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Een vertaalprobleem melden
personally, i play with 4 soldiers, 1 doctor, 1 scout (for the bonus of flanking damage)
ranged units misses too much for my taste, you can just get 100% melee damage with soldiers all you need is to think ahead of how to shuffle your units to get each unit into melee range
At higher levels, the Hunters can hit extremely reliably and with quickshot usually hit once, but occasionally do double damage in a round(40 damage per shot). Guns do more damage than bows, which is something to keep in mind.
With this setup you often try to funnel the enemy into chokepoints or use your soldiers as cover and fire over them during battle.
If your losing a bit at the start, keep in mind the game does get a bit easier once you get equipment for your troops.
i still don´t know when to hold a position with a choke point and when to storm the front. any hints?
"i still don´t know when to hold a position with a choke point and when to storm the front. any hints?"
Always hold choke point if possible by situation, always.
I agree the doctor is a must have and should be the first promotion, so he can heal every round.
My core fighting troop contains 1 doctor, 1 hunter, 1 scout and 2 warriors. The sixth slot depends on the battle.
Might swap the Hunter for something else in the future, though.
Lastly, losing battles does not equal game over. The game will continue despite the outcome, although you might have to deal with more injuries.
I don't think this happens on purpose, but sometimes the dices are rolling very bad.
1 hour ago ago my best soldier collapsed while marching and the next night, I got a surprise visit from rebells. Without the best fighter I got killed and have to reload.
That's like real life: Nobody asks whether or not you already got you portion of bad luck.
Now there are clear two possible decision for me: Try to avoid the fight and reload a few days before or waste every trap and barricade I spared for the hard story missions?
But beating a game after such punches in the stomach is the real challenge.
I think now I met one of the encounters toblerone refers to.
5 soldiers on guard and 2 scouts on patrol, but the enemy surprised me so totally that my squad have to fight with no armor and only daggers.
Really!?!
To complete the fun, the enemies are all full equiped Veterans.
REALLY?!? How much drunk and frustrated somebody have be to add this to the game????
I forgot to mention this happens on normal and after the first hailstorm my squad members are all half dead.
So does this sound like I sould lower the the difficulty level?
I had double that amount of pioneers and these missions are us on the defense in one of our strongholds against a stupid amount of enemies but I can't actually use them.
At least in other missions you can say the other characters are defending the wagons/servants... it was rather annoying.
- - -
I forgot, there was one mission that was worse in terms of difficulty, it was one of those missions where the objective is survive 10 turns, on the first island, random encounter against rebels looking to free slaves.
You only getting to use 6 of your men and get swarmed by rebels. Even when I pulled back to the furthest corner they still wiped me out.
Bah, I didn't even have any slaves in the first place, gits.
I tried that mission multiple times, could not win.