59 people found this review helpful 1 person found this review funny
66.1 hrs on record
Posted: July 24, 2015
Developed by Infinite Interactive and published by Strategy First, Puzzle Kingdoms is yet another terrific title from their wonderful puzzle series of games. If you're a fan of match three, puzzle, roleplaying or any combination of the three then you'll be pleasantly surprised by Puzzle Kingdoms. The game is very fun, can quickly become quite addictive and provide you with hours of intense gameplay. From what I've read on various forums, many people who enjoyed the first title, Puzzle Quest: Challenge Of The Warlords, didn't really seem to like the sequel Puzzle Quest 2 quite as much because it wasn't as heavy on the roleplaying elements as the original game was. In that matter, this title seems to be much more like the heavily preferred Puzzle Quest: Challenge Of The Warlords.
The story, told through hand drawn art and silent dialogue is mildly interesting with a welcomed dose of humor sprinkled in to boot. One thing I didn't like was that the artwork wasn't nearly as great as the superb art seen in the previous titles but it gets the job done as far as storytelling goes. During your travels throughout the land, you will recruit heroes, choose different types of troops with which to build your army and lay siege to various kingdoms before conquering and adding them to your very own empire.
The puzzle battles, which are the highlight of this game are fantastic and have a new twist. You have the typical match three or more gems up and down but now you can also match gems in an "L" formation as well which adds a new degree of strategy to the gameplay. By matching gems you build mana to power your heroes spells as well as attacks for your troops weaponry. In typical R.P.G. fashion, as your heroes level you can choose which abilities to upgrade and equip many different types of loot in the form of spells, weapons, armor and relics with which to upgrade your forces.
The music and sound effects in this game, as in the other Puzzle Quest titles, are top notch and fit the gameplay perfectly. I've been a fan of puzzle games since I first started with Puzzle Quest 2 and although Puzzle Quest: Challenge Of The Warlords is my favorite thus far...I can say that Puzzle Kingdoms is quickly becoming a favorite as well. Highly recommended!
16 people found this review helpful 1 person found this review funny
11.7 hrs on record
Posted: July 2, 2015
A review from heart, for all those who need to decide if they want that game or not. I am really supprised that this game has "Mixed" reviews. I don't understand why people can possibly give any negative feedback about this game. Yes! I do know it's old. Yes! I know graphics aren't the best, but back then nobody cared about graphics. I miss times when You could spend days on one game, and be sad that it ended. I only did 5.2 hours so far, and I think I'm not even close to the end. It is a bit hard to start the game, because it's so much different than Puzzle Quest.
If You THINK it's Puzzle Quest game, then don't buy it. IF You are open for a different experience, then buy it, because it's worth it.
Let me explain why this is not Puzzle Quest game. Mainly because Puzzle Quest was like Candy Crush game with RPG elements. This game has totally different mechanics, and in my opinion its harder than Puzzle Quest.
I gave this game to my friend, and he rejected to play it, because he didn't like the way You need to pull or push the lines. For me these mechanics are exciting, and I really love the way this game works.
I couldn't find any game that I could possibly compere it with, that's how different it is.
So, short version: Do buy it if You are ready for a new experience, and You will be happy to try something "NEW". I promise You that this game is interesting, and You will spend a lot of time in it.
You can think of this as a casual game with a tactical twist, or a tactical game with a casual twist. Either way, the game has a fair amount of depth to it. You build armies, level-up heroes, choose spells and artifacts to equip, and battle across the land all through match-3 style puzzles where you play against the computer AI.
The match-3 puzzles play a little differently from the standard "move one color tile to create a row of 3 or more" style found in most match-3 titles. In this game you slide a whole row or column of tiles over by one, and you can match 3 or more in any combination as long as the sides touch eachother (kitty-corner doesn't count). There is a fair amount of strategy involved as you try and match certain colors to power up spells and activate attacks, all while trying to prevent the computer from being able to do so on its turn.
This game can appeal to both the casual gamer as a more strategicly involved game with lots of depth and choices to make, as well as to the strategic gamer as a lighter take on kingdom conquest without lacking in plenty to plan and do.
A fun matching puzzle game with a twist of RPG thrown in. It actually turned out pretty well and you can unlock a variety of heroes, battle units, and relics to support you in your quest as you fight your way through the different kingdoms. Your heroes level up through battles to learn new spells to support you. If you ever wondered what a matching game like Bejeweled would be like with fantasy elements and more of a story/goal to it then here it is.
