Expeditions: Conquistador

Expeditions: Conquistador

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What expedition do you want to play next?
As the title says: What do you hope about the future "Expeditions" game, setting, gameplay?

I would strongly enjoy a "Expeditions: Viking" game or something based on european dark medieval era. There is so much things possible in this period : Vikings everywhere, Moors raiding in southern Europe, Magyars in eastern Europe, migration of Germanic or Slavic peoples, etc... This would also be a rich setting for RPG choices, ie converting to christianity to establish yourself in the local society or stay true to paganism (or Islam in the case of moors) and continuing to be an independant raider who just want to loot and go back home.

And as a French, i would also enjoy a game based on French "coureurs des bois" in 17th century Canada. It would be a good setting to have both Europeans and American natives in the player's party.

About gameplay, the game is great already, i just hope for more content in the campaign map, because some areas in "conquistador" are empty.

Note: I know that this will be the dev's decision, this topic is absolutely intended for pure useless wishlisting :p
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May be South America? Exploring there and meeting with Inca sounds good to me (but yeah, I admit that it sounds "repeat" to the first game)

Africa is also a good candidate for setting as well. It's mysterious and dangerous as much as the New World.
Wilm 11. úno. 2014 v 19.28 
Something set during the Gallic Wars, play as a Roman legionaire and deal with the tribes of Gaul peacefully through diplomacy or conquer them like Caesar.

Also, Africa set during the colonial era would work.

Just thinking of settings which follow similar themes of Conquistador, strangers in a strange land and how they interact with the natives of said land.
Naposledy upravil Wilm; 11. úno. 2014 v 19.30
Ledha 12. úno. 2014 v 11.58 
Crusades !
Ledha původně napsal:
Crusades !

That's not expeditions
little mermaid expedition
Moogatron původně napsal:
little mermaid expedition
Wait...WAT?
Conquest of China!
I'll mail the developers a cake if they do a viking game
Auto! 15. úno. 2014 v 11.30 
The Coureur de Bois idea is my favourite. Exploring the northern new world? Yes please! I love all the Iroqouis and such.
Space, the Final Frontier...
Macro Polo's China (or entire Asia) would be wonderful.

First, the trip was a fascinating Exipidtion, through hardship, and into a new world full of wonders, then back to europe with treasures and good stories. The framework of the main quest can easily be set.

Second, we have not only Marco Polo's account but china also have their well documented history. Artifacts are abundant, tourist attractons are abundant. If there is no wonder or treasure to be found then what is the point of discovry?

Third, there is huge diversity along the way, from turks to arabs to mongos to hans(japanese russians and indians probably) each have distinct faces, weaponry, artistic choice and religion. There are lots of room for micro drama and side quests. Exploring a land of unified ethnicity would be less fun.

Forth, the current combat system is well suited for this period. Replacing rifles with crossbow, and add some horseman class, everything else can stay where they are.

In ideal situations this will most definitely work, however the grandeur makes me wonder if the devs are able to pull this off. Conquisitor sure is a great game but this obviously requires much more work.
Good idea, but the problem is that Marco Polo was just an explorer, he was not the vanguard of an invading force. So it put strong limits to drama and moral choices: without power and military backup, there would be only one way to do: explore, talk to people, avoid combat.
I was not fond of playing a brutish conquistador but the possibility to be "evil" make the diplomatic way more valuable.

A marco polo-like adventure will be mostly made of diplomacy and trading, which is great but very different.

tianrl původně napsal:

Third, there is huge diversity along the way, from turks to arabs to mongos to hans(japanese russians and indians probably) each have distinct faces, weaponry, artistic choice and religion. There are lots of room for micro drama and side quests. Exploring a land of unified ethnicity would be less fun.

In conquistador it wasn't a problem.
With not much cultural groups it is easier to create an atmosphere and stronger theme.
Travelling trough several cultural groups can also be great with a good writing.
Both can be good.
Naposledy upravil Olivier; 18. úno. 2014 v 3.52
Although Marco didn't have European military on his back, he did allied and befriend the most powerful man on earth at the time Kublai Khan, and the mongols were just as cruel and infamous as the Spaniard.

Marco may have preferred to avoid combat because he had a peaceful, pious, diplomatic play through. He said he was present at several battles with the mongols, and also experienced bandits, revolt and assassins so there's still room for combat.
Yes you're right

i was totally forgetting that he wrote his book in prison after being captured by Genoans during a battle.
As a Venitian Patrician, he was merchant and military officer.

My bad.
Yog původně napsal:
As a Venitian Patrician, he was merchant and military officer.

Merchant, officer, messenger, advisor, diplomat, governer, escort of a princess... This guy really was living the life of a sandbox RPG character, and it's not entirely fictional, that's what's amazing about this guy.

As you said, it has to be with good writing. Diplomatic choices will have major consequences, and from what I saw in this game I have to say I'm not yet fully confident in logic artists' ability to write huge chunks of clean codes. Though I do admire their effort to keep updating so long after release.

I did a bit of searching and can't find a macro polo game later than 1995.
http://www.youtube.com/watch?v=xHhXIs8QuI8
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Datum zveřejnění: 10. úno. 2014 v 6.56
Počet příspěvků: 107