LouskRad Jan 15 @ 1:09pm
More of the same please!
Wow. I found myself starting the game all over again right after finishing it; seriously addictive. Devs, just wanted to give you a big fat thanks ;-)

Make more games please ;-P
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Vincent Jan 15 @ 10:34pm 
How long did it take you to finish it?

Enjoying the game myself playing on a custom hard, Pizarro, difficulty (resources I turned to less) As well as Ironman and Sudden Death mode.
Quite a lot for my first time playing but I wanted a challenge.

Not doing too bad so far and really enjoying myself.
Last edited by Vincent; Jan 15 @ 10:43pm
LouskRad Jan 16 @ 1:10am 
Well, the campaigns took me around 20-25 hours on normal; I obsessed about every single detail though. Now I'm playing on insane mode without ironman.

I'd say if you're playing iron man, it should take way less for you assuming you finish the game. I believe 25% of my game time was because of my loads (for best outcome of combat, camp, etc.)

I gotta say though, combat is a lot more fun in insane mode.
Vincent Jan 16 @ 2:18am 
I just completed the first part in Hispaniola.. took me 6 hours.
How much longer is Mexico compared to the first place?

edit:
Just wanted to add that it does seem kinda quick how i completed the first 'area'.
But I want to re-do it because i felt i missed some stuff.
And I failed the majority of the battles and even though you can't lose,
I feel effectively I did, and so I want to do the first area again now with the knowledge
of my first playthrough.
Last edited by Vincent; Jan 16 @ 2:34am
LouskRad Jan 16 @ 2:57am 
Yeah, with the knowledge of units from the first playthrough, second one was way smoother in my experience. I'm streaking flawless victories on insane where I failed most in normal.

The Mexico campaign is way longer than Hispanola. You can think of the first campaign as a preface ;-)

One thing I can say about the difficulty issue though, is that if you miss most of the XP-giving stuff, your lack of unit promotion limits you a lot in harder battles.

Oh and whatever unit composition you have, it always helps to bring a doctor along!
Ludovin Jan 16 @ 3:23am 
I really can't wait for a sequel. Right now they're working on an interesting stealth game, which is cool! However, I want more of this so badly. As a Native American, this was one of the few games that made me feel they got my people RIGHT: A human civilization that was ended by invaders, sure... But human, and thus flawed, as we are today. I loved it, and still love it. I'd absolutely adore a North American version of this game, where you have to setup a colony (Perhaps Jamestown?) and deal with a slightly larger scale.

SPOILERS: I think my favorite part was the sort of Firefly-like moment where after a night of partying I suddenly find out I'm married to this odd yet beautiful woman. Was fantastic, haha.
LouskRad Jan 16 @ 3:46am 
Count me in, a colonization version sounds awesome. Although I would be happy with any other historical occation as well ;-)

I believe that's the thing. The narrative is so good, immersion kicks in and turns the simplest event into a memorable experience. Also, because of the simple events that happen over camp nights, you really get attached to your expedition members. You start by checking each time a name appears for who they were, yet by the end you know every member's life story, personality, etc. by heart.

That's a true RPG ;-)
Ludovin Jan 16 @ 4:01am 
Originally posted by LouskRad:
Count me in, a colonization version sounds awesome. Although I would be happy with any other historical occation as well ;-)

I believe that's the thing. The narrative is so good, immersion kicks in and turns the simplest event into a memorable experience. Also, because of the simple events that happen over camp nights, you really get attached to your expedition members. You start by checking each time a name appears for who they were, yet by the end you know every member's life story, personality, etc. by heart.

That's a true RPG ;-)

Yep! It gives a real sense of life to a time period that is too frequently defined by singular, overbearing figures of history. I think that's why the time period works so well (and why Jamestown would fit so perfectly): It shows that each of these people truly were people, and you empathize with them and root for them and desire to know more about them. Just the fact I'm talking about them like they're real people and have a hard time not doing so speaks volumes.

I should really play an aggressive/racist playthrough sometime to experience different characters.
LouskRad Jan 16 @ 4:16am 
Originally posted by Ludovin:
I should really play an aggressive/racist playthrough sometime to experience different characters.

It's exactly what I'm doing right now ;-)

Yeah, a Jamestown setting would be very good indeed. You could beat Christopher Newport to form your own party before 1607. And I'd deffinitely love to see those English settlers in the land of Powhatan!
Ludovin Jan 16 @ 4:49am 
Originally posted by LouskRad:
Originally posted by Ludovin:
I should really play an aggressive/racist playthrough sometime to experience different characters.

It's exactly what I'm doing right now ;-)

Yeah, a Jamestown setting would be very good indeed. You could beat Christopher Newport to form your own party before 1607. And I'd deffinitely love to see those English settlers in the land of Powhatan!

Exactly! Have it over a larger scale, and experience the harsh winters, and with the same attachment in this game it'd be a harrowing and beautiful RPG experience, one that I'd die to play. I think the best thing this sort of game could use is randomized terrain, so exploration on the second, third or forth game is just as compelling as the first.

In the end, it's up the Logic Artists, but I really pray they give us some more of this in the future, as this was my GOTY last year. A very surprising GOTY indeed.
Jonas  [developer] Jan 16 @ 1:31pm 
Of course we'll do a sequel (after Clandestine). We're already working on a little demo on the side. It's going to be a completely different place and time, but I'm confident that you'll enjoy it for the same reasons you liked Conquistador :)
LouskRad Jan 16 @ 2:31pm 
Originally posted by Jonas:
Of course we'll do a sequel (after Clandestine). We're already working on a little demo on the side. It's going to be a completely different place and time, but I'm confident that you'll enjoy it for the same reasons you liked Conquistador :)

Well, you just made my day ;-)
Ludovin Jan 16 @ 7:36pm 
Originally posted by Jonas:
Of course we'll do a sequel (after Clandestine). We're already working on a little demo on the side. It's going to be a completely different place and time, but I'm confident that you'll enjoy it for the same reasons you liked Conquistador :)

Could I have your address so I can stalk you and send you pieces of my hair as a thank you for this? Also, Calndestine looks great, but I'm wondering if it'll be singleplayer as well or if we'll have to co-op. Probably will find that out over time, but figured I'd ask.

Now I have to wonder what place and time that might be. Perhaps Marco Polo? Or the age of Alexander the Great? Or mayhaps an expedition to the English isles during Roman times? Oh, or Japan during the age of isolationism. In short: You could set the game on Mars and I'd eat up every second of it. Perhaps ESPECIALLY if it were on Mars.
Nova  [developer] Jan 17 @ 7:04am 
Clandestine will also be singleplayer, although the main draw is obviously the asymmetrical coop gameplay.
Ludovin Jan 17 @ 7:14am 
Originally posted by Nova:
Clandestine will also be singleplayer, although the main draw is obviously the asymmetrical coop gameplay.

Excellent. I'm fairly anti-social, thus me stalking the development team of Logic Artists. You guys are quickly becoming quite an exciting group, as you're not sticking to a niche you carved out. I respect people that can find that niche, but it shows much more talent and ambition (not to mention a certain amount of fiscal and temporal courage) to play the field a bit.

Just don't make an MMO before you're ready to go bankrupt, 38 Studios style.
Jonas  [developer] Jan 19 @ 2:03am 
Well, if we ever do make an MMO, you can at least feel assured it won't just be another WOW clone. Maybe we could make an MMO with some actual interesting gameplay. However, our typical overambition aside, I think we'll stick to more reasonably scoped projects ;)
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