep supply lines open and hold on to buildings that produce these resourses (as they are quite rare).
With a nice long campaign, and a good difficulty level this is a true "just one more turn" game for those who enjoy turn based strategy in a semi-futuristic setting.
109 people found this review helpful 1 person found this review funny
35.8 hrs on record
Posted: November 26, 2013
I backed this game when showed up on Kickstarter so I very much knew what I was going to get along the way reading the updates and discussions going on during development. It tries to be in a way a throwback to the Battle Isle series and such games like that, on that level it feels some what similar but for me does not quite hit the sweet spot that those titles hit from an enjoyment factor.
The game itself I found to be at times hard but only if held off using the reinforcement system but other than a few missions where I feel they might have pushed the difficulty up a bit too high...the rest I considered to be about right for me. Gameplay mechanics they tried to add a few twists to the format that Battle Isle series used and while pulled it off just about I never felt it blew my mind or felt that was much better than the simpler older systems used in the past. Maybe that's more to do with my age than the mechanics themselves though...hard to tell from my own perspective since I am biased.
The story is predictable and generic but it's adequate though like with most strategy games the gameplay is the major factor in deciding to purchase these type of games rather than the storyline, the cinematic sequences felt low quality but I kind of expected that given how much funding the game got so I can't hold it against them too much. It does it's job and I have seen far worse animation quality in other more popular games. I did not like having to log in to their servers all the time though, the autosave is not great but since you can save anytime you want manually it does not detract from the quality of the game too much.
Music I felt was nice enough overall or more specifically some tracks were very nice while the rest was okay. The game feels about the right length from a story perspective given you play first one faction then the other follows right after but it could of been longer, the padding of 'cinematics' shown as segments within the campaign were it felt to me a way to disguise how few missions in the campaign there was but if they had hidden the segments (all of them from view) then I would not have noticed if I am honest. It was their visability that made it blatent to me. That has a slight negative effect much like knowing there is only x amount of chapters in a book prior to starting reading page 1 or knowing that your reaching the end of the game which I feel detracts from the experience. Not many people want to know the day the world will end for example, yet games that list every mission or sequence of the game in the campaign menu feels like someone waving a 'the end is nigh' banner in your face all the time.
If I was to rate the overall experience however, despite it's flaws...it was a positive experience and worth backing on Kickstarter or buying on Steam if I had not backed. But like all games it does have flaws. I would consider this an okay turn based strategy game that tried to recapture the older turn based titles some of us TBS fans loved back in the day but while enjoyable it does fall short on reaching those lofty heights set before it. If I was going to buy a game like this I would still pick Battle Isle Shadow of the Empire over this game and maybe couple others but if like turn based strategy games and was a fan of the Battle Isle series then you will probably enjoy this game. It may not be my favorite game in this style of turn based games but it is worthy of picking up if like that sort of game.
17 people found this review helpful 1 person found this review funny
7.4 hrs on record
Posted: August 15, 2016
Battle Worlds: Kronos has been abandoned with no patching or updates done in nearly 2 years. There are outstanding issues left such as achievements not working and numerous clunky UI issues. Multi-player died a long time ago, all that is left are the single player campaigns. The first campaign has a decent storyline and I have to say units and tactical strategies diversity makes this title not an entirely brain dead experience. However, the game relies on cheating far too much. The game play quickly becomes a question of knowing where it cheats, how to position units to avoid it and just grind each mission.
Overall, the game is just too crippled to be recommendable. Maybe with some last ditch effort it would be worth the asking price.
Even though I rarely finish turn-based strategy games because they're so time-consuming (and often insanely difficult) in late missions, I kinda enjoy them and played a few like Battle Isle series, History Line, Nectaris, ... New games in this genre are rare, so I gave Battle Worlds: Kronos a shot. Here's what I think of it:
Singleplayer ------------- Don't get fooled by the fact that the campaign only has 13 missions because they're quite long - I took me approximately 40 hours to get through them. That's not even counting the additional official and non-official singleplayer maps. I'd say there's enough value for your money. The first 3 missions aren't that interesting but then they start adding some new twists. In mission 6 for example you only get a few snipers and have to avoid open battles until you "liberated" enough units from depots. There's more than one right way to achieve your goals - In mission 7 I blew my way through a heavily defended base to capture a truck (the target) only to realize that the sea in the middle of the map froze after a few turns, opening up a shortcut... which was then used by the enemy to launch a massive attack while the bulk of my forces were tied up somewhere else. In another mission you have to sit back and try capturing units from two factions fighting each other until you're strong enough to destroy them both. Sounds difficult? Well, situations like that can get tricky but it's not as hard as the game itself claims to be. I'm not really an expert in this genre but had no problems to get all bonus objectives/achievements on the first try with far less turns than the game expects you to. As long as you don't blindly charge into the usually superior enemy forces, you're fine.
Mechanics ----------- Unfortunately, there's relatively little unit variety - Pretty much standard with few surprises. I like that units gain ranks and with them bonuses or new abilities though. A veteran Bandit (light artillery) for example, can get surface-air missiles. I was complaining that there aren't many tactical options like bonuses for encircling enemy units - turns out there are, it's just not explained very well. I was already in mission 10 when I paid attention to the loading screen which tells you about this. I suppose the manual does so too but who's looking at that, right? :D Well, since I didn't need such tactics, it kinda shows that the game isn't that difficult. Aircraft need to refuel back at a base after a few turns (which is good), but due to their small fuel tanks I find them to be rather useless. You rarely see them in the campaign anyway (2-3 missions), the main focus is on ground combat.
