Takedown: Red Sabre

Takedown: Red Sabre

Serellan, while I do appreciate what you're apparently fixing....
it boggles the mind that you don't fix the minor cosmetic issues that i shouldn't even be mentioning here, because they were clearly evident in your pre launch trailers.

There are no shadows
There is no projected light on anything other than walls and floors.

These 2 issues would help to greatly enhance the immersion of the game.


On top of this, squad AI. How can you leave it in such a state that it does absolutely nothing, 99.99999999999% of the time? Why can the enemy AI make simple assessments as to your position and hide behind a wall and try to take you down, yet we can only assume that your AI teammates are drooling behind their masks.


How about we start to move towards that tactical game that we were supposed to be getting, eh?
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PanVlk 5. nov. 2013 kl. 16.06 
Regarding shadows, there is a glitch in unreal engine, when you have level with realisticaly thick walls and ceilings, the shadow can bleed through it. In MP game it may cause things like people killing you with AP rounds from lower floor because they saw your shadow on a ceiling etc.

Christian said they were trying to fix the bug, they even communicated with UE developers about it, but with no result. There probably are some ways to overcome it, but it would take a lot of time and resources, so they decided to cut the dynamic shadows.

About the flashlight on characters I agree, it's quite annoying. But there is some way to fix it through the config. I am lazy to search for it, look at the official forums, it's been discussed there.

The squad AI got a little better after one of the patches, now they are occasionally even able to shoot something, but yeah, they are more or less extra lives - and even that is problematic due to their unchangable loadout.
505 Games 5. nov. 2013 kl. 16.06 
Sist redigert av 505 Games; 5. nov. 2013 kl. 16.09
shaminy 5. nov. 2013 kl. 16.06 
Shadows are turned off cause the limitations of the engine. I doubt squad AI will be improved. Itt's very expensive to code decent AI.
Opprinnelig skrevet av 505 Games:
Please see this thread in regards to http://www.serellan.com/forums/index.php?/topic/3391-what-happened-to-the-shadows/

The AI can still see you through walls, and the deliberate ommission of the shadows, didn't stop them from producing a trailer with them. Quite disappointing.



Opprinnelig skrevet av shaminy:
Shadows are turned off cause the limitations of the engine. I doubt squad AI will be improved. Itt's very expensive to code decent AI.

I'm sure it is, but as I said, the enemy AI is present, so why not stick that into the squad members, so they'll at least shoot and/or try to find an enemy with tactics.
earthprime163 6. nov. 2013 kl. 10.43 
Opprinnelig skrevet av PanVlk:
Regarding shadows, there is a glitch in unreal engine, when you have level with realisticaly thick walls and ceilings, the shadow can bleed through it. In MP game it may cause things like people killing you with AP rounds from lower floor because they saw your shadow on a ceiling etc.

Christian said they were trying to fix the bug, they even communicated with UE developers about it, but with no result. There probably are some ways to overcome it, but it would take a lot of time and resources, so they decided to cut the dynamic shadows.

About the flashlight on characters I agree, it's quite annoying. But there is some way to fix it through the config. I am lazy to search for it, look at the official forums, it's been discussed there.

The squad AI got a little better after one of the patches, now they are occasionally even able to shoot something, but yeah, they are more or less extra lives - and even that is problematic due to their unchangable loadout.

Do you have another example where this glitch is present? If its a glitch with the Unreal Engine it should affect all games using the Engine.
earthprime163 6. nov. 2013 kl. 11.11 
I think Serellan read the user's post "I have a suspicion that it's an Unreal Engine problem ... but who knows?" and is using this as supporting info. Do you have an official example from Unreal or another company?
PanVlk 6. nov. 2013 kl. 11.30 
Uh..no. But also most of the games don't have realistic architecture of the maps and realisticaly thick walls. I don't think Christian just lies when he says they consulted the problem with UE developers from Epic with no results.

Even their competitors - developers of Ground Branch - mentioned this problem with shadows. They were able to overcome it somehow, but I don't know how. Maybe they just made their walls thicker, which is easy when you are in pre-alpha and you don't have any maps finished, or made at all. It would be far more tricky to make substantial redesign of the maps in later stages of development.
Sist redigert av PanVlk; 6. nov. 2013 kl. 11.31
screamout (Utestengt) 17. nov. 2013 kl. 14.03 
We get it, no worry, you dont have the skill required to do the proper game, and you dindt get the funding to hire proper devs. We all just decided not to play this.
SAS_LCpl_MM18 17. nov. 2013 kl. 14.52 
Opprinnelig skrevet av screamout:
We get it, no worry, you dont have the skill required to do the proper game

I disagree with your deduction. They made the game, after all. Not to mention the referrals some of these guys have.

And that's without considering deadlines, budget restrictions, and available manpower.
Doggy 17. nov. 2013 kl. 15.29 
Lol,a modern game without shadows,its so idiotic!!! look at red orchestra 2,the game use the same engine so dont say its the engines fault.Takedown is the most unfinished and low content and buggy game i have ever played in my life.
And when ground branch will be relased (i hope in the next 10 years,lol),no one will play takedown!
Ok its not a big studio,but to relase a "game" in this status is the deads end for a game!!!!

SAS_LCpl_MM18 17. nov. 2013 kl. 17.24 
Opprinnelig skrevet av Doggy:
look at red orchestra 2,the game use the same engine so dont say its the engines fault.

Read above. We already went past the fact that, natively, it IS the engine's fault.
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