Verfasst: 28. Juni
The game that was kickstarter funded, flopped and didn't even become what it's predecessors was.
Disregarding the broken menu system, the lack of choice regarding the missions and the list of 7 or so AR platforms in different calibers that all look the same, the game breaks regarding the actual game play. AI that will shoot you without giving you a chance, flash bangs that are useless, doors that auto open and ruins the element of surprise, the list is long.
In Rainbow Six, you had full control over all aspect of the team, what route they should take and what weapons and gear they should have. You could plan a mission like the SWAT chief commander and then press spectate and watch it all unfold. You didn't even have to play the game. It had the satisfaction of a game like Football Manager and FIFA at the same time, because at any point during the game, you could join in from spectating and do the heavy work or go back out as a spectator and let the AI do its thing.
Takedown doesn't do anything of that. Only when playing in 4 player coop can you have control over other teammates' gear but only if you forced them to cooperate. Of all the maps I've played, I've completed 2 of them completely without utter failure and it took almost a 100 tries.
If you want to look forward to a game that will try to accomplish what Takedown tried to, you should check out Ground Branch. A game made in the same game engine but already when the developer released the Early Alpha build, you can see the difference in how GB will completely wreck Takedown. GB was also on Kickstarter at the same time Takedown was, but GB as an indie developer wanted 400 and something thousand dollars for the game, which people thought were crazy for a game when Takedown only wanted a fourth of that because they already had a publisher backing them with the rest of the money. Even though GB's kickstarter didn't get funded, he decided to keep on working.
Don't waste money on this game and just go look at a let's play.