Blazeandjazz Oct 7, 2013 @ 2:22pm
what do you think the most useless class is in combat?
i think it's the hunter it's a matter of fact that they will miss when you need them
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Wicky Oct 7, 2013 @ 11:35pm 
I beg to differ, the scout has melee dmg like a warrior but lacks armor %. That's why they never get into battle when a warrior can do the same, but better.

I like the hunter. Just avoid useless skills like "aim higher" which calculate accuracy as if the enemy was 1 field closer .. come on 1 field? thats not even 0.5%.
The two skills to go are: Point blank shot
(guaranteed critical hit... enemy gets an attack of opportunity, but they cant do so when they are stunned, can they? :P )
And the other skill i forgot its name, where the hunter gets 2 attacks of opp. each turn. Set their stance to interrupt-mode and they can fire 2x per turn to anything that moves within their range.
Twelvefield Oct 8, 2013 @ 12:51am 
My least useful is the Scholar. But I am of the opinion that just like in remedial school, everybody has a purpose and a reason for being there, and sooner or later, each one will find a way to shine.
Blazeandjazz Oct 8, 2013 @ 1:40am 


Originally posted by Wicky:
I beg to differ, the scout has melee dmg like a warrior but lacks armor %. That's why they never get into battle when a warrior can do the same, but but better.

scouts are useful they are very fast and can eleminate the awsome hunters
SouthLane Oct 8, 2013 @ 2:18am 
I think the captain is the most useless class.
Blazeandjazz Oct 8, 2013 @ 3:23am 
well i have to agree with you there but it's not valid sorry
Ohio9 Oct 8, 2013 @ 4:24am 
Hunters are my favorite class (mainly because the gun is my favorite weapon). Get "Walk your shots" and "Point Blank shot" and then decimate your enemies. "Walk your shots" is critical for avoiding a miss at key moments. That ensures every shot is more accurate, so late in a battle this effect will really help avoid a key miss.

Also, "walk your shots" ensures that even long range shots with no chance of a hit are prodcutive because they will make your shooting more accurate when the enemies close ranks with you. I also used to think hunters were lousy when I first started playing, but once I found out about the walk your shots ability, everything changed.

I'd say the least usefull is the Scholar. They are good at weakening enemies, but I'm better off with another warrior who can simply add in another hit. Scholars can't take punishment, and their accuracy with ranged weapons is horrible. Their effects are simply not worth the loss of a trained warrior from your ranks. I never use scholars in any of the hard battles.
Last edited by Ohio9; Oct 8, 2013 @ 4:29am
GreyKaras Oct 8, 2013 @ 9:28am 
Least usefull is Civilian
Blazeandjazz Oct 8, 2013 @ 2:55pm 
Originally posted by GreyKaras:
Least usefull is Civilian :B1:

i was thinking on the terms of spanish classes
Jonas  [developer] Oct 9, 2013 @ 7:53am 
Originally posted by Wicky:
I beg to differ, the scout has melee dmg like a warrior but lacks armor %. That's why they never get into battle when a warrior can do the same, but better.
The Scouts have better base damage than Warriors.

Just avoid useless skills like "aim higher" which calculate accuracy as if the enemy was 1 field closer .. come on 1 field? thats not even 0.5%.
You're thinking of Sharpshooter. The distance penalty to accuracy is exponential. Close up it drops slowly, far away it drops fast. If you're trying to shoot somebody who is 15 spaces away, that one space less could give you a 10% improvement in accuracy ;-)

Aim High reduces the accuracy penalty when you're shooting at somebody who's in partial cover.
Last edited by Jonas; Oct 9, 2013 @ 7:54am
Tripoteur Ventripotent Oct 11, 2013 @ 4:25am 
I think Scouts are OK due to their slightly better melee damage and *much* better speed (compared to Warriors).

Scholars are unimpressive, but their ability to reduce incoming damage by a lot has come in handy in survival battles. Adding movement to your own units is pretty nice as well.

Hunters... damn, these guys *suck*. Game keeps telling me they have 80-82% chance to hit, but I swear, they miss more than 50% of the time. And they do very little damage even when they do hit. They've got low defense as well and get more or less neutralized as soon as someone engages them. Awful, awful class. The ability to attack at range is *nowhere* near worth all those drawbacks.

I've seen some opponents use some crazy AoE "Rain of Arrows" type attack that did significant damage to multiple units and seemed like it had a 100% hit rate, but I don't know how high-level my Hunters would need to be to get it (or how the ones with arquebuses would even be able to use it).

Guess I gotta get back into the game. I still haven't tried my cannon yet.
Jonas  [developer] Oct 11, 2013 @ 6:51am 
It's called Hailstorm, and it's only available to native Trappers :-)

BTW when the game tells you that you have 80% chance to hit, you literally have 80% chance to hit. If you think they miss half the time when the game says 80%, you're either being particularly unlucky, or your mind is playing tricks on you.
Wicky Oct 11, 2013 @ 11:53am 
Lol, everybody is bashing the hunters :D Why, I'll have to record a video of my hunter doing 120dmg in one round sometimes. Right now I'm on my 2nd walkthrough on insane and almost finished with Hispanola, but I don't have enough exp yet.

Until then I'll give you a riddle: By which means can a hunter do 120dmg in one round?
Tripoteur Ventripotent Oct 11, 2013 @ 5:41pm 
Originally posted by Jonas:
It's called Hailstorm, and it's only available to native Trappers :-)

BTW when the game tells you that you have 80% chance to hit, you literally have 80% chance to hit. If you think they miss half the time when the game says 80%, you're either being particularly unlucky, or your mind is playing tricks on you.

Thanks for the info, I really wasn't clear on that ability.

Indeed, the human mind is notoriously awful at gauging luck-based ratios. We tend to only remember the bad stuff; when things go according to plan we think that's just how things should be going, but when something unlucky happens it's frustrating and we really notice. I'm still pretty sure I didn't get anywhere near 80% though, so I'm going to guess I had pretty consistent back luck throughout Hispaniola.

Still, given all the other drawbacks of Hunters, the rather serious (1/5) possibility of missing is a dealbreaker for me. Now that I know Civilians can have 6 Hunting skill, I'll take one fewer Hunter with me in future travels.

If I can find me a native Trapper, though... I picked Open-Minded followers, and that Hailstorm is sexy. Given how many fights involve high numbers of enemies, that sounds like a ranged unit that's totally worth bringing.
Jean-Luc Oct 11, 2013 @ 7:33pm 
I found hunters very useful, in fact I used to bring two of them. But my strategy was very defensive. 2 soldiers, 2 doctors, 2 hunters and just camp in some easily defendable position or use baricades. It was the standard tank + ranged dps + healer affair. :)

Scouts are great for setting up flanking strikes and can really do a lot of damage.
runequester Oct 11, 2013 @ 7:33pm 
I tend to omit the scholars in battle. The support abilities are nice, but another guy bashing heads tends ro contribute more in my opinion.

As far as hunters, I admit I'd like an extra 5% chance to hit or so, but they're pretty interesting.
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