ChaosFlux91 Jul 31, 2013 @ 7:28pm
Which units are worth using in combat? Newbie
The premise of the game sounds awesome and I can't wait to try it out.

Are there any gameplay tips so I start in the right direction? Anything I should know that isn't covered in the manual?

Which units have been the most useful in your experience, is there a unit or ability I should not bother with?
Showing 1-11 of 11 comments
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Super Cres Jul 31, 2013 @ 10:46pm 
Soldiers are the most useful, highest armor and can block space with attacks of opportunity and stun. I use 3-4 and it works fine. Add a scout to move into the gap, flank and sneak away. plus doctors if you want healing.
Last edited by Super Cres; Jul 31, 2013 @ 10:48pm
Mr. MurLock Jul 31, 2013 @ 11:01pm 
I always use 2 Hunters, once they get the stacking accuracy trait, they become incredible damage dealers with double shot. Doctors and Soldiers round out my squad for obvious reasons.
nanaki Jul 31, 2013 @ 11:01pm 
all units are good for combat except scholars, but they are very usefull for tinkering. Hunters require to be veteran level though to be good. Below veteran their accuracy is too low to be usefull.
But with walk the shots and the attack boost from veteran level they become a good ranged unit. In the end you will need hunters for their ranged attack, soldiers to tank enemy meele units, scouts for flanking and fast movement and doctors to keep your units alive (how severely a unit gets wounded is affected by the time it stays in K.O mode).

There are a lot of different maps to fight on and some units will be better in some situation than others.
Jonas  [developer] Aug 1, 2013 @ 2:46am 
My typical configuration until I recruit some natives is two soldiers, two scouts, a hunter, and a doctor. The usefulness of hunters in combat is subject of heavy debate, but personally I find them extremely effective at picking off ranged enemies that refuse to close, as well as injured enemies that are trying to regroup with their healer. As nanaki said, you'll want to get your hunters up to veteran level as quickly as possible - the other units tend to go from good to better when promoted, whereas hunters go from bad to great.

I have heard from players who enjoy the flexibility that scholars can add to a group, but I tend to play with all difficulty settings maxed, and I would never voluntarily deploy a scholar in a battle. Scholars are best out of combat, and if you ever find yourself with less healthy units that you're allowed to deploy, you can send a scholar to fill out your ranks.
nanaki Aug 1, 2013 @ 6:01am 
yes scholars offer flexibility but so does picking a unit of your choice :P. Their upgraded abilities only make up for them not beeing a different unit. Their normal attacks are below every other combat unit.
You are always better of picking a unit that fits the description of the upcoming battle. Hunter/tanks for defensive fights and scouts for offensive/mobility missions (like reach a safe zone)
Jonas  [developer] Aug 1, 2013 @ 6:50am 
Yeah scholars aren't really meant to be used in battle except when you don't have anybody else in fighting trim.
Computer Fraud and Abuse Aug 3, 2013 @ 9:06pm 
None of the classes are essential, except for Soldier. Hunters are extremely poor until at least Veteran, but arguably a Veteran Scout does more damage and their high movement and Feint attack make up for lack of real ranged damage (Throw is 100% to hit, but low damage and long cooldown).

Once you get Amazon, Champion, and Warrior you'll probably want them in your party. Shaman and Trapper are pretty mediocre.

Scout, Doctor, and Warrior should use shields (comes with the Sword weapon ability) to make up for their lack of armor.
Jonas  [developer] Aug 4, 2013 @ 2:54am 
You think trappers are mediocre?

Interesting.
nanaki Aug 4, 2013 @ 6:27am 
Originally posted by Jonas:
You think trappers are mediocre?

Interesting.

spanish muskets > bows when it comes to damage and with upgrades the accuracy difference doesnt matter.
The only advantage trappers have over hunters is the arrow rain ability. So they really depend on the map and play style

While the champion and amazon are both above their spanish counterpart because of their abilities.
greenei Aug 6, 2013 @ 8:25am 
Originally posted by Jonas:
You think trappers are mediocre?

Interesting.

I think they are better then Hunters, because of Hailstrom.
illuminazero Aug 6, 2013 @ 8:45am 
I agree. If I am using Hunters I am going to be focus firing with them anyways, and lacking arbeques isn't ideal for point blank crits. The kick move can also come in handy in a pinch.

Without point blank Scout definately does more damage than Hunter. The real problem is that trying to use them to attack units in the rear can very easily lead them to being isolated and killed.

Champion and Amazon are probably the best classes, period.

I actually believe that Warrior is inferior to Scout though. Losing feint is pretty bad for cramped areas, especially as a tool for letting other units get flanking bonuses. Warriors do less base damage than Scouts and "Anticipate Opening" is very niche due to it taking 2 turns. Why go for a x2(ish) single attack when you can just attack twice, each hit potentially doing a critical? This is especially late-game when loyalty bonuses are making crits more reliable.
Last edited by illuminazero; Aug 6, 2013 @ 8:49am
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Date Posted: Jul 31, 2013 @ 7:28pm
Posts: 11