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Докладване на проблем с превода
Christian said they were trying to fix the bug, they even communicated with UE developers about it, but with no result. There probably are some ways to overcome it, but it would take a lot of time and resources, so they decided to cut the dynamic shadows.
About the flashlight on characters I agree, it's quite annoying. But there is some way to fix it through the config. I am lazy to search for it, look at the official forums, it's been discussed there.
The squad AI got a little better after one of the patches, now they are occasionally even able to shoot something, but yeah, they are more or less extra lives - and even that is problematic due to their unchangable loadout.
The AI can still see you through walls, and the deliberate ommission of the shadows, didn't stop them from producing a trailer with them. Quite disappointing.
I'm sure it is, but as I said, the enemy AI is present, so why not stick that into the squad members, so they'll at least shoot and/or try to find an enemy with tactics.
Do you have another example where this glitch is present? If its a glitch with the Unreal Engine it should affect all games using the Engine.
Even their competitors - developers of Ground Branch - mentioned this problem with shadows. They were able to overcome it somehow, but I don't know how. Maybe they just made their walls thicker, which is easy when you are in pre-alpha and you don't have any maps finished, or made at all. It would be far more tricky to make substantial redesign of the maps in later stages of development.
I disagree with your deduction. They made the game, after all. Not to mention the referrals some of these guys have.
And that's without considering deadlines, budget restrictions, and available manpower.
And when ground branch will be relased (i hope in the next 10 years,lol),no one will play takedown!
Ok its not a big studio,but to relase a "game" in this status is the deads end for a game!!!!
Read above. We already went past the fact that, natively, it IS the engine's fault.