Artemis Nov 29, 2013 @ 9:43am
What's a good like minded starting group?
Is there even one?
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Tripoteur Ventripotent Nov 29, 2013 @ 11:15am 
You mean, people that will all react similarly to the same actions?

I wasn't able to find one. I decided to avoid all Pious and Racist characters, and what was left had different opinions on other subjects; some are Greedy while others are Altruistic, some are Cautious while others are Aggressive, etc.

I'm guessing part of the game is balancing your actions to keep most of your people happy, though if you make sure all your people are cool with one or two things, you can consistently perform that one action for a full-party morale boost. In my case, hiring a native is pretty much always the right move, and I don't have to worry about anyone being pissed off about any matter related to superstition (on both Spanish and Native sides).
Twelvefield Nov 29, 2013 @ 8:01pm 
Interesting. I intentionally picked racist characters so that I wouldn't have to hire natives. The ending wasn't the top ending, but I did get through everything. My reasoning is that my Spaniards were there to murder in the name of the King, so there was not a lot of room for compromise. Sometimes, the game got very depressing, though. If you want to murder people in the game, it certainly gives you the chance.
[KW]Razvan Nov 30, 2013 @ 11:12am 
I agree with you: it's easy to start a racist / aggresive party, but it's hard to keep a open-minded party with high morale. I picked these guys for my open-minded party:
-doctors: alvarado, sanchez
-hunters: cervera, lopez, pintado
-sholar: barreto
-scouts: hernandez
-soldiers: ortega, trevino, padilla

I favour aggresive, courageous, altruistic, open-minded and pious actions. Sanchez is the only person with low morale in my party, but I cannot play with only one medic. At first I had Figueroa instead of Padilla, but I had problems with his morale; in my curent setup, Padilla is doing scout duty durring nights.
Artemis Nov 30, 2013 @ 11:13am 
I don't know what I've ever reached a pious decision. Can you describe any of them that come to mind?
Last edited by Artemis; Nov 30, 2013 @ 11:14am
Tripoteur Ventripotent Nov 30, 2013 @ 11:33am 
Originally posted by Artemis:
I don't know what I've ever reached a pious decision. Can you describe any of them that come to mind?

One of the very first missions involves telling a group of natives to leave an area they're using for their rituals. If you tell them they can finish doing their stuff and leave, I'm pretty sure Pious followers would get a morale loss.

In the starting town there's also a woman who tells you to order your people to stop hitting on the local girls. I guess if you tell her to get lost your Pious followers wouldn't like that very much.

Same starting town there's a mission to get bibles somewhere. Again I'm guessing Pious characters might like that.

That's just near the start of the game, there's bound to be a lot more later. I just haven't played enough to know about them.
Kan Nov 30, 2013 @ 7:52pm 
You don't want all like minded people because you' will run into situations in game where acting alike doesn't pay off. eg. graverobbing, is where you might want a racist to do the search even though you may only have 1 in party.
Last edited by Kan; Nov 30, 2013 @ 7:55pm
Tripoteur Ventripotent Nov 30, 2013 @ 8:44pm 
Originally posted by Kan:
You don't want all like minded people because you' will run into situations in game where acting alike doesn't pay off. eg. graverobbing, is where you might want a racist to do the search even though you may only have 1 in party.

Does it really work that way?

Unless it was a character-specific event, every Morale-changing situation I've encountered affected the entire party. Some graves gave me the option of digging them up, but didn't let me select a character to do it; it was just a general action.

Then again I've only played a few hours...
[KW]Razvan Dec 1, 2013 @ 2:02am 
Originally posted by Kan:
You don't want all like minded people because you' will run into situations in game where acting alike doesn't pay off. eg. graverobbing, is where you might want a racist to do the search even though you may only have 1 in party.
Do you get anything by robbing all the graves in Mexico? I had a racist party, but I didn't do it. If you don't get anything interesting, I wouldn't get a racist member in a open-minded party, unless he is proud or courageous because there are plenty of situations in which this trait affects your party morale and I want to spend as less points in leadership as possible.

PS: There are few situations in which either pious or open-minded characters will lose morale, but I didn't find a better party. If you like fight a lot and win, proud party members will have a good morale => "proud" + any other trait against your general party actions is ok. "Courage" might also have some influence, but, at least from my experience, not as often as "proud". Aggressive / defensive is not such an important trait from my point of view - it occurs more often in Mexico when you'll already have more than 12 morale with tents and officer ranks anyway. I don't really know how does "adventurous" trait work, but I think that only these people pop-up a dialog when you camp and they asks you to let them leave for a couple of days because they want to join an expedition. I think another situation in which an adventurous member will lose morale is when you want to explore a ruin, temple etc.


@Tripoteur Ventripotent
When you ask someone to collect the herbs from a burial ground, that person will lose morale, but not the whole party (this is done from camping menu when you are near a grave).
Last edited by [KW]Razvan; Dec 1, 2013 @ 2:06am
Tripoteur Ventripotent Dec 1, 2013 @ 10:05am 
Originally posted by KWRazvan:
@Tripoteur Ventripotent
When you ask someone to collect the herbs from a burial ground, that person will lose morale, but not the whole party (this is done from camping menu when you are near a grave).

Ooooh, a circumstancial action when camping... I see. I haven't seen many of those yet, I was thinking of actual events when you search a grave from the exploration map.

Good to know.

Still, if it's just for herbs... I'm already getting fleeced by thieves and the more you have, the more they take, so I'd rather not take any more.
Artemis Dec 3, 2013 @ 1:55pm 
Originally posted by KWRazvan:
I cannot play with only one medic.
Why is that?
[KW]Razvan Dec 3, 2013 @ 2:18pm 
There are a lot of situations when you are outnumbered and some of your party members will be disabled afterwards. If you are a bit unlucky and your field medic is one of them, or a random event will occur and another person will need medical care, you'll lose a lot of medicine, or even a party member. I'd say it's better to bring 2 medics with you.
Artemis Dec 3, 2013 @ 3:05pm 
So it's not easy to find a doctor to recruit early in the game then?
[KW]Razvan Dec 3, 2013 @ 3:11pm 
Well, I played the game with 2 different party compositions at different difficulties for each map, and I think the only doctor you can recruit in the campaign is a native in Mexico.
Last edited by [KW]Razvan; Dec 3, 2013 @ 3:12pm
Nova  [developer] Dec 3, 2013 @ 3:50pm 
Atl, who is on Hispaniola, will follow you for a while, but will not go to Mexico with you.
SallyFox Dec 3, 2013 @ 4:19pm 
Personally I found Pious wasn't as bad. If you're compassionate you'll lose a few points with Pious characters, but it's so easy to raise their moral again, especially in Mexico, that it's not a big deal. However if you want your group to grow as large as it can for the best camping stats, don't touch the racist characters. I also found that altruistic characters where fitting to MY play-style, someone else might prefer greedy characters. Narcissistic ones you should be careful with, especially if you end up with more than one. They'll be miffed when you promote someone other than them. Open minded characters are perfect for aiming for a large party. Cautious is one you'll want because it's good for certain events you'll come across, peaceful is a good combination to cautious. I had a few aggressive ones, and lost moral on them a lot, but generally their other traits helped keep their moral high.

I never did come CLOSE to a rebellion with my followers, so I guess I did alright there.
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Date Posted: Nov 29, 2013 @ 9:43am
Posts: 16