Coocoodas Jan 18 @ 8:21pm
This is the greatest RPG I've ever played.
I've been playing this game for a week whenever I had time after buying it from GOG.

I have never played an RPG that comes this close to my expectation of a great RPG.

The writing is superb, choices are meaningful, and there are multiple ways to solve conflicts with a lot of RPing possibilities.

I love how every battle has a story in and out of it as opposed to meaningless 'encounter' battles in other RPGs.

I love how I could get defeated and keep playing in many battles as I was sick of invincible protagonist gimmick in other RPGs, I loved RPing an incompetent protagonist who loses on virtually every battle and still acts arrogant. It was an unique experience I will not forget. :)

I don't understand why this game is so unknown when the RP aspect and writing are so much better than most other recent RPGs.

There are so many more things I want to compliment, but simply put, this game is perfect to my taste. It has got about everything right. Dialogue, mature writing, story, characters, permanent death, resource/squad management, morale, retreat button, mutiny, faster combat option, quick paced combat, choices and consequences, meaningful choices that are not contrived or unrealistic(as in many other RPGs in their attempts to 'balance' choices or 'respect' player decision too much; the formal incurs contrived choices and the latter leaves no bad choice option), and more. Playing this game gave me so much more blast than playing Skyrim or Mass Effect 3.

I haven't finished the game yet, but I just wanted to say thank you to devs for developing such a wonderful game and that I rank this game among top 3 RPGs I've ever played. (the other 2 being The Witcher 2 and Planescape:Torment) Keep up the good work.
Last edited by Coocoodas; Jan 18 @ 8:53pm
Showing 1-15 of 21 comments
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Jonas  [developer] Jan 19 @ 2:00am 
Why thank you. Warms the cockles of my heart :)

Hopefully you'll still feel the same when the game is over.

And... thanks for buying it on GOG. We get more money that way ;)
Coocoodas Jan 20 @ 11:33pm 
I've just seen my first ending and credit roll.... You are the writer of this game!

The writings in this game was impeccable and it was what contributed most to my appreciation of this great RPG. Characters are very well written and dialogues were spot on that I was completely immersed in the experience. Although each character had only a handful number of individual events, you somehow managed to make each individual stand out and brim over with personalities.

I normally don't like turn based combats because they are unskippable and get in the way of storytelling. However, Expeditions: Conquistador gave every battle in the game related story and because of that I found battles exiting. (plus the genius retreat button!)

I also loved how choices are not parallel mirror of one another with just different characters and the same reward. Variability in consequence of choices gives this game a strong re-playability.

Expeditions: Conquistador is one of very few games I have absolutely no complaints but tons of good things to talk about. (though I wish there were more character specific events!) I regret that the game is relatively unknown(I wouldn't have heard of this game if it weren't for a random youtube comment mentioning it) to gamers despite the game's superb quality. This game deserves GOTY in my book, at least.

I'm going to get as many of my gaming friends as possible to play this game. This is undoubtedly the best RPG I've ever played in years. Thank you again for making this game. I look forward to whatever games you produce in the future.

Cuallitonalli! Buena Suerte!
Last edited by Coocoodas; Jan 20 @ 11:37pm
Gaminglord99 Jan 23 @ 3:25am 
thars a retreat button?!
Nova  [developer] Jan 23 @ 9:15am 
It's the small white flag next to the end turn button.
No Leaf Clover Jan 28 @ 8:12am 
I bought the game after reading this and hesitating for a while. I have to say I'm really impressed by it. Only wish is that melee could miss, but otherwise, so far, so good ! Thanks for yhe input OP !
nadina.cardillo Mar 20 @ 10:59am 
Indeed, this game is superb! It's the game I have been waiting for a long time. I haven't finished it yet but I'm loving it. I wish there were more character-specific events though because I got really fond of my crew.
Nova  [developer] Mar 20 @ 11:46am 
Some of them are specific to Mexico. I think Jonas made a list here at one point explaining the specific scenarios required to trigger some of them.
kony Mar 20 @ 12:25pm 
Except it's not an RPG, not in my eyes, at least. Still, probably the best game of 2013.
Arakash Mar 20 @ 1:16pm 
Just thought id chime in now i just finished the campaign.
Congrats to the devs for this game, its really fantastic.

