Expeditions: Conquistador

Expeditions: Conquistador

Statistieken weergeven:
more than 6 combatants?
can i place more than 6 combatants on the battlefield later in the game or is 6 the limit throughout the whole game?
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1-15 van 18 reacties weergegeven
6 is the limit throughout the game.
thanks for your answer. is there any advice which classes are best to have on the battlefield (i.e. 4 soldiers with 2 doctors)? since i´m new to the game, i´m wondering how to compose my team to have the best outcome/winning options. i´m wondering that, because i had to withdraw from the battlefield twice...
have at least 1 doctor. thats all that is required really, to avoid injuries.

personally, i play with 4 soldiers, 1 doctor, 1 scout (for the bonus of flanking damage)

ranged units misses too much for my taste, you can just get 100% melee damage with soldiers all you need is to think ahead of how to shuffle your units to get each unit into melee range
For most of my game, i used 3 Soldiers 2 Hunters and 1 Doctor.

At higher levels, the Hunters can hit extremely reliably and with quickshot usually hit once, but occasionally do double damage in a round(40 damage per shot). Guns do more damage than bows, which is something to keep in mind.
With this setup you often try to funnel the enemy into chokepoints or use your soldiers as cover and fire over them during battle.

If your losing a bit at the start, keep in mind the game does get a bit easier once you get equipment for your troops.
i discovered for me now 3 soldiers, 1 scout and 2 doctors. the 2 docs keep the others in good shape. had 2 hunters before but i dropped them for battle now, which makes me winning some battles... :-)

i still don´t know when to hold a position with a choke point and when to storm the front. any hints?
Laatst bewerkt door e☆zy t@rget; 20 mrt 2014 om 23:15
Champion, Warrior, Amazon, Scout, and 2x Doctors.
Laatst bewerkt door Mayate; 21 mrt 2014 om 1:46
4 warriors, 1 hunter and 1 doc can deal with anything if played right, I think most battles are too easy with this combo anyway.

"i still don´t know when to hold a position with a choke point and when to storm the front. any hints?"

Always hold choke point if possible by situation, always.
Laatst bewerkt door Stellar; 22 mrt 2014 om 4:54
I think it also depends on the kind of battle. For example scouts are first choice for fleeing thieves.:pwsword:


Origineel geplaatst door roder:
have at least 1 doctor. thats all that is required really, to avoid injuries.

I agree the doctor is a must have and should be the first promotion, so he can heal every round.
My core fighting troop contains 1 doctor, 1 hunter, 1 scout and 2 warriors. The sixth slot depends on the battle.
Laatst bewerkt door Marbur; 22 mrt 2014 om 5:32
I tend to use: 2 Soldiers, 2 Scouts, 1 Hunter, 1 Doctor.

Might swap the Hunter for something else in the future, though.
there are too many encounters where the developers have included scenarios which wipe you out whatever your selection and no matter how good your team or tactics - once or twice ok but they seem to be making a point of proving they know best - too many numbers of too strong for your team will always win if the program is designed to make it so
It sounds like you should lower the difficulty level. Also, make sure you create and equip traps and barricades before battles as they can completely change the outcome of them.
Lastly, losing battles does not equal game over. The game will continue despite the outcome, although you might have to deal with more injuries.
Origineel geplaatst door toblerone:
there are too many encounters where the developers have included scenarios which wipe you out whatever your selection and no matter how good your team or tactics - once or twice ok but they seem to be making a point of proving they know best - too many numbers of too strong for your team will always win if the program is designed to make it so

I don't think this happens on purpose, but sometimes the dices are rolling very bad. :luck:

1 hour ago ago my best soldier collapsed while marching and the next night, I got a surprise visit from rebells. Without the best fighter I got killed and have to reload.:dsmagic:
That's like real life: Nobody asks whether or not you already got you portion of bad luck.

Now there are clear two possible decision for me: Try to avoid the fight and reload a few days before or waste every trap and barricade I spared for the hard story missions?

But beating a game after such punches in the stomach is the real challenge. :punch:
Laatst bewerkt door Marbur; 23 mrt 2014 om 6:30
I like the game and what it tries to do but there are too many encounters that are designed to defeat your team regardless - sometimes for plot reasons - sometimes for a random "testing" event that forces you to use everybody but the team you would choose to use etc - fun for the programmer but not so for the customer - c'est la guerre - no doubt - just saying
Origineel geplaatst door toblerone:
I like the game and what it tries to do but there are too many encounters that are designed to defeat your team regardless ... - fun for the programmer but not so for the customer - c'est la guerre - no doubt - just saying

I think now I met one of the encounters toblerone refers to.
5 soldiers on guard and 2 scouts on patrol, but the enemy surprised me so totally that my squad have to fight with no armor and only daggers.
Really!?!
To complete the fun, the enemies are all full equiped Veterans.

REALLY?!? How much drunk and frustrated somebody have be to add this to the game????:nogo:

I forgot to mention this happens on normal and after the first hailstorm my squad members are all half dead.

So does this sound like I sould lower the the difficulty level? :serioussam:
Laatst bewerkt door Marbur; 26 mrt 2014 om 12:43
I absolutly LOATHED only being able to bring six fighters into a battle at times, ESPECIALLY on missions like defending the governer's manor or defending the fort (Those were the hardest fights in the game for me)

I had double that amount of pioneers and these missions are us on the defense in one of our strongholds against a stupid amount of enemies but I can't actually use them.
At least in other missions you can say the other characters are defending the wagons/servants... it was rather annoying.

- - -
I forgot, there was one mission that was worse in terms of difficulty, it was one of those missions where the objective is survive 10 turns, on the first island, random encounter against rebels looking to free slaves.
You only getting to use 6 of your men and get swarmed by rebels. Even when I pulled back to the furthest corner they still wiped me out.
Bah, I didn't even have any slaves in the first place, gits.

I tried that mission multiple times, could not win.
Laatst bewerkt door dq_177; 31 mrt 2014 om 13:21
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