A.I. ---- Bad. Doesn't seem to understand the rules which becomes obvious when it doesn't utilize units captured from depots. Never seen it using its factories either. It prefers to cheat - reinforcements just appear out of nowhere. Doesn't seem to know the words "tactical retreat" and, even worse, is very prone to "idiot-bait" - sacrifice a low value unit and the AI will happily swarm it, getting in range of your clearly visible artillery or giving you time to get into a better position.
Graphics --------- Imho not really important in this genre, but I certainly won't complain that BW:K looks quite nice. No need for me to explain - since it's turn-based, there's not much difference between the screenshots and how it looks like "in motion" ;) What you don't see, is that the animations and effects of units firing and exploding are also not bad either. Everything just "fits" and resembles the look and feel of the old Battle Isle titles. Just don't look too closely at the animation quality and models during the cutscenes - they're quite bad.
Music/Sound ------------- I play turn-based stuff in windowed mode with sound/music off, so I don't care. Sound assets are ok though, so is the music. The latter gets repetitive quickly however.
Multiplayer ----------- Turn-based games take ages in multiplayer - I never played one. Checked the community though and it's pretty much non-existent. If you like playing online, it'll be hard to find a match.
Verdict ------- I'm really trying to like BW:K and I do have a decent amount of fun it, but with better AI, more interesting units it could've been so much more. As it is, it's not bad, not great (but could've been, which is kinda sad)
19 people found this review helpful 1 person found this review funny
17.3 hrs on record
Posted: October 18, 2015
Great remake of Battle Isle.
Computer is not so difficult to beat once you master the tactics of using given equipment efficiently to the point you can win without any loses. I am just on mission 4 and game is designed so far that the computer is not on an offensive - I am. I will see if this the case through the whole game but I doubt it. Still it feels epic long term entertainment to me.
Grpahics is just right. Very detailed units and really nice map which you can zoom in and out. Sound - is there. Not annoying. Big plus.
What it lacks is rally points so you can give the units to go on their own in certain direction. Perhaps developers could fulfill the need for this feature?
I wish these people foocused on making remake of History Line 1914-1918. I miss the news taken from newspapers scrolling on the screen which was giving the sense of actually fighting these battles. Nevermind.
This game is worth the bucks and as a remake is certainly not dissapointing.
-Multiplayer can be bothersome due to low playerbase
-Lack of variety of factions 
This kriegsspiel is an overlooked gem when it comes to tactical TBS games (as opposed to the more strategic 4x genre) that will offer you long hours of entertainment and challenge. Don't let the skill gap intimidate you. Every movement counts, but mistakes aren't fatal and learning the ropes is part of the fun.
 You can't choose the tempo of the battle; the next move from your opponent might come in 10 mins or tomorrow (hotseat mode). Which is a feature, actually, but cuts both ways. Fortunately you can have up to three matches going on at the same time, in case some of your opponent goes afk for hours. This can lead to the opposite situation: having to fight several battles on the same day.
 Coming from Advance Wars, this isn't really an issue for me, but it's worth mentioning. The two factions are the Invaders and the Residents. The Invaders have three subfactions, each one with a special unit.
14 people found this review helpful 2 people found this review funny
9.9 hrs on record
Posted: June 17, 2015
If you want to enjoy this game, prepare yourself for long winded tactical combat. Also, prepare yourself for restarting campaign missions quite often. Due to the turn based nature of the game you can easily lose all your troops before you even know what to do or where to go in a mission. That is annoying, I have to say. Other than that, it's a neat game though.
185 people found this review helpful 3 people found this review funny
10.1 hrs on record
Posted: November 25, 2013
The game indeed looks nice. But once the first impression fades away, you realize that it plays worse than Battle Isle 1 or Battalion: Nemesis or even Advanced Strategic Command (these games are either significantly less expensive or even free), The biggest downside of this game for me is that the UI is sluggish and not as assistive as it could be. As you play the game, you realize that it takes quite long, because you wait for something all the time (UI to respond, animation to finish, CPU to make a move). Note that I have a 2.9GHz Haswell i5, so the sluggishness is not about weak HW. The story is not great, in-game popup story dialogs are not something you look forward to. The AI is OK, sometimes stupid, ignoring you while you move around and take an advantageous position, but you are going to be grateful for that. I don't recommend buying the game for more than $10 unless there is a significant patch fixing the issues above. The authors had such great examples to learn from, but they probably didn't play the game much. Otherwise they would have concentrated more on gameplay than on visuals.
Patch 1.1 update: The developers have addressed some of the most painful issues, and the gameplay experience has improved considerably, but there is still room for improvements. What now stands out is the passivity of the AI The enemy has much more units at its disposal, but they basically just react to you when you start your offensive. Very sad when you compare it to Battle Isle 1. The game is IMO worth $15 after the patch and the Battle Isle series is well recommended prior to Battle worlds: Kronos
Not really a Battle Isle successor but a solid turn-based tactics game.
Positive: - Long campaign (20-40h) - Good graphic and sound for a strategy game - Excellent Multiplayer System with leagues - Map-Editor
Negative:: - Really bad AI - Boring campaign story and some of the missions are bad
Recommendation:: If you compare it direct with Battle Island, you will be disappointed. If you general in this kind of game you will like it and have fun in the multiplayer if you find good players. But wait for a steam sale.
If you interested in more complex strategy try Panzer Corps.
25 people found this review helpful 1 person found this review funny
48.7 hrs on record
Posted: October 28, 2014
Well worth the effort to learn a very challenging game. From the reviews it seems many people are put off by the difficulty level. It is difficult, but if you stick with it you will learn strategies that will let you win, even without reinforcements. I'm not that great at games like this but I"ve managed to win the first eight scenarios without ever using reinforcements.
However, I do make liberal use of frequent game saving. Every turn or two I save the game and if things don't work out I'll try a different strategy. On a couple of scenarios I've had to go back 20+ turns to make another attempt. All the more rewarding when I figure out what to do.