Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Right after that, I get ambushed by the traitorous ♥♥♥♥♥ in San Tiago which kills off the other 1/3 of my crew EVEN though i win the battle. I go back to empty San Tiago and Domingo off of medicine and try to recover, what happens? I go out into the woods to find herbs, as I said, the doctor gets kidnapped and the remaining 4 troops I had left got raped too in that fight, I got the option where I sent Juan back to the city to get help, he dies delivering the message and they leave me with 30 medicine but no healing whatsoever. 30 medicine for 8 criticly wounded soldiers? You gotta be ♥♥♥♥♥♥♥ kidding me. After that, everyone died. The dude got sacrificed by the cannibals and my expedition just stopped.
I dont feel like playing the game at all tbh. Ok, I get it, it's a hard game but this is just ridicilous. Never before have I encountered something this vile.
But I agree with you. I struggled and got past Esteban, but I could not defeat the Rebels. So I started a new game on Easy mode, and it's even more difficult! It's like the sliders are reversed. One of the sliders IS reversed, to make it easier, you have to drag to the right. Both of my doctors are dying and I haven't even made it to the pagan temple, the first mission outside of the city. I keep getting sandbagged by the Diversion attack. There's no way to defend against it because my troops are all green, and even though I see what's coming a mile away, the dialog tree forces the player to act the same way over and over again. So after the Diversion attack is lost, I have to find enough stuff to recover what has been stolen, and then... andother Diversion attack, exactly the same as before. Aaargh!
Did you have fun playing that twenty hours?
Part of the fun for me is the challenge... I think they designed it this way on purpose. Maybe you should cut back on the Difficulty you're playing if the game is too frustrating?
I just finished a game by returning to Spain on Normal where King Carlos castigated me for not making enough money, in which I had to side with the Aztecs (minorspoiler alert...) because I'd promoted Coyotl to Lieutenant and he leaves even at a loyalty of 21 if you attack the Aztecs... great fun, if you ask me, even though I was forced to attack the Totonacs (essentially betraying them after long cooperation)
You need more than one doctor in your crew... did you lose one in the ambush first or something?
Losing a game isn't the end of the world... I like the level of challenge in this game personally. It's refreshing to see a game that doesn't hold your hand all the way to victory... most of them do these days. That's me, though... if you don't maybe you should play on Easy? Or reload a save game, maybe?
edit/
Sorry for the twin posts. I didn't look at your tag and see that you're the OP lol... I thought you were someone else responding to the OP.
1. Play with a lot of soldiers. The ability to stun people, and 50%+ damage resistance makes a HUGE difference in survivability. Upgrade them first and give them decent armor. I'd bring at least 4 (I actually brought 6).
2. Positioning and traps are utterly key for surviving that "10 turns" mission.
For Traps: I like putting them in that little spot between the tents to the north. A couple barricades can cut off one side of enemies, giving you time to deal with the other. You can also throw a couple lanterns to force the enemy to run through burning zones. Spike traps (from that little village to the east) wreck people who run into them. You can create a line of them in that little hole between the tents and you are almost guaranteed to run into them.
For Positioning: Run away from that big group of enemies to the south east and kill the stragglers on the side. Remember, a ranged attacker who is in melee range has to either drop his damage by nearly half or risk taking opportunity attacks.
3. For the love of god, take 2-3 doctors at least! And don't put them in a fight! Its not worth it!
4. Do some of the other subquests and explore for a bit before you do the main quest line. Those missions are a LOT easier when you've got a team of upgraded troops with good equipment and a crapton of traps. Ideally, you won't get into a cavalcade of failure.
This game really does need an "inn" you can rest and get medical treatment at in towns though.
Nice job breaking down some of the stuff we figure out in the learning curve... I don't agree about doctors in fights, though. Once you have a developed team of fighters a veteran doctor can make all the difference in a fight keeping your troops up.
This game has a steep learning curve; I noticed the OP has 17 hours in, and seems to be expecting to win his first game. It took me twenty hours of beginning and losing to understand the game enough-- especially the tactical part, in terms of what classes to develop and how much, as well as how to use them in fights-- before I could win the game.
Right now I'm just using Soldiers, all with Keen Eye, Sneak Attack and fully upgraded weapons and armor. Needless to say, it works pretty well, though I'll probably cry on a few missions that expect ranged attackers.
I'll have to try that. I usually bring in a scout and a doctor with four soldiers... six would be pretty tough, though. What happens when you get wounded w/o a doc, though?
Most fights six soldiers would eat it up before that, though, I'd guess.
I wouldn't go that far but it sure is awesome.
As for troop formations, I use 2 soldiers, 2 hunters and 2 doctors on standard engagements, which allows me to outlast the enemy. In ambushes, I switch to 3-4 soldiers 0-1 scouts a hunter and a doctor for melee domination.
Yeah, sorry, 17.8 h. Sure felt like 20, didnt check. Although I am not expecting a "win" in my first game, that I am never. What I am expecting is a rough ride with perhaps a few bumpy roads, when playing at NORMAL difficulty. As someone above said, it got even harder with easy setting, what the hell is that all about? The last game I remember that had reversed difficulty sliders was one of the "SPEC OPS"-games that came out for Playstation 1 during the late 90's.
I've been playing too many games, for too long, and this really is one of the most challenging ones this far, except for SPEC OPS which I actually never cleared. ;P
The tips the guy you quoted gave me was really good so. My standard setup was always 1 doc, 1 hunter, 1 scout and 3 soldiers. It usually works out, problem was that I had my "A-team" always fighting, and when i managed to win the 10-round battle all of them but one had sustained heavy injuries, which left me with the unranked and sucky characters for the upcoming ambushes. Ima run around and make tons of traps, it looks like I need them.
I had to go back 7 hours in the game, and restart alot of things but when my initial rage has been soothed, I'll be back in the saddle for sure. No game shall beat me. Except SPEC OPS.