Takedown: Red Sabre

Takedown: Red Sabre

 This topic has been pinned, so it's probably important
TerryTheHammer Feb 6, 2014 @ 11:10am
FREE DLC & Patch 8 Notes: 06 February 2014
DLC Content

DLC Video Preview:

New Map: Cargo Hold

Screenshot: http://prntscr.com/2q3ayb

The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hunt, Bomb Disarm, and Attack/Defend, the full map is utilized, and there are a variety of Firefight variants for TDM and LMS.

New Map Relight: Radar Storm

Screenshot: http://prntscr.com/2q3asg

Radar Storm changes the feel and dynamics of Radar Station from bright and clear to stormy and foggy. This changes the dynamic of the long range gameplay, making moving between lit areas of the map more of a strategic decision. This map supports Tango Hunt, Bomb Disarm, and all Versus game modes, and also includes the Radar Station Firefight variants.

New Radar Base Firefight Maps for TDM & LMS

Screenshot: http://prntscr.com/2q3amu
  • Quad
  • Outside

New Weapon Set: AG Bullpup

Screenshot: http://prntscr.com/2q3tdj

  • AG-A3 Carbine in 5.56x45mm (Semi, Full)
  • AG-3P SMG in 9x19mm (Semi, Full)
  • AG-DMR Rifle in 5.56x45mm (Semi)
The AG weapon system is a bullpup configuration rifle, offering increased accuracy in a compact package, while having slightly increased felt recoil.

New Features

Steam Connection Updates

  • Invite/Join Game via Steam Friends List Support Added
  • NAT Traversal through Steam Lobbies Improved
  • Hosting a game defaults to Public Game

Controller Updates - Screenshot: http://prntscr.com/2q3b97

  • Support for AI Hold/Direction Commands
  • Added Improved Look Acceleration for smoother movement
  • Added Look Acceleration modification on Zoom
  • New Default Control Scheme based on Xbox testing

Added Co-Op Mission support to Dedicated Servers (Beta)

  • Mission will wait for players to join to begin
  • Map Rotation can be set in defaultgame.ini
  • Players joining after 1 minute will spectate (to prevent quit/join exploit)
  • TH & BD not yet supported
  • Co-Op Mission Dedicated Server information listed here: (Coming Soon)

Bug Fixes
  • Fixed Crouch on Xbox 360 Controller
  • Multiple Localization fixes in Spanish, French, Italian
  • Fix to broken strings when customizing control scheme
  • Fix to Join Game Error
  • “Reset Controls to Default” fixed for Controller
  • Fixed bug in suppressed pistol ammo
  • Fix for civilian VO sometimes not being loaded properly in Cargo Ship
  • Fix for Cargo Ship sometimes incorrectly failing
  • Fix for HQ Night Team Spawn Issue in Att/Def Alley
  • Fix for last round in magazine sometimes not doing damage properly
  • Fix for player names disappearing in lobby in Spanish/Italian
  • Stopped the “F1” Playerlist from popping up behind AAR at end of match
  • Minor AI bugs fixed
Last edited by TerryTheHammer; Feb 6, 2014 @ 11:53am
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Showing 1-15 of 24 comments
Toothpicks Feb 6, 2014 @ 11:21am 
Looks great I can't wait to get my friends online to play this :)
Purple Tentacle Feb 6, 2014 @ 2:49pm 
"Minor AI bugs fixed"


Are we ever going to see a major AI overhaul? Since that is by far the most important thing the game needs to be fun in single player and co-op.

Heck, to this day they don't even have footstep sounds! The player does (although apparently unheard but anyone but the player), the NPC don't, how hard is that to implement?

The new maps are actually quite nice, especially Cargo Ship feels really atmospheric.

But that atmosphere was immediately destroyed by an enemy hovering down metal stairs in total silence right in front of me. I then managed to walk behind him for quite some time, my boots clanging loudly on the metal deck, entirely unnoticed ....

New maps, as nice as they are, don't fix the broken core mechanics.
TerryTheHammer Feb 6, 2014 @ 4:14pm 
We share in your frustration, everyone's really. Our dev team is very bare bones right now and we do the best we can on the content side while limited programmers work through the bugs. Believe me, we also want the game you desire, but our resources are very limited. Rally the tactical gamers and let 505 Games know what you would like to see in TD.
AI still hear you at the beginning of a stage, when they're a floor below you and you haven't even moved. This is something people have been very vocal about since the initial release.

