Expeditions: Conquistador

Expeditions: Conquistador

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Losse Aug 7, 2013 @ 3:26pm
What are the best skills to take for each class as they level?
I can guess but sometimes actual game mechanics (math voodoo behind the scenes) can differ from the description.
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Showing 1-7 of 7 comments
Fugitive Unknown Aug 7, 2013 @ 4:44pm 
Soldiers/Scouts

Keen Eye is probably the best overall trait for any damage dealer. Basically you do 7% more damage against anything but a civilian (who will die in 1 or 2 hits anyway). Its REALLY nice against heavily armored soldiers, for obvious reasons.

Bloodthirsty is nice for soldiers and necessary for scouts. I make a lot of flank shots with level two soldiers thanks to stun, and scouts should be able to pull off flanks with ease. I'd say about 75% of the time I am making flank attacks.

Sexist is very good for female characters. 75% of characters are male, and +10% damage to 75% of the population is amazing for a trait.

I'd estimate these traits add (making a very rough estimate) 7% to damage each.

If you are using a soldier heavy team (or like me, all soldiers) Strider isn't a terrible idea to get certain objectives. I'd usually rather do more damage though.


Rangers
Walk your shots is great if you use multiple rangers. With three veteran rangers pouring out rapid shots... just ew.

Point Blank shot is useful if you have a soldier to stun the enemy or a fully kitted soldier who can "guard" the hunter.

Sharp Shooter.. I'm not sure of the math on it, but it doesn't seem to pump accuracy that much.

Obviously, Keen Eye to start, Sexist for women.


Scholars / Doctors
Well, I don't use scholars, but I do occasionally throw in doctors. Obviously, you want defensive traits for them since they can't do damage to save their life.

Use sword and shield is one of the better options. That shield gives a 25% chance of blocking 25% of the damage (I think), which is pretty good for characters who have no mitigation to begin with.
Last edited by Fugitive Unknown; Aug 8, 2013 @ 6:33pm
nanaki Aug 8, 2013 @ 12:25am 
walk you shots does not stack between hunters. A hunter only gains a bonus from his own walk your shots

bloodthirsty only lasts 1 round when incappitating an enemy. I would preffer permanent bonus like the 5meele def or 10 endurance for a meele character. But otherwise i agree with the other passives
Jonas  [developer] Aug 8, 2013 @ 4:50am 
Originally posted by RPG_NET Fugitive Unknown:
Sexist is very good for female characters. 75% of characters are male, and +10% damage to 75% of the population is amazing for a trait.
Nah it's 50/50 men and women.
Fugitive Unknown Aug 8, 2013 @ 4:23pm 
Good to know about walk the shots.

I forgot block (+5 defense in melee). Its kind of crap as a low level promotion, but I'd take it on a fully upgraded officer. Defense is more useful the more you have.

On an LT, you end up with 25(Base) + 20 (Equiptment) + 20 (Promotions) = 70 Melee Defense unless I missed something. At that point, block is reducing the damage you take in melee by about 15%.

I think I got bloodthirsty mixed up with something else. What one grants a bonus to flanking attacks?

Thanks for the correction on the gender numbers, Jonas,
Last edited by Fugitive Unknown; Aug 8, 2013 @ 6:37pm
nanaki Aug 9, 2013 @ 12:29am 
no clue what it is called for flanking bonus, but it sure aint bloodthirsty. Bloodthirsty is a 10% damage bonus for the next turn when the unit K.O's an enemy
Jonas  [developer] Aug 9, 2013 @ 1:01am 
Sneak Attack is the one that raises your flanking damage bonus, Fencer is the one that reduces the bonus damage against you.
Abraxes Aug 9, 2013 @ 1:33pm 
Originally posted by nanaki:
no clue what it is called for flanking bonus, but it sure aint bloodthirsty. Bloodthirsty is a 10% damage bonus for the next turn when the unit K.O's an enemy

Sneak Attack. It rocks for scouts and soldiers alike.
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Date Posted: Aug 7, 2013 @ 3:26pm
Posts: 7