Expeditions: Conquistador

Expeditions: Conquistador

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Bronan_The_Brobarian Aug 1, 2013 @ 9:04am
Getting owned
I have not been doing as well in this game as I would like. What are some good tips (ie party lists and how to implement them in battle and how to go about exploring and how to use valuable goods). Sorry, if I am asking a lot. I like this game, I'm just suffering in the learning curve.
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Showing 1-6 of 6 comments
Jonas  [developer] Aug 1, 2013 @ 9:38am 
You can find a long strategy discussion here:

I'll give you my own shortlist of hints:

- You can always lower the difficulty if you're having a hard time, and then raise it again when you get more comfortable.

- The auto hire button is our suggestion for a good all-round party. You get one scholar, three soldiers, two of everything else. As you can pick up a free soldier (Isabela) more or less right off the boat, it might not be a bad idea to bring an extra scout instead of the third soldier.

- Hunters are very inaccurate until you promote them. They're all right at Man-At-Arms but not really good until Veteran. I rarely bring more than one hunter into a battle, even at Veteran.

- Scouts are one of the most useful characters in the game. Use them to get as many flanking attacks in on your enemies as possible.

- Try to trap enemy ranged units (hunters and trappers) in melee - they have to either waste a turn to get out of melee or switch to melee, at which they suck.

- Never leave any equipment unequipped. Assign it immediately.

- Make sure all your equipment is assigned to somebody you're bringing into battle, unless they're all maxed out of course. You can shuffle equipment around right before the battle.

- As a general rule, don't catch more than one peccary per day - you'll have a hard time preserving all the meat, otherwise.

- Enable "Auto Assign Meat", it's extremely convenient.

- Guarding is your most important camping task. Hunting comes second. Patrolling is something you can do if you have people to spare. For the same reason, it's not a bad idea to put the skillpoints of scouts into Guarding or even Hunting instead of Patrolling.

- Make sure you spend your crafting resources (once you unlock Tinkering). Make traps and other items, and make sure to not bring traps or barricades into any battle where it says that you won't have time to prepare. Towards the end of Hispaniola, lanterns are a life-saver, but you'll find even more powerful items in Mexico.

- Don't get too far into the main storyline in Hispaniola without finding and doing some of the side quests. They give you XP, which you can use to promote your people, which makes the main storyline much easier.

If there's anything else specifically that gives you trouble, just ask :)
Bronan_The_Brobarian Aug 1, 2013 @ 9:39am 
thanks! this is extremely helpful
[Volk] «(Solite)» Aug 1, 2013 @ 4:05pm 
Thanks for this, I've been having a lot of trouble with the game as well. Are there any sort of guides or anything that have been written?
Jonas  [developer] Aug 1, 2013 @ 4:51pm 
I think there's a couple of other threads on our own forums and possibly even here(?) where people have been sharing their own hints. Other than that, I don't know :-)

I'd like to add one more hint:

- Don't forget to use the three "tactics" abilities in the bottom left corner, next to your items!

Tactical Move is extremely useful for regrouping if you find your healers and ranged units locked down in melee or one of your frontline guys suddenly surrounded on all sides.

Always start using Spot Traps the first time you hit a trap (or if the event description leading up to the combat explicitly warns there will be traps). Use it on a scout, they don't suffer as much from the movement reduction.

Interrupt tends to be very useful at the beginning of a battle when the AI is advancing on your position. You can set up a good defensive formation with one or more soldiers using Flawless Defence or Guard, and then put your healers and ranged units in the back on Interrupt so they hold their fire until the enemies are close enough that there's a decent hit chance. It's a great way to avoid wasting a turn when you're playing defensively.

From watching a few Let's Plays, it seems people tend to forget about those three abilities, and especially Tactical Move is extremely useful for escaping flanking manoeuvres without incurring attacks of opportunity :-)

Two other skills that are useful for avoiding attacks of opportunity are the Scout's Sneak (which is best used to set up flanking strikes of your own) and the Hunter's Rebuke (which is good for escaping melee without completely wasting your turn - you get to deal a little damage, as opposed to when you use Tactical Move).

Finally, you can use the Soldier's Stun ability to neutralise somebody so you can safely move away from or around them. This can also be used in combination with certain passive abilities, for example, a favourite that's been brought up on our own forums is to give a Hunter the passive ability "Point Blank" which ensures a critical hit when you fire from melee range. Then Stun an enemy with a soldier, move your hunter into melee range of that character, and use Quickshot. You'll have a fairly good chance to hit with both shots, and any shot that hits will crit. Then move your hunter away again afterwards if you still have moves left >:D
Last edited by Jonas; Aug 1, 2013 @ 5:00pm
Drak Aug 1, 2013 @ 6:06pm 
Oh man, the stun + point blank synergy is awesome. Thanks for that!
Khennit Aug 1, 2013 @ 6:23pm 
Yeap it look like to be wery efficient!
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Date Posted: Aug 1, 2013 @ 9:04am
Posts: 6