For the good of your game, remove the AI, remove the single player and stop having people believe that there is any semblance of a functional single player mode.
TerryTheHammer Feb 6, 2014 @ 5:21pm 
Thanks for the feedback.

At this point in development, removing features from the build wouldn't be a good idea. Too many edge cases.

Regarding AI hearing, maybe they heard the giant helicopter drop the squad off? (kidding). This is a result of UE3. Current function drops pawns a short distance above the floor mesh that the pawn is spawned above. AI is hearing the sound when they make contact with the floor. We added in a function to temporarily delay AI hearing during this action but it doesn't appear to be taking in all cases. The bug is logged in our database and we would very much like to resolve it.
Last edited by TerryTheHammer; Feb 6, 2014 @ 5:23pm
Fox_Three Feb 7, 2014 @ 2:49am 
What happen to the mod tools?
TerryTheHammer Feb 7, 2014 @ 11:06am 
Still working on mod tools, but we're close. Nothing in UE3 is ever as ready to go as the documentation states. :)
Paladin851 Feb 7, 2014 @ 1:54pm 
Great new level/map...good fun. New weapons are excelent..was hoping the AUG would find its way in and it has. As for the AI......all due respects to some posters but I find the OPFOR AI works well,in fact I ether had an exceptionally good day or they are a little less accurate and agresive then they were prior to the patch. The only map/level where I have encountered the issues with AI hearing as posted above is the roof insertion point of "Bio Lab" so I insert in the parking garage.

Mod Tools: You folks have to get that sorted out,been promised for too long.
Last edited by Paladin851; Feb 7, 2014 @ 1:58pm
Purple Tentacle Feb 7, 2014 @ 2:17pm 
Originally posted by ScottyKiLLaK:
For the good of your game, remove the AI, remove the single player and stop having people believe that there is any semblance of a functional single player mode.
Well, there is absolutely no multiplayer community and at this point it is exceptionally unlikely that there will ever be one. Significantly better and more popular indie games struggled to build a multiplayer community, it's nearly impossible to build and maintain one as an indie developer and there is a snowball's chance in hell to build one around Takedown:RS even if they gave it away for free (which at the current 90% discount they are already almost doing anyways).

Single player and co-op was the game's last redeeming feature but, yeah, it's still basically entirely broken at this point so I honestly don't know what could safe Takedown as a game.

It's a shame. The maps and level design are really well done, but when basically all the core mechanics of the game are broken, what's the point of throwing more content at this big jumbled mess?

I have a faint glimmer of hope that we will see a functional single player (footsteps, just give us footsteps at least!) but I wouldn't bet a single trading card on it actually happening ...
Last edited by Purple Tentacle; Feb 7, 2014 @ 2:17pm
At what cost? Feb 7, 2014 @ 4:04pm 
I just bought a 4 pack and steam gave me 7 copies of the game. I only got it to get this game a little more popular.
Great so you can bring all new levels of buggy play but have no time to work on the ai beyond minor. Nice. What a waste of my money.
RedShadow Feb 8, 2014 @ 4:39am 
Originally posted by €κΖ | iEuro:
Originally posted by L|L Lucifer:
I just bought a 4 pack and steam gave me 7 copies of the game. I only got it to get this game a little more popular.

Would you give me one? Not for me but my girlfriend, if you don't have anyone to give it to of course.

You wanna break up with your GF?
(sorry couldn't resist lol)

As for the acheivements guy above, seriously, bug fixes come first. Acheivements are like the last thing to do when the game will work properly.

EDIT: Wait, you even started your own thread asking for achievements!? o.O;
Come one play the game one more hour, and I'm sure your priorities will have changed too.
Last edited by RedShadow; Feb 8, 2014 @ 4:44am
At what cost? Feb 8, 2014 @ 11:21am 
Originally posted by BlueHon:
Add steam achievement please !!!
Add steam achievement not stress enough not to ask to challenge the easy difficulty feeling back then and wait for the good news
Look a good game is not about how many achivments you can score.
Quang Feb 8, 2014 @ 1:19pm 
Some people will buy games just for the achivments and they need people to play this game, in order to devlop a base.
Christian Harten Feb 9, 2014 @ 4:32am 
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