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It makes obtaining the real Santier Spear so much easier. On console, I was mashing the spear for two ♥♥♥♥♥♥♥ hours against a wall to break it. On PC, I just attacked a body and it took me 5 minutes.
Mashing R1 during an ambush is the perfect way to lose your stamina fast and leave yourself open to gang attacks, that is punishment enough.
Now seriously, it may be hard to believe but people (like programmers, and even the programmers of the games we like) can make mistakes and oversee things sometimes.
How does it makes sense whiffing your weapon through a dropped body be more punishable than hitting a wall to its durability?
I love fantasy games but physics need to make some sense in establishing ruleset. The body of the living enemy and the body of the dead enemy are made of the same material. Makes zero logic.
And what's with the "it's been this way in the consoles" argument? This doesn't invalidate it as a bug, this just proves that it exists in the consoles.
I love the Dark Souls series but a bug is a bug.
So, 2 months is the deadline for any bugs to be squashed otherwise they're intended features?