Publicado: 26 de marzo
Análisis de acceso anticipado
Let me start my review by saying this game is not complete quite yet, but as far as I'm concerned, it mind as well be a full game.
In essence, Interstellar Marines is a tactical FPS simulation game with sci-fi and mild horror influence. Even though there are some premises and technology that are currently not existent in modern day, it feels realistic. I feel like that in ten years or so, this is could be reality, especially with good physics, annoyingly lifelike recoil, pain and exhaustion wobble and other environmental effects on your condition and visor. The 'realistic' difficulty is certainly true to its title: it is a true challenge to complete tasks with that difficulty active.
First off: gameplay. As of yet there are about 10 singleplayer missions of ranging objective, such as escaping a space station, clearing an area of hostiles, or restoring power to a building. In every mission you have two long weapons (no handgun, which I am not personally happy with) : one for longer range sniping, and one for fast, full auto, close range bursts. Recoil makes handling both of these weapons a great task, especially when scoped in. A silencer, laser and flashlight can be utilized at any time. The enemies are (in every mission I've done so far) robots. They have fairly good AI, and can be pretty fearsome when charging out of the darkness with ear splitting shrieks and slamming you around. They can recognize your flashlight and triangulate your position accordingly. Some are armed with weapons similiar to your own, and some use only their limbs. As for co-op/multiplayer: it's amazing. I love it. Some of the best co-op I've ever played in any game, ever. The tactical potential is immense. Working with your team mates to complete objectives and eliminate other players or robots is the best feature of this game. Nothing to be missed there. I personally much prefer the co-op to the multiplayer, as objectives often seem distorted and chaos seems to ensue in player vs. player scenarios. It is also frustrating to be killed in dark maps, where your enemies may be in a shadow, so they are invisible (or practically so) to you, but you are standing under a light. There is also no spawn protection, which can also prove to be aggravating.
Secondly: graphics. Absolutely stunning. The vigetting, superb textures and smooth atmospheric lighting truly makes this game a joy to look at. Some of the best lighting work I've seen in a long time. The way that each map has it's own feel and atmosphere is almost completely a result of the fantastic graphical work by the developers. 10 years have obviously been put to good work. The sound design is also very good. The maps are dynamic, as they change weather, time of day and general status (emergency lockdown, totally silent, in tranisition, etc.). In each mode, the sound adds very well to the atmosphere. The sound of the rain is consistent; robots' groans and creaking adds to the tension and fear of a startling encounter; the overwhelming sound of gunfire accurately represents how an actual warzone would sound.
And now, the conclusion.
Singleplayer --> 8/10
Graphics --> 9/10
Co-op --> 9/10
Multiplayer --> 7/10
Replay Value (singleplayer) --> 7/10
Sound design --> 9/10
Overall --> 8/10. Fantstic game, would recommend to any sci-fi/simulation/FPS/tactical fan.