Expeditions: Conquistador

Expeditions: Conquistador

View Stats:
KevDK Jul 8, 2013 @ 7:36am
Changelog [Version 1.4.0]
Here are the details for the last update.

- Added Italian localisation!
- Implemented the ability to set a long-distance path by clicking on a map icon! We're pretty stoked about that.
- Equipment slots now act as buttons so you can just click once to assign however much equipment you want.
- Added timed victory conditions (Eliminate enemies in X turns and Escape in X turns) for certain battles in Mexico to force aggressive play.
- Added 3 new guard failure events, two of which will only trigger during Mexico, each of which has a battle with a new little twist.
- Added 2 new Tinkering random events.
- Added 2 new Travel random events (both of which are nasty, of course).
- Added 1 new Patrol random event with an optional battle.
- Added 1 new Treatment random event.
- Added 5 new personal random events (for Bernardo, Enrique, Gabriela, Sierra, and Teresa).
- Increased enemy ranks, equipment, and in a few cases even numbers in battles all throughout Mexico.
- Reduced the amount of Peccaries and Herbs that spawn in Mexico.
- Changed hunting so the result no longer scales with the size of your expedition, and your Survival skill now affects the result.
- Made the World Resources difficulty setting no longer affect the result of the hunting task.
- Critical success in camp failure checks are no longer possible in Mexico - there is now a 10% chance of attack in Mexico instead of the previous 5%.
- Implemented a "Very High" camp task difficulty level and used it for the three terrain types that are unique to Mexico.
- Implemented a subtle Bloom to give the game a brighter, more Central American look (you can turn it off in the Options if you don't like it).
- Implemented a cap to how many items of each type that you can bring into a battle depending on your Tactics skill.
- Tied the item placement radius in combat to your Tactics skill as well.
- Raised the material costs of constructing all items.
- Made a follower's Tinkering skill determine how many materials they spend on constructing items.
- Critical hits will now always destroy 1 point of equipment from a randomly selected slot.
- That enough difficulty for you? Huh? Happy now? Careful what you wish for, amigo!
- Being within the range of a light source now displays the "Illuminated" debuff during night battles.
- Furthermore, pre-placed light sources (torches, campfires, car headlights) and lantern fire now also illuminate nearby characters.
- Reduced the range of Torches from 3 to 2.
- Fire now provides partial cover in the hex it's burning on.
- Increased the amount of Valuables you get if you steal from the Ancient Temple from 2500 to 6000.
- Fixed bug that would occur when going to Mexico from Hispaniola and then going back to the main menu and launching Mexico.
- Fixed the cheeky loading screen non-hint for Aguirre being displayed even when not in Aguirre difficulty.
- Fixed a logic glitch that was causing the Conspiracy quest in the Aztec storyline to be infinitely repeatable.
- No more preparation phase in the Ruined Temple battles (since you don't have traps yet at that point anyway).
- Moved the free move zone around Tenochtitlan so it's no longer possible to rest on the causeway between battles during the siege.
- Added a couple of missing "Begin battle." choice nodes in the Jungle Hunters event and reduced the equipment you get from the Higuey Village fight.
- Reduced the XP rewards for the quests at the end of Hispaniola, as well as for a few of the exploration events and side quests.
- Added the morale number after the morale level description for each follower in the camp management window.
- Added an indication to the troop selection menu for battles of whether or not there will be a preparation phase.
- Put a 10 day deadline on the Abduction event to occur.
- Prevented the Tribal Attack event from playing until you've earned at least 600 Total XP.
- Added missing diacritics to a bunch of the Spanish follower names.
- Fixed MayanBanditsQuestCompleted flag being set instead of MasayaVillageHostile if you attacked the Masaya Village and won.
- Fixed the goal text of "Gutiérrez's Fate" sending you north when in fact you should be heading towards the south-west.
- Fixed a logic glitch where Coyotl or Citlalli could participate in the Pearl Fishers event even if they weren't in the party.
- Fixed "The Poisoned Spring" goal description asking for 10 herbs when in fact the quest requires 25.
- Fixed a thing where you could spend movement points without moving if you kept clicking under your own horse.
- Fixed a hex under a house in Papantla being walkable so you could walk right through the corner of the building.
- Fixed a bug that would allow you to promote three Sergeants if one of them was injured.
- Fixed a bug where the Governor would not be registered as dead if Leandra won the battle for Santo Domingo.
- Made it so you only have to camp once before Santo Domingo is restored after the battle.
- Made sure the Tournament won't be added back to the map after the battle for Santo Domingo if Noriega is dead...
- Made extra special sure that Coyotl and Citlalli won't leave AFTER the battle for Tenochtitlan, and that they'll leave even if they're injured.
- Added 30 new placeholder events to Mexico that modders can hook into in order to add new content if they want.
Last edited by anborn; Aug 16, 2013 @ 11:20am
< >
Showing 1-15 of 40 comments
Jack Dandy Jul 8, 2013 @ 7:47am 
Can't wait to try it.

btw, Does this fix the map-deleting bug, and optimize stuff in Mexico?
Last edited by Jack Dandy; Jul 8, 2013 @ 7:47am
Can you make an easier mode this is too difficult fo rme
Nova  [developer] Jul 8, 2013 @ 7:54am 
You can lower the difficulty in the difficulty settings (Options > Difficulty)
Nayenezgani Jul 8, 2013 @ 7:58am 
Thank you for continuing to make a good game even better. :)
ChemBro Jul 8, 2013 @ 8:36am 
Are Steam achievements fixed now? I didn't read about it in the changelog.
Alex [GER] Jul 8, 2013 @ 9:24am 
Where is the german translation?
ocimpean Jul 8, 2013 @ 9:27am 
Thanks for the patch, love this game. Now is even better.
Nova  [developer] Jul 8, 2013 @ 9:38am 
Alex, the German text is still being translated. There's A LOT of text in this game, so it takes time. Just be patient and it will come.
Alex [GER] Jul 8, 2013 @ 9:41am 
Thx, i wait for the german translation.
The Best is it will come
Jack Dandy Jul 8, 2013 @ 10:09am 
Uh.. about that map bug... is it fixed?
Nova  [developer] Jul 8, 2013 @ 10:13am 
It's related to memory issues. We've done some optimization there and fixed some things that could also cause it. It should hopefully be fixed, but without large scale testing, it's difficult to say with absolute certainty.
John Locke Jul 8, 2013 @ 11:19am 
Italian and German translation are great feature, but can we hope for a French one ?
donalddawkins Jul 8, 2013 @ 12:30pm 
nice, bought your game a week back and its really a fun game, during a period not many developers look at. Also, the random event element is a great feature for a game such as yours, and really creates that dangerous atmosphere that should accompany dangerous expeditions like those in mexico. GREAT GAME!!!
ChemBro Jul 8, 2013 @ 1:25pm 
So Steam achievements are still broken and you don't want to answer my question?
anborn  [developer] Jul 8, 2013 @ 1:33pm 
Originally posted by ChemBro:
So Steam achievements are still broken and you don't want to answer my question?

Hi ChemBro. Could you please post in our support forum the achievements that are not triggering for you, so we can take a look into those? http://logicartists.com/forum/viewforum.php?f=3 Also it would be good to know your specs. Thanks
< >
Showing 1-15 of 40 comments
Per page: 15 30 50

Date Posted: Jul 8, 2013 @ 7:36am
Posts: 40