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Africa is also a good candidate for setting as well. It's mysterious and dangerous as much as the New World.
Also, Africa set during the colonial era would work.
Just thinking of settings which follow similar themes of Conquistador, strangers in a strange land and how they interact with the natives of said land.
That's not expeditions
First, the trip was a fascinating Exipidtion, through hardship, and into a new world full of wonders, then back to europe with treasures and good stories. The framework of the main quest can easily be set.
Second, we have not only Marco Polo's account but china also have their well documented history. Artifacts are abundant, tourist attractons are abundant. If there is no wonder or treasure to be found then what is the point of discovry?
Third, there is huge diversity along the way, from turks to arabs to mongos to hans(japanese russians and indians probably) each have distinct faces, weaponry, artistic choice and religion. There are lots of room for micro drama and side quests. Exploring a land of unified ethnicity would be less fun.
Forth, the current combat system is well suited for this period. Replacing rifles with crossbow, and add some horseman class, everything else can stay where they are.
In ideal situations this will most definitely work, however the grandeur makes me wonder if the devs are able to pull this off. Conquisitor sure is a great game but this obviously requires much more work.
I was not fond of playing a brutish conquistador but the possibility to be "evil" make the diplomatic way more valuable.
A marco polo-like adventure will be mostly made of diplomacy and trading, which is great but very different.
In conquistador it wasn't a problem.
With not much cultural groups it is easier to create an atmosphere and stronger theme.
Travelling trough several cultural groups can also be great with a good writing.
Both can be good.
Marco may have preferred to avoid combat because he had a peaceful, pious, diplomatic play through. He said he was present at several battles with the mongols, and also experienced bandits, revolt and assassins so there's still room for combat.
i was totally forgetting that he wrote his book in prison after being captured by Genoans during a battle.
As a Venitian Patrician, he was merchant and military officer.
My bad.
Merchant, officer, messenger, advisor, diplomat, governer, escort of a princess... This guy really was living the life of a sandbox RPG character, and it's not entirely fictional, that's what's amazing about this guy.
As you said, it has to be with good writing. Diplomatic choices will have major consequences, and from what I saw in this game I have to say I'm not yet fully confident in logic artists' ability to write huge chunks of clean codes. Though I do admire their effort to keep updating so long after release.
I did a bit of searching and can't find a macro polo game later than 1995.
http://www.youtube.com/watch?v=xHhXIs8QuI8