Khennit Aug 30, 2013 @ 12:23pm
Hunt
Does anyone in the dev team has ever hunted?

I mean in real life?

Seriously two men who KNOW how to hunt and know the region by doing abstraction of actuals europeans rules ( just saying ) can bring food for 10 people EASILY with waste.

I can understand that the first week they don't know where and what but after 1/2 weeks of field reconnaissance it should become normal to bring a LOT of food.

In my opinion there were more meat to bring in luxurious forest of mexico in 1500 that nowadays in a european forest...

5 unters 10 meaets or less this is ridiculous, seriously for THIS game such dumb mistake... Maybe it's for more difficulty but it ruin the immersion.

I don't know do something, this is not so diffucult 10 meats for 1 rations or a very low price for the rations but it's not hard to bring food!

Making stupid things only to make the game harder is not a good think for the game. =/
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Nova  [developer] Aug 30, 2013 @ 1:36pm 
What you seem to be suggesting is making food and hunting completely irrelevant to the game, which wouldn't make for very interesting gameplay.
GJHenry Aug 30, 2013 @ 4:48pm 
To add what nove have said, the hunger system will become a nuisance rather than an addition to gameplay challenge.
Khennit Aug 31, 2013 @ 7:32pm 
I'm just saying that it's easy for 2 hunters to bring food for 10 people this is the reality so all the gameplay constructed around this false difficulty is not a good idea.
Jonas  [developer] Sep 1, 2013 @ 5:48am 
There's a lot of things in Conquistador which are abstracted or exaggerated for the sake of gameplay, and there are a lot of things that don't match reality. It's a roleplaying game, not a simulation.
Lцсїап º¹ Oct 11, 2013 @ 12:53am 
Ah, the old "game is not realistic as real life" complaint. Well OP, that's because it's a game and not a sim. Gameplay > Realism.
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Date Posted: Aug 30, 2013 @ 12:23pm
Posts: 5