An example of why you shouldn't mess with a successful formula. The dynamic match-3 battles of previous versions have somehow become dour, static matches which too often drift into tedious stalemates. The only good thing about this game is the music.
I bought this game on the premise "from makers of puzzle quest". But it is worse that pq galactrix. In puzzle quest you play to match 3. Here you must play so that your opponent dont match it. And even so it is completly random because of the tiles that comes from the borders.
Very good game. Most people compare it to another one to judge it, which is pretty unfair.
Game mechanics: You play Match 3 against an AI opponent by pulling on one row or column each turn. Once done, your opponent plays, and so on. If you match 3, you get the point, and your opponent doesn't. You also have unlimited time to think your move. Contrary to most Match 3 where the speed is crucial, here it's all about careful playing and clever moves.
You have soldiers with damage and life. Each time you match the symbol corresponding to your solider, it loads up. When it is fully loaded, you can launch an attack on your opponent's soldiers instead of playing the Match 3. Once all your opponent's soldiers have died, you win.
Then all these battles take place in a larger framework where you move on a map, hire new soldiers, upgrade your hero, who can then learn spells that can be used in "battle".
There is some sketch of a story, but it unfortunately remains at a very bland level. The same narrative mechanics is repeated again and again each time you set foot in a new province. There are plenty of stuff to get you interested though, as you can hire new heroes, dig out new artifacts, plunder dungeons (who play as special challenges, relying on different rules as the regular game)...
Overall it's very fun and nicely done. Graphics are sober but nice. Music is perfectly appropriate. Warmly recommended (on sale).
As petty as it sounds, time has not been kind to puzzle kingdoms, and there are similar or better match 3 games on the market that are superior to Puzzle Kingdoms. Without any other incentives like steam cards, achievments, or similar bells and whistles Puzzle Kingdoms is sort of doomed to be forgotten or passed over except by the most fiendishly addicted match 3 players.
As a game on it's own, as ther title art indicates it comes from a puzzle pedigree, and the game itself is perfectly servicable even if it also lacks a certain visual polish.
Ultimately if you love match 3 or subscribe to a dollar to time valuation of games you'll get plenty of hours of play, just be aware that the satisfaction will only be yours to hold unless you delve into multiplayer
11 people found this review helpful 1 person found this review funny
0.6 hrs on record
Posted: February 18, 2017
"The new Formula is not working"
Puzzle Kingdom in the first sight it looks like Puzzle Quest, but in actual gameplay it is completely different and the new formula of push row or column is really biggest disappointment.
Good: + RPG Fantasy World settings + Music and sound effects are not bad
Bad: - Allow player or AI to push row or column without matching 3 is biggest problem, it slow down the process really bad. - Board without matching possiblity did not flush the tiles, need to keep pushing until next matching comes - No Hints to use when player feel tired of finding tiles - Sword tiles is overpowered of damage, especially on chains combo, and it is completely random without any hints when and where it will comes on board, make the whole match like gambling luck instead of thinking - You cannot even select which troop to attack, it's totally random again and lost strategic plan - You cannot level up the troops and you lost everythings once conquered the stage. Every stage will reset to fresh start make it completely opposite to the RPG "build up the team" settings - The character design is worse than first 2 Puzzle Quest, drop to the ugly level
Verdicts: Avoid this and play Puzzle Quest 1 or 2 or Marvel Puzzle Quest, they're much more funnier than this 2/10
What an addictive game! I wasn't expecting much, to be honest, but I installed it, played a bit, and here we are, 25 hours later. Yes, 25 hours for a single playthrough. Okay, yeah, I started over a few times early on, but once I got the hang of it I just kept going. The primary gameplay is match 3, with a slider rather than a swap mechanism. Each kingdom you conquer opens up a tavern and a ruin where you can find new relics, spells and items, and recruit new troops. To do this, you use some of the gold you've gotten in your warmongering, and then play a minigame. Higher level items and troops have a higher gold cost and a tougher minigame to play.
You can customize your newly acquired kingdoms with your chosen hero(s), troops, and relics, and use them in battles against kingdoms that you haven't conquered yet. You can outfit your hero with the items and spells you've gotten. All of these items have a color value and a points value, and each kingdom has either discounts or increased costs for using these items. (Ie, a kingdom might have lower point cost for blue and red items and troops, and higher point cost for red and yellow items and troops. Your hero's total cost is affected by his color and the combination of items and spells he or she has assigned.)
It's relaxing, but it can also be challenging, especially if you have trouble with the recruitment minigames.