The storytelling and writing were good, as was the roleplaying flavour through character interactions and even camping. Clearly a lot of work was put into it and it really shows.
Also cant forget to mention the Art and Music, which were also really superb.

I also really loved how the game really made you think about your decision in the dialog boxes and how they would effect the upcoming battles/situation. You could really succeed or fail based on those choices.

Im also one of the people who normally doesnt enjoy turn based games on this scale, but the battles were done really well. They are also very challenging, some of the battles can be really trial and error until you find the right strategy.
I had the AI damage on 0.8 and the AI skill on max, which suited my preferences.

Probably died the most on the Fort Defence mission, 18 vs 6 until i realised i could get the most cannon damage off funnelling them into a long 2 width corridor. Really brutal mission.

Only complaint i have is that some of the abilities were a bit annoying, especially that archer ability that doesnt require LOS (hailstorm i think)
When you get 4-5 archers together doing it, it renders a lot of your careful planning and chokepoints pretty pointless.
Yog Mar 20 @ 1:52pm 
Originally posted by Arakash:

Only complaint i have is that some of the abilities were a bit annoying, especially that archer ability that doesnt require LOS (hailstorm i think)
When you get 4-5 archers together doing it, it renders a lot of your careful planning and chokepoints pretty pointless.

Everything can be countered in this game.

-Avoid sticking together if you can.
-If forced to stick, use the guard ability (veteran lvl soldiers).
-When making your moves, keep in mind that hailstorm have a limited range of 10.
Arakash Mar 20 @ 8:23pm 
Originally posted by Yog:
Originally posted by Arakash:

Only complaint i have is that some of the abilities were a bit annoying, especially that archer ability that doesnt require LOS (hailstorm i think)
When you get 4-5 archers together doing it, it renders a lot of your careful planning and chokepoints pretty pointless.

Everything can be countered in this game.

-Avoid sticking together if you can.
-If forced to stick, use the guard ability (veteran lvl soldiers).
-When making your moves, keep in mind that hailstorm have a limited range of 10.

Im aware of the counters to it, ive used them in the lead up to battles.
In large battles, its difficult if not impossible to use them however.

For example, in the 18 vs 6 battle.
If you dont stick together, you cant funnel and chokepoint troops, which will easily lead to you being surrounded.
You cannot always use the gaurd ability as your troops are often too busy on the frontline.
Hailstorm has a short range, but in large battles their support can very very easily get close while you deal with the mass of frontline troops.

You also might point out that its low damage and has a degree of randomness in the targets (or seems to), which is true except when its used en masse by groups of archers, especially at the back of your lines where support units are well hidden. Ive lost 30-50 damage in one turn to a group of units before.

The only effective counter i found was to just plough through the enemy quickly, so they couldnt get 2-3 volleys of hailstorm with with 3-5 archers.

IMO, if the ability required LOS, then it would be more balanced as like everything else, it would require the archer to move out of cover and get eyes on their target.
It would prevent them from using the ability on troops which youve carefully placed out of LOS and force them to use it on your frontline troops just like all other abilities.


Mitth'raw'nuruodo Mar 20 @ 10:27pm 
Eagerly waiting for what you guys (devs) come up with next.
J!mmy Mar 21 @ 3:46am 
Make font bigger pls
K.S.L.I. Mar 21 @ 9:43am 
Best game i've played in years. Can't believe it took a gamersgate sale for me to become aware of it.
sMörre Mar 21 @ 2:05pm 
I've been playing this for like 5 hours and absolutely love the turn based combat. I just got to the "The Nature of Culture" discussion and the writing just blew my mind.

This needs a sequel or at least some DLC. Or maybe apply the same gameplay and writing philosophy to another period of time, fantasy or sci-fi.
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