Interstellar Marines

Interstellar Marines

DoomyDoom Dec 18, 2014 @ 6:49am
Starcrown Aerospace - first impression/questions
So, I gave a new map a short solo run on realistic (well, a couple bug-searching tries and a serious attempt to win). Solo as in from singleplayer menu. Some random thoughts:
1) is the amount of CTRs keyed somehow to amount of players? I certainly haven't seen a single sentry on towers where it looks like dedicated guard spots. Overall it kinda felt more empty / less threatening than I expected. Maybe something to do with spawn triggers, idk.
2) Escaping the facility is waaay to easy. As soon as you get up from the basement and go left (to where 3 target dolls are) there's a door that leads to open staircase, so you can jump to the canyon and circumvent literally every threat. Maybe it has more to do with ease of access (found it immediately)
3) CTRs that swarm you after you pick up objective are not in alert mode. They barely reacted to me standing there after turning the corner, because they were in passive patrol mode. I dropped all 5 or 6 without a scratch.
Same applied to the time where I picked a keycard on the top floor and was told that reinforcements were incoming. They were in patrol mode. I should probaby mention that I was walking almost all the time to make no noise, in case it's relevant.
4) level design IS cool tho. CTRs opening doors that I couldn't and attacking from the back was spooky. Also vast amount of routes and just "places to be".
5) the one real "I am disappoint" of the map - mirrors in dem toilets. Cmon, something as old as Doom 3 has fully working mirrors :P

Not sure whether 1 and 3 qualify as bugs or (un)intended design decisions so I'm posting here for clarification.
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Showing 1-9 of 9 comments
$tacks Dec 18, 2014 @ 4:17pm 
I agree. The way your suppose to escape is by going under the facility and down an elevator into a big steamy room with a lot of CTRs but i used the stair case thing and it was waaayy too easy. TNI was rly hard and this by comparison was easy. It felt empty and the CTRs spawned as passive. I feel like this would be a good level to introduce a titan walker because theres a lot of open space for it to walk around. However, if they release the titan walker they also have to release the grenade launcher to combat it. But if they release the grenade launcher then the have 3 weapons and you can only carry 2 so then they would need to make a weapon system which all takes a very long time. If you notice your weapons are using tazer rounds and so are the CTRs. Thats because all the missions (except starcrown) take place in a secret military facility under ground in Nevada. They wouldn't train marines with live fire. Same with deadlocke, they use tazer rounds. In the future they will add the ability to customize your weapon with attachments and different types of ammo. If a grenade launcher is added to combat a titan walker on starcrown then theres a problem. The grenande launcher doesn't have tazer rounds. Since starcrown (like the other missions) is a training mission this wouldn't work. Sorry im getting off topic but this map needs some tweaks regarless. I just can't help thinking about the future potensial of this map.
Keavon Dec 19, 2014 @ 1:02am 
Agreed about enemy placements. They should be in more logical places and less just "randomly appearing wherever at times."
Gary Dozer Dec 19, 2014 @ 1:13am 
Originally posted by Keavon:
Agreed about enemy placements. They should be in more logical places and less just "randomly appearing wherever at times."
Hear, hear!
FPW-vicked Dec 19, 2014 @ 3:26am 
Originally posted by King Chaos:
-snip-
If a grenade launcher is added to combat a titan walker on starcrown then theres a problem. The grenande launcher doesn't have tazer rounds. Since starcrown (like the other missions) is a training mission this wouldn't work. Sorry im getting off topic but this map needs some tweaks regarless. I just can't help thinking about the future potensial of this map.

Well, a grenade launcher firing "tazer grenades" would do the trick. But, seriously, if they deploy the Titan walkers in a training setting, they can introduce "grenades" that affects the Titan. These grenades do not need to be "real", explosive, grenades. To simulate grenades you could chuck an electronic device at the Titan that emits a Bluetooth signal telling it to (partially) stop its activities and play injured or dead.
$tacks Dec 19, 2014 @ 9:57am 
Originally posted by FPW-vicked:
Originally posted by King Chaos:
-snip-
If a grenade launcher is added to combat a titan walker on starcrown then theres a problem. The grenande launcher doesn't have tazer rounds. Since starcrown (like the other missions) is a training mission this wouldn't work. Sorry im getting off topic but this map needs some tweaks regarless. I just can't help thinking about the future potensial of this map.

Well, a grenade launcher firing "tazer grenades" would do the trick. But, seriously, if they deploy the Titan walkers in a training setting, they can introduce "grenades" that affects the Titan. These grenades do not need to be "real", explosive, grenades. To simulate grenades you could chuck an electronic device at the Titan that emits a Bluetooth signal telling it to (partially) stop its activities and play injured or dead.
Like a stun grenade or something
Gary Dozer Dec 19, 2014 @ 11:24am 
Originally posted by King Chaos:
Like a stun grenade or something
Or EMP grenades.
$tacks Dec 19, 2014 @ 4:07pm 
Originally posted by Gary Dozer:
Originally posted by King Chaos:
Like a stun grenade or something
Or EMP grenades.
good idea
FPW-vicked Dec 19, 2014 @ 7:31pm 
Originally posted by Gary Dozer:
Originally posted by King Chaos:
Like a stun grenade or something
Or EMP grenades.

There is only one problem with emp grenades: how to make one pocket sized. The game are supposedly aiming for realism, and a working emp of any magnitude would today probably be rather bulky.
cx3907 Dec 19, 2014 @ 7:37pm 
One more thing: Mil-grade electronics should be EMP-proof. I do dig the Bluetooth (or similar) idea, though. Toss a wireless emitter to tame the Titan Walker.
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Date Posted: Dec 18, 2014 @ 6:49am
Posts: 9